IGN.com has a preview of Syberia, the highly anticipated adventure game. There really isn't any new information, but it's worth checking out, nonetheless.The whole game is based around these brilliant and sometimes bizarre wind-up toys. Even the train that this lawyer travels around through the game is wind up. So sometimes when you stop, you'll need to figure out how to get the train wound up again to progress further into the game. The designers are endeavoring to integrate each puzzle as tightly as possible within the story. No more incongruous puzzles for you, nosiree.
Got Game Entertainment has announced that The Watchmaker began shipping this week. "The Watchmaker is destined to join the ranks of classic adventure games. For adventure game fans, old and new, this is the one you've been waiting for," said Got Game Entertainment President, Howard Horowitz, in a press release that was issued today. "Actually, this is a game for anyone who is a fan of mystery, intrigue, and loads of entertainment."
LucasGames has posted an interview, conducted during E3, with LucasArts' President Simon Jeffery and Public Relations Manager Tom Sarris. The interview covers such topics as changes to the company since Jeffery joined on, Full Throttle 2, and the "50/50" objective.
This message was posted on Mixnmojo, which was posted on JediKnightii.net before that, and is being re-reposted here. Uhm, nevermind. Suffice to say that this message applies to our site as well:
We asked 1C Company in which European countries Jazz & Faust would be published: "At present we are looking for publishers for the game in Europe. So far we have found publishers for Jazz and Faust in Eastern Europe, Italy and Spain."
The Adrenaline Vault's Bob Mandel has reviewed Mystery of the Nautilus. He found the game well worth a purchase, despite the short length, timed sequences and "occasional tediousness."
The team at www.graphic-adventure.com has been hard at work on a game known only as GameX right now. It's a point and click adventure in the style of the original Monkey Island, with what looks to be a quirky and entertaining plot. The team has released a 'taster' of the demo, which isn't very playable but will give you an idea of how the final game will play. Adventure Gamers will keep an eye on this promising project! The demo can be downloaded here.
The trailer for the new sequel to The 7th Guest/11th Hour has just been made available for download at Just Adventure. This looks to be another promising game from Rob Landeros and David Wheeler.
Four Fat Chicks has a review of Mystery of the Nautilus, a Dreamcatcher Myst-clone. How does it fare, you ask? Reviewer Jen felt it was worth a play, if you can put aside any distaste of pixel-hunting. On the other hand, Mike (who provides a little commentary) warns to steer clear, unless you are a complete die-hard adventure fan.
Darkfall, the promising new first-person adventure game from XXv Productions, has been completed and is being prepared for sales. Watch for an interview with XXv's Jonathan Boakes on this site next week!
This message is long overdue and somehow got lost in the shuffle due to E3. SierraGamers.com, a fan-made website covering the full spectrum of Sierra's past, present and future, has opened. The website started as an initiative between Jouke Koning and Sierra founder Ken Williams. SierraGamers has mirrored certain aspects of our design with permission as a tribute to AdventureGamers.
GamesRadar.com has posted a preview of Broken Sword 3: The Sleeping Dragon, due for release in the third quarter of 2003. Here's a snippet that clearly describes the gameplay we have all been wondering about:Broadly speaking, The Sleeping Dragon's game mechanics separate into three elements; puzzle solving, which will be familiar to all fans of the previous Broken Sword games; exploration and stealth, a feature born out of the introduction of 3D environments; and Revolution's self-termed 'Action Events'. Most similar to Shenmue's QTE system, these are pre-scripted animations performed by the character during cut-scenes, and controlled by the player through a intuitive icon map, unique to each event. Events can be brief - for example, diving out of the way of a car - or longer, during the game's choreographed fight sequences. While perhaps not as freeform as some gamers might want, it maintains the cinematic flow that gave the studio its reputation. Also helpful is the game's distinctive, gently caricatured appearance.Be sure to check out the handful of new screenshots included with the preview.