Adventure News

August 2014



Most of us associate Red Thread Games with the highly anticipated Dreamfall Chapters, but along with producing the next installment in The Longest Journey saga, the Norwegian studio has also begun work on a much different adventure, a first-person psychological horror called Draugen.

Inspired by "Scandinavian literature, legends and fairytales, along with Norse mythology and the Icelandic sagas", Draugen is set in the 1920s amongst the "deep fjords and towering mountains of Norway’s awe-inspiring west coast." There the  population of an entire remote fishing village has mysteriously disappeared, and it's up to a visiting "American nature photographer, botanist and entomologist" to investigate. As players "explore the tiny settlement, gathering clues and memories, and unearthing the truth behind a terrible tragedy, they will learn more about the history of the village and its inhabitants. And they will come to see that behind even the most innocent of facades lurks the potential for malice."

You won't be entirely alone in this deserted town, as "from time to time, a woman in black can be spotted in the distance. Who is she, and what is her connection to this place? Who is the little girl singing broken lullabies as the sky begins to darken?" These haunting apparitions will be the least of your worries when night falls, however, as the titular Draugen – undead creatures from Norse mythology – "reside in their watery graves, guarding the treasures and secrets that were buried with them. And they will protect those secrets at any cost…"

Currently in early development for PC, Mac, Linux and next-gen consoles, there is no firm release target for Draugen just yet, as Red Thread is planning on launching a Kickstarter for the game in order to complete it sometime in 2015.



While most teenagers are preparing to head back to school for the fall, you can always count on Nancy Drew to be gearing up for another new mystery. This year is no exception, as the busy teen sleuth will be appearing in Labyrinth of Lies this October.

In this, her 31st adventure from Her Interactive, Nancy is called upon by a museum curator to "assist with the most anticipated event of the year, but artifacts from the exhibit are mysteriously disappearing. Are these mishaps connected to the amphitheater’s upcoming performance? Or is an unseen villain pulling strings behind the scenes?" Naturally, it's up to Nancy to both uncover the truth and find the missing artifacts.

The new game will feature plenty of ancient Greek flavour, and one of the tasks players will confront will be organizing displays and exhibits for the museum. As usual, there will be plenty of educational value throughout, as you'll need to "solve challenging puzzles based on actual Greek myths and artwork." And if that proves too difficult, you can always call up your pals Frank and Joe Hardy on the phone for some "potentially lifesaving tips".

Her Interactive will soon begin accepting preorders for both PC and Mac, and those who order early will receive Labyrinth of Lies a week before the retail release on October 14th.



In 2012, Benjamin Rivers kept his debut horror adventure close to home, but for his next production he is switching gears and setting his sights a little farther out. Today the Canadian developer announced Alone With You, a "sci-fi game for people who love adventure, exploring and maybe even a little romance", coming exclusively to PlayStation 4 and Vita.

Players control the gender-neutral, "sole remaining member of a doomed terraforming colony. Your planet will crumble and implode in less than a month, and you must use your remaining time to try to escape. The catch? There is only one escape pod left, and it isn’t functioning. Even worse, the only people who specialized in its systems are all dead from the colony’s mysterious failure." Fortunately, as the title suggests, you're not entirely alone, as you're still accompanied by the installation's artificial intelligence. By working cooperatively and "piecing together information scattered across the mysterious planet, you will unlock clues to help you fix the sole escape pod before it's too late."

Like Home, Alone With You is a narrative-driven pixel art adventure, but unlike its predecessor, which was steeped in nerve-wracking isolation, this game will require "constant communication with the ever-present A.I." in order to progress. In fact, as the two of you work together to uncover information about your deceased colleagues, you may "even fall in love along the way."

There is no firm release set for Alone With You, but the game is due for release sometime in 2015 on PS4 and Vita. In the meantime, you can follow the game at the official website.



A year ago, horror fans got their foot in Saibot Studios' Doorways with the launch of the first two (combined) chapters. Next month the series continues with the newest installment called Doorways: The Underworld.

Thomas Foster is one of the agents of Doorways, a group detectives "prized for their psychic abilities" who are "charged with tempting the thresholds of sanity to hunt down the most depraved criminals." Unfortunately for Foster, his previous sojourns down this dark and twisted path may have pushed him "too close to the edge. Confused, his memories riddled with holes, Foster's only option is to go deeper in search of his next target: The Surgeon."

The Underworld is once again a free-roaming, first-person psychological horror adventure and it follows on from the first game's premise. As each chapter is devoted to a specific investigation, however, the developers claim that the new game can be played as a standalone adventure without previous knowledge.

Developed for PC, Mac, and Linux, with Oculus Rift support for the "bravely masochistic", Doorways: The Underworld is due for release on September 17th. In the meantime, a special pre-order offer is available on Steam.



