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Ben explains how an introductory shot can make a powerful first impression in setting the stage for the action to come.
Not to be forgotten, we ducked in to observe plenty more adventures calling to us in Cologne.
We braved the hectic, inner world of gamescom, encountering adventures both expected and unforeseen.
Let's travel back to the early '80s, when Disney's partnership with Sierra was a bit of a Mickey Mouse operation.
We've unearthed some closely guarded golden treasures in this month's round-up of free indie adventures.
Next stop: the Twilight Zone, as Ben explains how art can transport players to the outer limits of imagination at just a glance.
Hang on for the ride, as we've jammed a whole lot of adventuring goodness into this month's round-up of top free indies.
Ben takes a closer look at backgrounds far away, revealing their subtle but important contributions to adventures.
From speaker beeps to MIDI modules to digital orchestras, Sierra's acclaimed music makers always knew the score.
We covered every square inch of the freeware adventure scene for two months to spot these hidden treasures.
An outline alone can tell us much about a character (or not), and Ben explores how it's done in pixel form.
Picture frames aren't just for walls, as Ben explains their importance in games to direct player focus.
Our new ongoing feature gets underway, pulling back the first curtain on the genre's most influential company from the golden era.
We've sniffed around the indie adventure scene in our dogged pursuit to find a little something for every one of you.
In our ongoing exploration of videogame art, Ben Chandler illuminates a very basic principle we so often take for granted.