Adventure Gamers Features page 2
A Sierra Retrospective: Part 5 - The Shoulders of Giants
Our article series finale is a fond remembrance (and hopeful anticipation) of the enduring impact of Sierra's legacy.
An FMV Christmas 2017: Season’s Greetings
Merry Point-and-Clicksmas! ‘Tis the season once again for our annual gathering of personal holiday developer greetings.
A Look at Graphics: Shaping Perceptions
In our latest art deconstruction, Ben examines the power of forms in conveying unspoken moods and ideas in a game.
Adventure Hour: Scéal, Leaving Lyndow
You'll flit through these two short but lovely explorations of serene pastoral settings without ever having to walk away.
AdventureX 2017 round-up: Part 2
Our coverage wraps up with another Choose-Your-Own-Adventure round-up to suit any gamer's preference.
AdventureX 2017 round-up: Part 1
Our two-part coverage begins, telling the story of the London gaming convention about telling stories.
A Sierra Retrospective: Part 4 - Works of Art
From Mystery House to realtime 3D, Sierra faced plenty of challenges in remaining at the forefront of graphics design.
A Look at Graphics: Establishing the Scene
Ben explains how an introductory shot can make a powerful first impression in setting the stage for the action to come.
Gamescom 2017 round-up: Part 2
Not to be forgotten, we ducked in to observe plenty more adventures calling to us in Cologne.
Gamescom 2017 round-up: Part 1
We braved the hectic, inner world of gamescom, encountering adventures both expected and unforeseen.
A Sierra Retrospective: Part 3 - From Atari to the Magic Kingdom
Let's travel back to the early '80s, when Disney's partnership with Sierra was a bit of a Mickey Mouse operation.
A Look at Graphics: Other Dimensions
Next stop: the Twilight Zone, as Ben explains how art can transport players to the outer limits of imagination at just a glance.
A Look at Graphics: Details in the Distance
Ben takes a closer look at backgrounds far away, revealing their subtle but important contributions to adventures.
A Sierra Retrospective: Part 2 - Composing a Quest
From speaker beeps to MIDI modules to digital orchestras, Sierra's acclaimed music makers always knew the score.
A Look at Graphics: Character Design in Silhouette
An outline alone can tell us much about a character (or not), and Ben explores how it's done in pixel form.