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A Sierra Retrospective: Part 4 - Works of Art

From Mystery House to realtime 3D, Sierra faced plenty of challenges in remaining at the forefront of graphics design.

Read more Nov 10, 2017
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A Look at Graphics: Establishing the Scene

Ben explains how an introductory shot can make a powerful first impression in setting the stage for the action to come.

Read more Sep 25, 2017
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Gamescom 2017 round-up: Part 2

Not to be forgotten, we ducked in to observe plenty more adventures calling to us in Cologne.

Read more Sep 20, 2017
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Gamescom 2017 round-up: Part 1

We braved the hectic, inner world of gamescom, encountering adventures both expected and unforeseen.

Read more Sep 11, 2017
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A Sierra Retrospective: Part 3 - From Atari to the Magic Kingdom

Let's travel back to the early '80s, when Disney's partnership with Sierra was a bit of a Mickey Mouse operation.

Read more Sep 8, 2017
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A Look at Graphics: Other Dimensions

Next stop: the Twilight Zone, as Ben explains how art can transport players to the outer limits of imagination at just a glance.

Read more Aug 28, 2017
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A Look at Graphics: Details in the Distance

Ben takes a closer look at backgrounds far away, revealing their subtle but important contributions to adventures.

Read more Jul 24, 2017
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A Sierra Retrospective: Part 2 - Composing a Quest

From speaker beeps to MIDI modules to digital orchestras, Sierra's acclaimed music makers always knew the score.

Read more Jul 7, 2017
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A Look at Graphics: Character Design in Silhouette

An outline alone can tell us much about a character (or not), and Ben explores how it's done in pixel form.

Read more Jun 26, 2017
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A Look at Graphics: Framing an interactive painting

Picture frames aren't just for walls, as Ben explains their importance in games to direct player focus.

Read more May 19, 2017
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A Sierra Retrospective: Part 1 - The Pioneers of Adventure

Our new ongoing feature gets underway, pulling back the first curtain on the genre's most influential company from the golden era.

Read more May 5, 2017
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A Look at Graphics: Lighting the Way

In our ongoing exploration of videogame art, Ben Chandler illuminates a very basic principle we so often take for granted.

Read more Apr 14, 2017

Eye on iOS: Lost Phone edition

In our latest round-up of mobile adventures, we put three fairly similar phone-snooping games through the wringer.

Read more Mar 24, 2017
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A Look at Graphics: Using Lighting to Convey Mood

Acclaimed artist Ben Chandler launches an ongoing article series with an illuminating first topic.

Read more Mar 10, 2017
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The Aggie Awards - The Best Adventure Games of 2016

FINAL DAY: The final envelopes are in for the grand unveiling, as at last we reveal the genre's crème de la crème for 2016.

Read more Feb 22, 2017

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