As much as we’d all love to put 2020 forever in the rearview mirror, there’s one remaining important item of very pleasant business to tend to first: handing out the Aggie Awards!
Yes, as otherwise wretched as the past calendar year was in so many ways, we were spoiled for riches when it came to the great new adventure games released. Not just in terms of quality, but quantity as well, with no fewer than 196 new releases! We have just two words for that kind of production: In. Sane.
The end result is before you now, as we hand out the coveted gold – and silver! – statuettes (virtually, of course, but isn’t everything these days?) to the genre’s best and brightest adventures of 2020.
With so much to choose from, not every game could win, but they can be appreciated, so we’d like ALL adventure game developers to take a bow for a job well done, and accept our applause for their contributions in helping us get through this very trying year.
And now, ladies and gentlemen … the Aggie Awards. Enjoy!
Table of Contents
Page 1: You are here
Page 2: Best Story
Page 3: Best Writing – Comedy
Page 4: Best Writing – Drama
Page 5: Best Character
Page 6: Best Gameplay
Page 7: Best Concept
Page 10: Best Animation
Page 11: Best Music
Page 12: Best Acting (Voice or Live Action)
Page 13: Best Sound Effects
Page 15: Best Non-Traditional Adventure
Page 16: Best Traditional Adventure
Page 17: Best Adventure of 2020
Page 18: Final Notes
First up: Best Story... the envelope, please!
Best Story: Tell Me Why
As a storytelling vehicle, DONTNOD Entertainment’s Tell Me Why succeeds on multiple fronts. Not only does it convey a very personal, intense tale that is both heartbreaking and heartwarming all at once, it does so while tackling the subject of gender identity in a meaningful way without being either preachy or insensitive. The game introduces us to a pair of fraternal twins – Tyler and Alyson – who were driven apart by tragedy as preteens on the very day Tyler came out as transgender. Now ten years later, they’re reuniting for the first time to clean and sell their childhood home in rural Alaska, and memories come flooding back as magical shared visions though a telepathic connection between them that they call their “voice.” The siblings’ reflection is accompanied by an exquisitely written book of fairy tales scribed by their late mother, which seems on the surface to be nothing more than a collection of fables about anthropomorphic animals and princesses, but actually represents a much more personal connection to their mother's life. It’s not long before Tyler and Alyson realize that the circumstances they thought they knew of their youth and their mom's death weren't exactly how they remembered them.
Even more impressive is that the choices you make can influence certain story beats and outcomes. You can choose to nurture the relationship between Alyson and Tyler or let it decay, and both have satisfying narrative reasons. Either they've been apart so long that they're different people and it's not worth holding onto the past, or they can grow closer as their common trauma bonds them together. As you dig up more of the past, you can choose to forgive those who wronged your family or forsake them, and both options feel perfectly plausible, leaving you torn over your choices. Even the puzzles are worked seamlessly into the narrative and help dole out information at the perfect pace. The characters are so well drawn that by the end of the game you’ll feel like you truly know Tyler and Alyson, caring for them in a way that many stories can only dream of. All the while, Tyler's trans identity is ever-present but never serves as a focal point of conflict between him and the other characters. It's simply a fact about him, and while it's incredibly relevant, it’s not what defines him or his relationships with others. Tell Me Why will make you sit back and deeply contemplate it when it’s over, but there are no second thoughts about why it’s the deserving winner of the year’s first Aggie for Best Story.
Runners-Up:
The Complex
In Other Waters
Lost Words: Beyond the Page
Beyond a Steel Sky
Readers’ Choice: Beyond a Steel Sky
Runners-Up:
Röki
Paradise Killer
Chicken Police
VirtuaVerse
Next up: Best Writing – Comedy... the envelope, please!
Best Writing – Comedy: Lair of the Clockwork God
Size Five Games’ Lair of the Clockwork God is more than just a funny game with good jokes. Its very premise is built on a comical foundation that can evoke laughter: Ben and Dan (of Ben There, Dan That! and Time Gentlemen, Please! fame) are back but have found themselves at an impasse. You see, Dan doesn't want to be a point-and-click adventurer anymore. He's decided that the future is indie platformers, baby! No more inventory, verbs or dialogue; it's all jumping, collecting, and upgrades for Dan! Meanwhile, Ben won't budge from his graphic adventure roots. He's still going to talk to everyone and pick up everything that isn’t nailed down, and he won't even step over a tiny crack in the floor because it's too much like jumping. It's a brilliant (or should we say “brillo”) conceit that plays itself out in a full-length parody of both genres.