It's been a long time since we last heard from Simon the Sorcerer – not just for his many fans, but for Simon himself. We'll hearing once again from the former-boy-wizard soon enough, however, as indie developer StoryBeasts are currently working on Simon the Sorcerer: Between Worlds, with input from the original series creators.

Between Worlds will be a hand-drawn, 2D point-and-click adventure that harkens back to the earliest games, and the good news for those who wrote the series off when Simon magically became American is that he's back to being British! He's also still a slacker (some things never change). But this newest adventure isn't simply a return to Simon's teenaged fantasy world of yore. This time around, more than twenty years after his debut, Simon himself is all grown up (chronologically speaking). Now in his mid-thirties, he has been "working in Calypso’s curio shop by way of apology for accidentally transforming the old wizard’s granddaughter into a frog." At least, in this dimension. But imagine a parallel dimension where Simon is "good at magic, hard working, respectful, competent"... and actually a girl named Simone. This scenario provides the basic premise for Between Worlds.

In Simone's dimension, her "world is in trouble. All the magic is being drained out of it, leaving the wizards helpless and pouring magic into a world full of people with no idea how to control their new and spectacularly dangerous powers." Simone uses the last of her remaining powers to open a portal to "contact the one person she thinks can save both their worlds – our hero, Simon. Actions carried out in one world affects the same location in the other world. Simon and Simone need to work together to re-balance the magic and then deal with whoever caused all this trouble in the first place, (not to mention the nasty, tentacled consequences of opening up a whole load of dimensional portals all over the place)."

While much of the game will focus directly on Simon, Simone will also be a playable character at times. According do the developers, gameplay as Simon will be traditionally inventory-centric, while gameplay for Simone will involve the use of magic as her powers gradually return. Series fans can also expect to encounter other familiar faces, including Calypso, whose return seemed in doubt following the events of Silver Style's fourth and fifth Simon games. StoryBeasts are not totally ignoring the events of those games, using the "dimension-jumping aspect of the new game to acknowledge them", but they have chosen to treat only the orginal Simon adventures as canonical.

There is no target release date set for Simon the Sorcerer: Between Worlds just yet, but you can follow the game's production in the coming months through the developer's blog.



Norse mythology probably isn't the first association that leaps to mind when you hear the word "noir", but indie developers KreativeSpill are looking to change that with their upcoming adventure Norse Noir: Loki's Exile, currently raising funds through Kickstarter.

Despite his headline billing, the god of mischief isn't moonlighting from his Avengers gig here. The game tells the story of a name named Lars, a Norse immigrant living in the United States in the 1920s. Lars was "once a low-level courier for the local mafia famed for his amazing luck", but nowadays he's a struggling street magician who has run afoul of his mafia creditors. He's got just a few days to pay off his debts, but he soon "stumbles across a series of events that leave him questioning himself, his friends, and even the very nature of reality itself. With muscle-bound mooks breathing down his neck and a mysterious pendant that seems to be making him public enemy number one, Lars is going to have to do some quick thinking, fast talking and probably some swift running if he wants to make it through this adventure!"

As seen in the early screenshots and trailer, Norse Noir features a hand-drawn art style the developers hope will set a "light-hearted tone" for their "glimpse into the swing-era United States." Despite the game's serious-sounding subject matter, Norse Noir actually promises to be "comedy-focused" and a "family-friendly adventure title that appeals to all ages." KreativeSpill claim that "the current plan is to implement at least partial voice acting for the game, and hopefully offer a fully voice-acted title if the option becomes financially feasible."

Norse Noir has been conceived as a series of games that will each feature a minimum of three hours of gameplay, and in order to complete the first episode, the developers have launched a Kickstarter campaign for a modest $10,000 by September 20th. A minimum $8 will earn backers a download of the debut episode as early as this November. The game is currently being developed for PC and Windows 8 tablets, but Mac and Linux versions are also being considered.

To learn more about Norse Noir: Loki's Exile and to contribute to the crowdfunding campaign, visit the Kickstarter page for full details.



Life may be strange, but what's even stranger is Square Enix's sudden attraction to adventure games. Following the release earlier this year of Murdered: Soul Suspect comes news of Life is Strange, an episodic, narrative-driven series currently in production at Dontnod Enterntainment.

Life is Strange is set in the fictional town of "Arcadia Bay, Oregon, where senior student Max Caulfield returns after a 5 year absence. Reunited with her former friend Chloe, the pair begin to uncover the uncomfortable truth behind the disappearance of fellow student Rachael Amber." While this may sound unremarkable at first, the developers promise that "choice and consequence play a key role in how the narrative unfolds." Even that may not distinguish it from a number of other recent story games, but the twist here is that "Max discovers she has a remarkable power… the ability to rewind time. In Life is Strange the player has the power to affect the game’s narrative and also change the course of history itself."

