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A Look at Graphics: In Defense of Inconsistency

Ben hammers away at a commonly-held truism, making a case for strategic variation as an effective artist's tool.

Read more Mar 9, 2018
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The Aggie Awards - The Best Adventure Games of 2017

FINAL DAY: Our three-day event draws to a close, but not before handing out some silverware and the year’s top awards!

Read more Feb 21, 2018
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2017 Aggie Awards – Readers’ Choice poll

The voting booth is open! Make your voice heard for the top adventure games of the past calendar year.

Read more Feb 12, 2018
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2017 Aggie Award Nominees

The Aggies are nearly upon us! Find out which games survived the first cut and made the final round of five.

Read more Feb 9, 2018
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A Look at Graphics: Shapes in Composition

Ben's latest angle is that's not just the scenery that informs viewer perception, but the shape(s) of the scenes themselves.

Read more Jan 31, 2018
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A Sierra Retrospective: Part 5 - The Shoulders of Giants

Our article series finale is a fond remembrance (and hopeful anticipation) of the enduring impact of Sierra's legacy.

Read more Dec 31, 2017
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An FMV Christmas 2017: Season’s Greetings

Merry Point-and-Clicksmas! ‘Tis the season once again for our annual gathering of personal holiday developer greetings.

Read more Dec 24, 2017
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A Look at Graphics: Shaping Perceptions

In our latest art deconstruction, Ben examines the power of forms in conveying unspoken moods and ideas in a game.

Read more Dec 13, 2017

Adventure Hour: Scéal, Leaving Lyndow

You'll flit through these two short but lovely explorations of serene pastoral settings without ever having to walk away.

Read more Dec 6, 2017
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AdventureX 2017 round-up: Part 2

Our coverage wraps up with another Choose-Your-Own-Adventure round-up to suit any gamer's preference.

Read more Nov 24, 2017
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AdventureX 2017 round-up: Part 1

Our two-part coverage begins, telling the story of the London gaming convention about telling stories.

Read more Nov 22, 2017
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A Sierra Retrospective: Part 4 - Works of Art

From Mystery House to realtime 3D, Sierra faced plenty of challenges in remaining at the forefront of graphics design.

Read more Nov 10, 2017
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A Look at Graphics: Establishing the Scene

Ben explains how an introductory shot can make a powerful first impression in setting the stage for the action to come.

Read more Sep 25, 2017
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Gamescom 2017 round-up: Part 2

Not to be forgotten, we ducked in to observe plenty more adventures calling to us in Cologne.

Read more Sep 20, 2017
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Gamescom 2017 round-up: Part 1

We braved the hectic, inner world of gamescom, encountering adventures both expected and unforeseen.

Read more Sep 11, 2017

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