Ben and Dan are having this argument when they stumble upon the plot: ALL THE APOCALYPSES ARE HAPPENING AT ONCE! And so they’ll have to somehow work together to save humanity, all the while lobbing witticisms as they go. Dan harasses Ben about combining inventory items: “Can't you at least call it 'crafting'?” Ben finds himself in the place where platform heroes go between respawns and has to trick the bureaucrats behind the scenes – dinosaurs, for some reason – to send him back at the end so he can skip the level. The two mock each other for callously killing characters and over-using game mechanics, and poke fun at the states of their respective industries. It’s fourth-wall-breaking to the nth degree, and it’s always hilarious. Lair of the Clockwork God will have you rolling in laughter from beginning to end, all while being fun and challenging to boot. So we hand the Aggie statuette for Best Comedy Writing to Ben for storing in inventory, while Dan shows off his athletic prowess with some dance moves and celebratory cartwheels.
Runners-Up:
There Is No Game: Wrong Dimension
Lancelot’s Hangover: The Quest for the Holy Booze
Helheim Hassle
Leisure Suit Larry: Wet Dreams Dry Twice
Readers’ Choice: There Is No Game: Wrong Dimension
Runners-Up:
Leisure Suit Larry: Wet Dreams Dry Twice
Lancelot’s Hangover: The Quest for the Holy Booze
The Procession to Calvary
Lair of the Clockwork God
Next up: Best Writing – Drama... the envelope, please!
Best Writing – Drama: In Other Waters
Anybody who sets out to design a game with hardly any visual component in this day and age – especially one that sends players to an alien world full of strange new lifeforms – had better come prepared to stretch their writing skills as far as they’ll go. Fortunately, Gareth Damian Martin of Jump Over the Age was more than up to the task. The result: In Other Waters, a bittersweet, moving tale of regret and redemption set against the backdrop of a vibrant and unpredictable ecosystem.
You’ll never see Dr. Ellery Vas or the A.I. diving suit you control except as dots on a map; neither will you ever see an inch of planet Gliese 677Cc in more detail than you can make out on a radar screen. Nevertheless, the world and characters have been crafted with such skill and care that you’ll come away from the experience with clearer images in your mind than any hi-res, ray-traced visuals could have provided. The vivid descriptions and emotional language are such that each player will form a uniquely personal vision of the vibrant Gliesian environment, and no two people will connect to the material in the same way. They say a picture is worth a thousand words, but the many thousands of words in In Other Waters are worth the Aggie Award for Best Dramatic Writing.
Runners-Up:
Lost Words: Beyond the Page
Tell Me Why
Kentucky Route Zero: Act V
Welcome to Elk
Readers’ Choice: Beyond a Steel Sky
Runners-Up:
Paradise Killer
Röki
Tell Me Why
Kentucky Route Zero: Act V
Next up: Best Character... the envelope, please!
Best Character: Game (There Is No Game: Wrong Dimension)
In a definite first for the Aggies – and possibly for any awards ceremony – we’re declaring an entire game to be not only its own best character, but also the best character of the year. The motivating principle behind There Is No Game: Wrong Dimension seems to be to confound conventional wisdom in as many ways as possible, and nowhere is this more apparent than in the developer's decision to grant the very game you’re playing a personality all its own, with the full range of hopes, fears, and feelings that come with it.
Voiced to gruff, French-(not-Russian)-accented perfection by its creator, Pascal Cammisotto, the narrator known simply as “Game” is insistent that you, as the User, cannot, should not, and absolutely MUST NOT play it. The rule- and reality-breaking lengths you’ll go to in order to thwart him send the poor Game into hilarious paroxysms of exasperation and incredulity, and when circumstances require you to join forces, he’s not sure whether to be impressed at your ingenuity or horrified at your disregard for the proper order of things. The more time you’re forced to spend together, though, the more you’ll learn about Game and the tragic history of lost love and unrealized potential that led him to forsake his nature. Like everything else in this (non-)game, as a character this Game is surprising, creatively designed and multidimensional, and no matter how much he might want you to, you won’t soon forget him.
