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The adventure spirit was alive and well in Los Angeles, and here is the story of this year's convention.
Ben hammers away at a commonly-held truism, making a case for strategic variation as an effective artist's tool.
FINAL DAY: Our three-day event draws to a close, but not before handing out some silverware and the year’s top awards!
The voting booth is open! Make your voice heard for the top adventure games of the past calendar year.
The Aggies are nearly upon us! Find out which games survived the first cut and made the final round of five.
Ben's latest angle is that's not just the scenery that informs viewer perception, but the shape(s) of the scenes themselves.
Our article series finale is a fond remembrance (and hopeful anticipation) of the enduring impact of Sierra's legacy.
Merry Point-and-Clicksmas! ‘Tis the season once again for our annual gathering of personal holiday developer greetings.
In our latest art deconstruction, Ben examines the power of forms in conveying unspoken moods and ideas in a game.
You'll flit through these two short but lovely explorations of serene pastoral settings without ever having to walk away.
Our coverage wraps up with another Choose-Your-Own-Adventure round-up to suit any gamer's preference.
Our two-part coverage begins, telling the story of the London gaming convention about telling stories.
From Mystery House to realtime 3D, Sierra faced plenty of challenges in remaining at the forefront of graphics design.
Ben explains how an introductory shot can make a powerful first impression in setting the stage for the action to come.
Not to be forgotten, we ducked in to observe plenty more adventures calling to us in Cologne.