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iOS - iPhone / iPadBest Adventure Games
Recommendations from the Adventure Gamers staff
With the touch screen in many ways being a perfect interface for the genre, iOS has become a popular platform for playing adventure games. Many classic PC adventure games have already been ported to iPhone and iPad, and some new releases have been created exclusively for Apple devices. Not sure where to start? Below is Adventure Gamers' full list of best-reviewed iOS adventure games:
The House of Da Vinci 2 challenges you to match wits with the master in this sequel that, despite a few hiccups, builds upon the fun recipe of puzzles and mechanical systems that the first game established so well.
Though it doesn’t explore its heavy themes as deeply as it could, and the needlessly small environments are overly restrictive, The Almost Gone is an enjoyable isometric puzzle game with an engaging, sensitively explored narrative.
It’s not a perfect game, but Beyond a Steel Sky is a perfectly joyful experience and a faithful sequel for anyone who loved the original game, while bearing the standard for what a modern science fiction adventure should look and sound like in 2020.
Debonair, aggressive, honest, deceiving—whatever your spy style, Over the Alps is a wonderful visual novel with a really fun mechanic. Picking this game up, with the promise of similar games still to come, is a choice no story lover will regret.
Rather than treating Mary Shelley’s creation as the monster of so many horror movies, The Wanderer: Frankenstein’s Creature is true to the spirit of the original novel and is a treat for the eyes and ears.
Wet Dreams Don’t Dry is an excellent addition to the Larry brand. Fans of the original games will not be disappointed, and newcomers will find a solid series introduction playing the lovable loser updated to present day.
It ends way too soon and could really use a better backstory, but Alt-Frequencies is a simple and fun game that is totally worth playing for a unique new experience, and even more so if you have affection for FM radio.
The Gardens Between is a lovely time with a neat puzzle mechanic that takes place in a breathtaking world, packing an impressive amount of effort, creativity, and TLC into an experience that sadly won’t last more than a couple of hours.
STAY is a game that requires dedication, both to its digital protagonist and its puzzle solving, and features the kind of narrative that’s best digested via discussion with others who’ve played it. Eccentricities aside, it provides the kind of fodder that transcends the superficial and is recommended for anybody willing to face a slice of real-world drama.
The best game yet in the series, The Room Three is the first to really qualify as a full-fledged puzzle-adventure game, with varied areas to explore, an assortment of new challenges to overcome, and a continuation of the intriguing storyline established in earlier games.
The 20-plus hour commitment to The Pillars of the Earth is well worth it to enjoy this interactive towering tale, faithfully adapted to near-perfection by Daedalic. For patient gamers, this is not a narrative adventure that should be missed.
Gorogoa is a clever, well-balanced tile-based puzzler that shines through its visual illusions. If you’re seeking an innovative game with unique brain-teasers and gorgeous graphics, this game is for you.
Although The House of Da Vinci is slightly marred by persnickety mechanics and the occasionally frustrating puzzle, exploring the mind of a genius by reverse engineering his inventions will pull you into a gorgeous Renaissance world and keep you challenged throughout.
With enough updates finally addressing the most serious technical problems at launch (though some still remain), the clever second entry is a funny and much more substantial cartoon romp through Victorian London.
This Monty Python-inspired puzzler has a great sense of humor, generally fun puzzles, and a clever collage presentation. If you’re a fan of absurdist send-ups of religion, Four Last Things should be number one on your list of games to play next.
While shorter than the last instalment, and the easiest of the three to boot, the final chapter of The Journey Down brings closure to series veterans and, more importantly, makes the entire trilogy required gaming for adventure fans in general.
Though still an enjoyable adventure with high production values, The Last Wind Monk marks something of a tonal shift in the series. Part of what made The Inner World so appealing was its charm, and the sequel ends up leaving a little of that behind in favor of a darker story full of challenging puzzles.
Full Throttle is another cherished page from the annals of genre history restored for a brand new audience. Though the remake will have limited appeal to those familiar with the highly polished original, the game belongs in the library of every adventure gamer, and it’s as enjoyable now as it was two decades ago.
An incredible game that takes all the best parts of how classic adventures used to be made and then adds so much more to ensure it stands up to today’s standards. Thimbleweed Park is a gem that will be remembered for at least another 30 years.
A disappointing present-day storyline infringes upon the dark historical tale of Yesterday Origins, but outstanding production quality, nonstop quests, and a few spirited acts go a long way towards saving the day.
While its rhyming gimmick and simple design will be hit-or-miss for some, those who take the plunge into Milkmaid of the Milky Way will get a quirky, enjoyable game worth the low-risk time investment it requires.
This iteration of Batman gives fans a first-hand opportunity to dive deeper into the complex life and mind of Bruce Wayne, the duality of his own identity, and the struggle of responsibility in saving a city overcome with corruption and villainy.
Almost everything in this choose-your-own-adventure game is wonderfully executed, and indie style shines in every facet of the game. Players looking for a calming, delightful experience will surely find Burly Men at Sea the perfect port of call.
Jesse and his group of friends revere the legendary Order of the Stone; four adventurers who slayed an Ender Dragon. The Order are the very best at what they do: Warrior, Redstone Engineer, Griefer, and Architect. While at EnderCon, Jesse and his friends discover that something is wrong… something dreadful. Terror is unleashed, and they must set out on a journey to find The Order of the Stone if they are to save their world from oblivion.
Alex is a bright, rebellious teenaged girl who brings her new stepbrother Jonas to an overnight beach party on a decommissioned military island. But the night takes a horrifying turn when you unwittingly open a ghostly rift spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.