Runners-Up:
SCOUT (Murder by Numbers)
Bjørn (Helheim Hassle)
The Shade (The Longing)
Tasi Trianon (Amnesia: Rebirth)
Readers’ Choice: Game (There Is No Game: Wrong Dimension)
Runners-Up:
Larry (Leisure Suit Larry: Wet Dreams Dry Twice)
Sonny Featherland (Chicken Police)
Tove (Röki)
Lazarus Bundy (The Hand of Glory)
Next up: Best Gameplay... the envelope, please!
Best Gameplay: There Is No Game: Wrong Dimension
We're well aware of the irony of a title called There Is No Game winning Best Gameplay, but we promise it's not a prank. Though its narrator might insist otherwise, Draw Me A Pixel's commercial expansion of a short, experimental 2015 game jam entry not only has plenty to contribute in the gameplay department, it also has some of the most inventive and entertaining design choices ever seen in an adventure game, making it a joy to experience from start to finish. As you and your thoroughly inhospitable host become further and further lost inside a computer and its various programs, not only does the game constantly surprise by mimicking a variety of genres (point-and-click, RPG, arcade and more), every new challenge continually encourages you to think outside the box – and sometimes pick up that box, disassemble it and use it to solve a puzzle while you're at it.
Many adventure games offer up meta references to past classics, of course, but very few playfully skewer entire genres so brilliantly while still staying uniquely true to themselves. Whether you're picking up an alphabetical letter from some on-screen text to use as part of a railway track, or swiping the sword symbol in your health bar to use as an actual weapon, There Is No Game: Wrong Dimension demands that you forget everything you know about how normal games work and let loose with your imagination, with anything and everything visible on-screen potentially being the key to success. The result: an utterly unconventional and often ludicrous journey – just the kind of absurdly fun antidote needed for the bleak reality of 2020.
Runners-Up:
Röki
Relicta
Helheim Hassle
Creaks
Readers’ Choice: There Is No Game: Wrong Dimension
Runners-Up:
Röki
Paradise Killer
Beyond a Steel Sky
Call of the Sea
Next up: Best Concept... the envelope, please!
Best Concept: There Is No Game: Wrong Dimension
The host of There Is No Game: Wrong Dimension is very unhappy that you want to play his game. In fact, he tells you to go away, and encourages you to go back to the start menu and quit playing completely. It's an unusual concept for a video game, and it only gets more bizarre and entertaining as the story unfolds, after you defiantly rebuff the game’s own warnings and a bug sends you several programs’ deep inside a computer, leaving you to battle your way through the inner workings of various game genres to escape.
That’s a lot to wrap your head around on its own, but what makes the experience even more unique is that it opens up the game mechanics we've become so accustomed to and has fun subverting expectations. So, rather than the normal inventory you'd find in an adventure game, you're pushed to use bits of the on-screen interface as actual items. An icon that seasoned adventurers would assume will be used to “talk,” for example, can actually be used in a much more literal way once it’s been liberated for use. This inventiveness continues throughout, unrelenting in its desire to surprise and manipulate the frameworks of several genres, from RPG to arcade to traditional point-and-clicks. Just when you think there's nothing more the game could possibly have to offer, a new genre appears, and with it more scenery to disrupt and rules to break. For its sheer delightful inventiveness, There Is No Game: Wrong Dimension nabs our Best Concept award from among a huge number of remarkably clever releases in 2020.
Runners-Up:
LOVE – A Puzzle Box Filled with Stories
A Fold Apart
Helheim Hassle
Lair of the Clockwork God
Lost Words: Beyond the Page
Readers’ Choice: There Is No Game: Wrong Dimension
Runners-Up:
The Longing
In Other Waters
Lair of the Clockwork God
Paradise Killer
Next up: Best Setting... the envelope, please!