In terms of presentation style, Life is Strange will be a third-person, free-roaming 3D adventure, not unlike Dontnod's previous game, the equally-story-driven but more action-oriented Remember Me.

There is currently no release date set for Life is Strange, but the game is slated to launch on PC, PS3, PS4, Xbox 360 and Xbox One.



With gamescom 2014 just kicking off today, the news for adventure fans may already have reached its peak (metaphorically speaking), as Activision confirmed today that both the Sierra brand and King's Quest are being revived for a new installment in the venerable classic series next year.

Activision hinted at the Sierra news early this week with a website and teaser, leading to much speculation about which properties might be dusted off under the old/new label. It turns out that King's Quest will be the first adventure series resurrected, with a new game developed by The Odd Gentlemen, the indie developers behind The Adventures of P.B. Winterbottom and Wayward Manor, and self-proclaimed "huge fans" of the original KQ series.

While very few details have yet been released, this promises to be a "fully reimagined" installment that is "fit for both the old and new generation of King's Quest players." Promising a "charming new adventure with an awe-inspiring art style, engaging puzzles, and a wondrous interactive narrative brimming with humor", the new story will see King Graham share his "life's adventures with his curious granddaughter, Gwendolyn. It is through these tales that Gwendolyn discovers the true greatness of her grandfather."

We'll be keeping a close eye on developments of this game, and hopefully it enjoys a better fate than the previously-announced (then quietly cancelled) reboot from Telltale Games. If all goes according to plan, King's Quest is due to arrive sometime in 2015.



Fans of Kan Gao's poignant 2011 adventure To the Moon will need to wait a while longer for a full-fledged sequel, but a bridge episode called A Bird Story is now scheduled for release this November.

A Bird Story is set in the same universe as its predecessor, where technology allows scientists to enter the mind of a dying patient in order to fulfill their lifelong wish before they die. Aiming to provide around an hour's worth of gameplay, the new game recounts the tale of "a boy who found an injured bird", taking place "between a mix of memories and dreams, telling a simple and surreal tale without dialogues." Although a self-contained episode in the sense that it has its own beginning and ending, this installment sets the stage for the sequel proper, as "the boy [will] grow up to be the elderly patient in episode 2."

As seen (and heard) in the game's first trailer, A Bird Story uses the same top-down pixel art style as before, with an original soundtrack once again composed by Gao (with "possible contributions from others"). If you like what you hear of the latter, there are additional preview tracks already available.

Currently in development for PC, Mac, and Linux, A Bird Story is due for release on November 5th.



The word "lullaby" usually conjures up a peaceful, serene image of a child drifting comfortably to sleep, but nothing could be further from the truth in the upcoming horror adventure Albino Lullaby, currently seeking funding through Kickstarter.

Very little has yet been revealed about the plot of Albino Lullaby so as not to spoil any surprises, but the game will be set in a dark, subterranean world "clinging to the precipices of underground cliffs". As players explore in free-roaming, first-person perspective, the "highly interactive environment twists and contorts around you in real time as you explore and puzzle your way through its equally twisted narrative."

You won't be alone while investigating these surreal lands "filled with strategy and danger", as you'll also need to contend with enemies along the way. Indie developer Ape Law claims that there is no traditional combat involved, but there will be some "suspenseful stealth segments that can erupt into tense chase scenes." Even if you are seen, you will still have "many options at [your] disposal to avoid and waylay enemies." As you progress, you will gain tools that help you to deal with enemies more effectively, even to the point of avoiding confrontations entirely.

Created using the Unreal Engine 4 and designed from the ground up to support the Oculus Rift, Albino Lullaby is conceived as a three-part series, each episode having its own resolution yet leaving questions still unanswered. The first episode, Witness the Demented, is currently in production for PC and aims to provide around six hours of gameplay. In order to complete it by the end of this year, Ape Law has launched a Kickstarter campaign to raise $25,000 by September 20th. A minimum $10 pledge will earn backers a lengthy playable demo at close of funding, plus a download of the full episode and the official soundtrack this winter.

To learn more about Albino Lullaby and contribute to the campaign, visit the game's Kickstarter page and official website.



The concept of a youngster's coming of age into adulthood is important for many societies, and is often associated with a rite of passage. In tribal cultures, the rite might be associated with bravery and overcoming adversity, thus proving their maturity to the tribal elders or members of the warrior class. This style of ritual is the subject of A Rite from the Stars, an upcoming point-and-click adventure that's currently seeking funding on Kickstarter.

The game follows the story of Kirm, a mute boy from the Makoa tribe, as he embarks on a quest to prove himself in trials on the island of Kaykala. There are three paths that Kirm must master: Wisdom, where he must find his way through a trap-laden temple; