We braved the hectic, inner world of gamescom, encountering adventures both expected and unforeseen.
Let's travel back to the early '80s, when Disney's partnership with Sierra was a bit of a Mickey Mouse operation.
Next stop: the Twilight Zone, as Ben explains how art can transport players to the outer limits of imagination at just a glance.
Ben takes a closer look at backgrounds far away, revealing their subtle but important contributions to adventures.
From speaker beeps to MIDI modules to digital orchestras, Sierra's acclaimed music makers always knew the score.
An outline alone can tell us much about a character (or not), and Ben explores how it's done in pixel form.
Picture frames aren't just for walls, as Ben explains their importance in games to direct player focus.
Our new ongoing feature gets underway, pulling back the first curtain on the genre's most influential company from the golden era.
In our ongoing exploration of videogame art, Ben Chandler illuminates a very basic principle we so often take for granted.
In our latest round-up of mobile adventures, we put three fairly similar phone-snooping games through the wringer.
Acclaimed artist Ben Chandler launches an ongoing article series with an illuminating first topic.
With the last of the winners unveiled, our three-day presentation comes to a close with the genre's crème de la crème for 2016.
Awards season is upon us once again, as we narrow last year's field to a list of final adventure game contenders.
Ho ho ho! It's a who's who who of favourite adventure game developers once again offering their best wishes for the holidays!
We're not out of AdventureX coverage yet, as our final round-up heralds another dozen upcoming titles on display in London.