Best Setting: Beyond a Steel Sky
Union City became one of the most memorable game settings more than twenty-five years ago in Revolution’s Beneath a Steel Sky, and many adventure fans have longed to revisit the futuristic metropolis ever since. It wasn’t until 2020 that we finally got that chance, but was it ever worth the wait. The long-anticipated sequel Beyond a Steel Sky takes the fully realized sci-fi dystopia of its predecessor and transforms it into something even more inviting the second time around. Where the city once was a mass of bleak industrial paranoia and foreboding distant towers framed by a polluted sky, a decade later Union City is now a thriving tourist-friendly utopia that more closely resembles Times Square, with droids (or d-RYDs, to be more accurate) filling the piazza that serves as the central hub of activity with their spunky brand of visitor-welcoming positivity and dry wit. Of course, not everything is as it seems, as something sinister lurks just beneath this seemingly idyllic veneer.
The move from pixel art to free-roaming 3D met with some consternation from series fans, but it’s all the more immersive now in ensuring players feel like an outsider in this city of vibrant billboards, high-speed gondolas and massive skyscrapers. At every moment, the spectacular art direction of Dave Gibbons is bursting with imagination and wonder all around. The sequel even has some surprises in store: after spending the first part of the game in the welcoming daylight, Union City becomes an evening social scene with a grand gala under beautiful blue sky, where the bright lights and glitz really shine. For not only returning us to this beloved adventure setting, but for making the experience under the steel sky feel altogether new, the second adventure of Robert Foster and Joey the robot captures the Best Setting Aggie over an incredible group of competitors.
Runners-Up:
Paradise Killer
Beautiful Desolation
VirtuaVerse
Cloudpunk
Tales from Off-Peak City: Volume 1 – Caetano’s Slice
Readers’ Choice: Beyond a Steel Sky
Runners-Up:
Beautiful Desolation
Paradise Killer
Chicken Police
VirtuaVerse
Next up: Best Graphic Design... the envelope, please!
Best Graphic Design: Beautiful Desolation
With 2015’s sci-fi horror adventure STASIS, indie South African developer The Brotherhood established a hyper-realistic aesthetic that was as appealing as it was horrifying (in all the right ways). Beautiful Desolation carries on the isometric approach that Nic and Chris Bischoff have become known for, with the same careful eye for painstaking detail and flair for the exotic, this time in a whole different setting that ups the visual ante even further. The story of Mark and Don Leslie lends itself to a broad spectrum of creative sci-fi design elements, as Earth is invaded by the alien Agnate, followed by the brothers being swept into the overrun planet’s distant future – all of this within the game’s opening minutes! What follows is a tour de force of imaginative vistas and fantastical environments that marry ancient African tribal culture with futuristic hi-tech sensibilities, creating a clash of elements that’s as unique and breathtaking as it is alienating and even disturbing at times.
And that’s not even scratching the surface of the game’s character models, as Mark and Don find they are the only actual humans still around in this future. Assimilations between man and machine, dreadlocked Rasta robots, and mechanical sentry dogs are just the tip of the science fiction iceberg here. Sentient plant creatures, living trains kept alive by pulsating internal organs, and parasitic brainworms make up just a part of the menagerie in store for players. It all makes for a world so utterly fantastical, and so incredibly gorgeous that it manages to snag our Best Graphic Design Aggie from a tough field with a variety of jaw-dropping styles.
Runners-Up:
LUNA: The Shadow Dust
Call of the Sea
A Fold Apart
Willy Morgan and the Curse of Bone Town
Readers’ Choice: Röki
Runners-Up:
Beyond a Steel Sky
Chicken Police
Call of the Sea
VirtuaVerse
Next up: Best Animation... the envelope, please!
Best Animation: LUNA: The Shadow Dust
There were some highly cinematic big(ish)-budget 3D titles released in 2020, but you just can’t beat the more personal touch of animating a graphic adventure by hand, frame by frame. Out of several impressive examples of the latter, none were more outstanding than LUNA: The Shadow Dust. The debut adventure from Lantern Studio is a gorgeous game at first sight, with delightfully textured and warm 2D art, but it really comes alive when seen in glorious motion, which should come as no surprise as it was inspired by an animated short by artist Beidi Guo when she was still in university.
