Contradiction review

Contradiction review
Contradiction review
The Good:
  • Generally good acting
  • High quality video and sound recording
  • Automatic note-taking and review of videos available
  • In-depth backstory
The Bad:
  • Player character often hammy
  • Limited gameplay opportunities
  • Final payoff unsatisfying
Our Verdict:

Whilst a lack of gameplay variety and a slightly lacklustre ending limit its appeal, Contradiction manages to provide solid FMV production values and an interesting mystery to solve.

Note: Since time of writing, the game has been updated and ported to PC. This review is based on the original iOS release. For later versions with subtitles added, add an additional half-star rating to the current score.

PhD student Kate Vine is dead, drowned in a local lake. Given her history of alcohol abuse and depression, the death appears to be either suicide or an unfortunate accident whilst drunk. But some unexplained pieces of evidence mean the possibility of murder cannot just be dismissed. Detective Inspector Jenks has been despatched to the village of Edenton to find out if there is more to the death than it seems. Arriving at 5:00pm, Jenks has just one night to investigate the matter before the case is closed. As he interviews Kate’s friends and acquaintances, odd discrepancies indicate there is more going on here, raising important questions that need to be answered. The intriguing mystery posed by Tim Follin’s Contradiction weaves an interesting FMV tale with many fine performances, though some hammy acting from the lead and a linear plot that doesn’t quite pay off hold it back.

This game is presented as an interactive movie. A short prologue video gives some background and introduces the characters with known associations to Kate (and hence of interest to the investigation). Once that has finished, the player is dropped into the centre of the village beside the pub. Each location is depicted in a high-resolution video still, taking up the majority of the screen, with large arrows superimposed on it to indicate available exits. These exits are also listed in a menu in the bottom-left of the screen with descriptions of where they lead. Either of these can be used to access the neighbouring locations. Alongside those is a single sentence detailing your last action, plus buttons allowing you to exit the game, open the map and get a hint. A small notebook icon near the top of the screen allows you to access information Jenks has recorded over the course of his investigations, while a bar at the top of the screen shows the current hour (advancing as you proceed through the story), the name of your current location and a percentage progress counter.

Most major locations generally only have one view associated with them, such as the front of the village hall, the greenhouses behind a farmhouse, and the grand manor house past the woods. Linking locations, such as the junctions on the main pathway through a forest, present different views depending on your direction of travel.  Moving from place to place results in a brief transitional video followed by the new still. Those wishing to move faster can open up the map, which allows you to travel immediately to most external locations in the village. Whilst you cannot enter some buildings until later in the game, all the map locations are available from the outset.

Interaction with the environment is extremely limited. When there is an item of interest available, a magnifying glass icon appears to make you aware of its presence. Tapping that makes Jenks look around, collecting any item of interest automatically. Whilst this means the game has no pixel hunting, it also left me feeling divorced from the investigative action. The game does not have an inventory as such, as collected items are simply added to the notebook along with the information Jenks has recorded. Most collected objects become topics for questioning, but a few practical items such as keys can be used in the environment as well. To do this you simply access the notebook in the current scene, select the item and tap a hand icon in its description. If the item can be used at that location, Jenks will again undertake the action automatically without you specifying how to use the item.

That may sound overly restrictive, but the meat of Contradiction revolves around interviewing the inhabitants of the village. At the start of the game you only have two subjects to discuss with others: Kate’s death and the fact that her driving licence was found nearby. There are also only two people from your initial interviewee list available, a student couple who were friends with Kate. This allows you to ease into the interview process without feeling overwhelmed by too many options at first. Interviews are initiated simply by visiting characters in their respective locations, as noted in the exit descriptions, opening up an interview overlay that lets you question them on events. The top half of this display consists of a scrollable list of subjects available for discussion, alongside a picture and brief description of the currently selected topic. Most of the images are photos of the actual item or person, though a handful of more abstract subjects are covered by hand-drawn illustrations. The bottom half of the interview screen includes notes on what the present respondent has said on a subject and a box for comparing statements.

When you select a subject to talk about, a live-action video plays of the discussion between Jenks and the interviewee. These have been made with a high-quality standard throughout, with clear, crisp audio. The performances are generally excellent as well, from the laid-back demeanour of recreational drug user James to the dismissive arrogance of business course leader Paul Rand. The latter is played by Paul Darrow, a well-established actor in the UK, so the quality of his performance is not surprising, but most of the cast stand up well in comparison. Rather importantly, the actors all speak clearly, which is vital as no subtitles are provided for any dialogue. All videos are replayable, however, so it is possible to review any conversation details you may have missed first time around. Even so, this seems an odd omission for a game made for portable devices. When playing on the move, you can often be in places with significant background noise, and the lack of subtitles can make the game unplayable in such environments.

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What our readers think of Contradiction

Posted by HitBattousai on Sep 10, 2015

A strong entry into the somewhat reemerging FMV adventure game genre....

After flaming out during the late 90s, with more portable options these days for adventure games, the FMV genre is making something of a mini-comeback. It fits a more casual style of gameplay that portable devices specialize in. Contradiction: Spot the...

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Adventure games by Tim Follin

Contradiction  2015

An FMV murder mystery in which you play Inspector Jenks.