It starts with the smaller details as you attempt to ascend a mysterious tower: shadows flicker from the illumination of glowing lamps, faded wall murals slowly crackle full of colour, and a wooden spaceship gently bops as you ride. These all help bring each playable scene of the enchanting world of LUNA to life, inviting you in like a well-worn children’s storybook. And then there are the larger moments that you can’t help but stop and watch: dazzling giant spirits whizz past you in a library, your circular cat-like sidekick waddles and tumbles and transforms into different forms, and a powerful array of cutscenes propels the story at key intervals. It all just feels so painstakingly crafted, oozing attention to detail in every stroke of the designer’s pen. Proving you don’t need a lot of money, just a whole lot of love to make a game a visual treat, LUNA bounces off with our award for Best Animation.
Runners-Up:
Creaks
Beyond Blue
The Girl of Glass: A Summer Bird’s Tale
Amnesia: Rebirth
Readers’ Choice: Röki
Runners-Up:
Beyond a Steel Sky
Creaks
Leisure Suit Larry: Wet Dreams Dry Twice
The Dark Pictures Anthology: Little Hope
Next up: Best Music... the envelope, please!
Best Music: Paradise Killer
Kaizen Game Works’ debut title, Paradise Killer, impressed us with its anime-inspired visuals, brilliantly conceived world, and genuinely open-ended investigative gameplay, but what really helps set the mood for this outrageous sci-fi murder mystery is a soundtrack loaded with strong bass lines, funky guitars, soft trumpets and rad jazz solos, all mixed with a good dose of synths. It’s bound to make any player feel like a cool and sexy crime-solver – so much so, don’t be surprised to find yourself seeking out the 24-tune soundtrack after the fact to keep on grooving to the game’s delightful score.
The magnificent work of Barry “Epoch” Topping immediately leaves an impression with the main theme “Paradise (Stay Forever),” complemented by the powerful vocals of Fiona Lynch, perfectly setting the stage for the rest of the soundtrack to follow. The upbeat rhythms of the city pop genre go along nicely with the vivid vaporwave aesthetic of the not-so-idyllic Paradise Island. The chill sounds of lo-fi electronica mixed with jazz fusion have just the right amount of energy to liven up the investigation without ever being distracting. You perhaps won’t even realize just how deeply they’ve immersed you until they suddenly stop playing and a foreboding, ominous feeling sets in. You may need to be an “investigation freak” to solve the big mystery, but not to figure out why Paradise Killer deserves the Aggie Award for Best Music.
Runners-Up:
Röki
Murder by Numbers
LUNA: The Shadow Dust
Creaks
Readers’ Choice: Chicken Police
Runners-Up:
Paradise Killer
VirtuaVerse
Beyond a Steel Sky
Call of the Sea
Next up: Best Acting (Voice or Live Action)... the envelope, please!
Best Acting (Voice or Live Action): The Complex
You might think live-action adventures have an unfair advantage over those that rely solely on voice-overs for this award, but given the reputation of many FMV games over the years, the opposite might actually be true. The potential benefit may be greater, but so is the challenge that few games can successfully meet. Enter The Complex, an interactive movie that takes place in a maze of labs considered a “womb of scientific advancement” near London. Corporate leader Nathalie Kensington (Kate Dickie, Game of Thrones) warns nanocell technology specialist Dr. Amy Tennant that the facility may be harboring a biohazard. Dr. Tennant (Michelle Mylett, Letterkenny) is young, brilliant, and a tad overconfident. Mylett flawlessly portrays the protagonist’s ruthless passion for the truth, somewhat softened (if directed by certain player choices) by charmingly credible gestures of compassion and reassurance.
She is joined by jaunty, smart and satirical Dr. Rees Wakefield (Al Weaver, best known for his role as the conscientious cleric in the British series Grantchester), who aces his performance as a less-than-conscientious rogue scientist with suspect scruples. Weaver aptly embodies genius-level tech expertise and delivers perfectly timed comedic jabs that roil the atmosphere of desperation in the lab. Secondary but no less believable cast members display pathogenic symptoms of spasms, confusion, and pain. Scenes of conflict and discovery unfold at a steady clip: frustration when solutions don’t pan out, snide satisfaction when hacking reveals secrets, and tense communication with administrators in their “safe” distant office. Real emotional range is needed at times, too, as player decisions can result in exultation or anguish, interspersed with occasional spurts of realistic violence. For showing us a fascinating portrayal of life-or-death choices, sky-high ambition and brave self-sacrifice, Good Gate Media and Little Jade Productions and a stellar cast of thespians land this year’s coveted Best Acting Aggie.
Runners-Up:
Call of the Sea
Tell Me Why
There Is No Game: Wrong Dimension
Beyond a Steel Sky
Chicken Police
Readers’ Choice: Beyond a Steel Sky
Runners-Up:
There Is No Game: Wrong Dimension
Chicken Police
The Complex
Call of the Sea
Next up: Best Sound Effects... the envelope, please!
Best Sound Effects: Creaks
If you’re going to name your game Creaks, you’d better be prepared to deliver in the audio department. Of course, with two previous Aggie awards in this very category, Amanita Design knows full well how powerfully atmospheric the right sound effects can be. Their latest idiosyncratically adorable puzzle-adventure takes place in an enormous, rickety wooden building inhabited by bird people. It's old, dilapidated and, yes, creaky. But it also sways in the whistling wind as water drips echo into the giant cavern in which it’s set, all overlaid with the protagonist's shuffling footfall. Where most games set the mood with background music, Creaks saves its music for special occasions, when it's all the more startling and memorable, and otherwise just lets its environment sing.
Everything about the world of Creaks is lovingly crafted and exquisitely detailed, but perhaps no more so than its sound design. Walk past some frying pans and you'll hear the ring of cast iron. Move from wooden boards onto a pile of discarded shirts and you'll notice your steps are slightly muffled. Every last carefully realized thump, squeak and tinkle builds believability, helping to ground this fantastical place in a surprising degree of reality. You can feel gears grind and chains clank, and empathize with the protagonist's little "oof!" as the wind is knocked out of him by a fall. If there really were a wooden bird castle hidden under your bedroom, this is exactly what it would sound like, and that's why Creaks earns the Czech indie studio a richly deserved third Aggie for Best Sound Effects.
Runners-Up:
Dark Fall: Ghost Vigil
Visage
Amnesia: Rebirth
Someday You’ll Return
Readers’ Choice: Call of the Sea
Runners-Up:
Beyond a Steel Sky
Röki
Amnesia: Rebirth
Beautiful Desolation
Next up: The Silver Aggies... the envelope, please!
The Silver Aggies
Every year there are some excellent games that fall just a little short of reaching the podium for various awards, either finishing as a runner-up or barely missing the finals entirely. With so many awesome titles to choose from, it’s easy for these near-misses to fall through the cracks, and that would be a shame. So while our Silver Aggies may not have precisely the same lustre as our golden statuettes, these bonus categories are another chance to hand out some much-deserved hardware – impressive new releases, all, that are no less worthy of any adventure gamer’s attention.
Best Games No One Has Played: The Last Campfire, Lost Words: Beyond the Page
Best Brainteasers: Boïnihi: The K'i Codex, Relicta
Best Climax: Leisure Suit Larry: Wet Dreams Dry Twice
Best Cyberpunk Adventures: Cloudpunk, VirtuaVerse
Best Genre Hybrid: The Girl of Glass: A Summer Bird’s Tale
Best Lovecraftian Adventure: Call of the Sea
Best Non-PC Adventures: Lancelot’s Hangover: The Quest for the Holy Booze, The Procession to Calvary
Best Side-Scroller: Helheim Hassle
Best “So 2020” Adventures: The Longing, Shut In
Best VR Adventure: The Room: A Dark Matter
Game You’ll Flip For: Tales from Off-Peak City: Volume 1 – Caetano’s Slice
Hidden Gem: Embracelet
Most Fun on Paper: A Fold Apart
Scariest Adventure: Visage
Best of the Rest: Amnesia: Rebirth, Someday You’ll Return
Fondest Farewell: Kentucky Route Zero: Act V
Next up: Best Non-Traditional Adventure... the envelope, please!
Best Non-Traditional Adventure: There Is No Game: Wrong Dimension
No point has been debated with more gusto in the decade-plus since the Aggies began than the dividing line between the traditional and non-traditional categories. No matter where you draw the line, however, we can all agree there’s nothing at all traditional about a game that has players forgo searching for items in favor of letting them tear the very interface apart to use the pieces as they see fit. It’s not just that There Is No Game: Wrong Dimension doesn’t want you thinking “adventure game” when you look at it; as the title says, it doesn’t want you thinking “game” at all. While there certainly is a game here – a brilliantly clever and often hilariously fun one – it emphatically does not want you to play it, and you’ll have to struggle tooth and nail using the game’s own logic, controls, and graphics against it if you want to bypass its many attempts to drive you away.
And yet, despite what it would have you believe, Wrong Dimension is an adventure game through and through. There’s no verb coin or dialogue menu to be found, but each challenge you come across is a puzzle in the truest sense, requiring all your wits and lateral thinking skills to solve, albeit occasionally within strict time limits. Where a normal point-and-click adventure would ask you to gather specific items from the environment and keep them tucked away for future use, this game forces you to consider the entire field of play and to think carefully not about what everything is, but what it could be. Icons, text boxes, menu options, script functions: if it’s visible on-screen, odds are you can use it to progress. This leads to some breathtakingly unconventional puzzle solutions that never feel unfair. No matter how impossible or bizarre each successive obstacle may seem at first, sticking with them and learning to speak the game’s language will lead you to a series of “aha!” moments like few other titles can manage.
Draw Me A Pixel’s There Is No Game: Wrong Dimension is a celebration of outside-the-box thinking – of gathering up all the rules, chucking them out the window, and just playing with the understanding that anything goes. “What would it be like if anything were really, truly possible in a game?” it asks, and then grants you several thoroughly entertaining hours to experience the joy of discovering the answer to that question for yourself. It’s anarchic, it’s frenetic, it’s one of a kind, and despite all its protestations about being a game in the first place, it’s ultimately the best non-traditional adventure of 2020.
Runners-Up:
Paradise Killer
The Complex
Lair of the Clockwork God
Helheim Hassle
Creaks
Readers’ Choice: There Is No Game: Wrong Dimension
Runners-Up:
Paradise Killer
Cloudpunk
Lair of the Clockwork God
The Longing
Next up: Best Traditional Adventure... the envelope, please!
Best Traditional Adventure: Röki
It only takes a few moments playing Polygon Treehouse’s Scandinavian folklore adventure Röki to know you’re in for something truly special. Though the game starts off grounded in the real world at the Jakobsen home that the young protagonist Tove shares with her father and younger brother Lars, it isn’t long before things take a turn for the fantastical. After their house is ransacked in the middle of the night by a towering, ebony-furred creature, Tove and Lars escape into the foreboding midnight woods, only to be separated in the end and teleported to a whole new world.
Lovely it may be, but this realm is also home to a host of imaginative creatures – some friendly, some less so – straight from the children’s stories Tove used to read to her brother each night. Each screen hides new discoveries to be made, each encounter an opportunity to come one step closer to finding Lars in this fairy tale forest. There’s a great sense of progression, with puzzles being neither too simple nor too convoluted, challenging without being frustrating, and every major section has its own setting and narrative feel. A clean art style, lovely soundtrack featuring traditional native instrumentation, and charming character vocalizations further underscore the game as an incredibly enjoyable experience. When the credits finally roll after a substantial-feeling ten or so hours, they bring a great sense of closure to a fulfilling journey through this snowy realm of Scandinavian fantasy.
Though it didn’t earn an AG staff nod in any one particular area of expertise, it certainly wasn’t for lack of quality, as overall Röki is the complete package in every respect. It’s a lovely experience from start to finish, and an expertly crafted sojourn that satisfies that sense of childlike curiosity within all of us. It stole our hearts with its endearing charm and earned its rightful place as the winner of our Best Traditional Adventure Aggie.
Runners-Up:
Tell Me Why
Beyond a Steel Sky
VirtuaVerse
Leisure Suit Larry: Wet Dreams Dry Twice
Readers’ Choice: Röki
Runners-Up:
Beyond a Steel Sky
Leisure Suit Larry: Wet Dreams Dry Twice
Chicken Police
Call of the Sea
Next up: The moment of truth… Best Adventure of 2020... the envelope, please!
Best Adventure of 2020: There Is No Game: Wrong Dimension
There can be no winner of Best Adventure this year, because there is no game to win it (at least, not in this dimension). We want to further recognize an astoundingly creative experience that manages to upend all expectations of not only adventure games but other genres as well, while still largely working within the familiar point-and-click framework we all know and love. We’d like to further applaud one of the most memorable characters to ever grace the virtual screen – at least in delightfully, if unidentifiably accented voice – who hilariously attempts to obstruct player progress every step of the way. We wish nothing more than to shower admiration on a gam… errr, thing unlike any other, which gleefully eschews all known conventions and creates its own rules as it goes along, weaving in and out of established reality.
But, we can’t. Unless… Draw Me A Pixel’s revolutionary tour de force really is a game after all. Despite its narrator’s amusingly impassioned protestations to the contrary, it manages to provide a good six hours of thoroughly original, nonconformist fun, with puzzles so clever, so unusual that they’ll require all your wits, plenty of experimentation, and a willingness to forget everything you thought you knew to solve. There’s even a hint system to help you out, which surely no non-game would include. So yes, on further reflection, we’ll stand by our assertion that this is not only very much a game, it’s the cream of the crop among 2020 adventures. For being such a bold, brilliant, and surprising burst of pure, unbridled entertainment in a year that so desperately needed a breath of fresh air, There Is No Game: Wrong Dimension is the winner – however reluctantly – of our top Aggie Award.
Runners-Up:
Röki
Paradise Killer
Tell Me Why
Beyond a Steel Sky
Readers’ Choice: Röki
Runners-Up:
There Is No Game: Wrong Dimension
Beyond a Steel Sky
Paradise Killer
Leisure Suit Larry: Wet Dreams Dry Twice
And so ends the 2020 Aggie Awards. Whew! What the year lacked in … well, pretty much everything good, it at least partly made up with such a great selection of new adventures to play.
With so much to choose from, not every game could win, but they can be appreciated, so we’d like ALL adventure game developers to take a bow for a job well done, and accept our applause for their contributions in helping us get through such a very trying year.
We are also grateful to everyone who participated in our reader poll, and of course to our incredible Patreon backers for their input and invaluable support.
If the start of 2021 is any indication, this coming year is going to be no less frenzied for new releases, so we’d best all get back to gaming! Stay safe, stay well, and let’s meet back here to do it all again next year.
Final Notes
To be eligible, a game must have been commercially released in English for the first time in the calendar year 2020.
Any series designed to be episodic in nature that was completed in 2020 is eligible, even if the series was begun earlier. Conversely, any series that was begun in 2020 but not yet completed is ineligible. The exceptions are Kentucky Route Zero: Act V and Reversion: The Return, which have been evaluated individually in keeping with the precedent set in their respective debut episodes.
Ports and remakes of commercial games released in previous years are disqualified from contention, though updated re-releases of former freeware games are eligible.
Five games (Assemble with Care, Eclipse: Edge of Light, Mazm: Jekyll and Hyde, Mystic Escape: Diary of a Prisoner, and Spirit of the North) were originally released prior to 2020 but omitted from Aggie consideration. As a special exception, their ports to other platforms make them eligible this year.
Complete list of eligible games
Contributors to the writing of this article include: Will Aickman, Jack Allin, Matt Aukamp, Melanie Blagg, Laura Cress, Evan Dickens, Courtney Ehrenhofler, Richard Hoover, Andy Jones, Joe Keeley, Kevin Lynn, Peter Mattsson, Ariel Nakandakare, Bryce O'Connor, K R Parkinson, Jason Smith, Pascal Tekaia, Becky Waxman
Evaluation copies of Amnesia: Rebirth, Call of the Sea and Lair of the Clockwork God graciously provided by GOG.com.
The Aggie Award was designed by Bill Tiller.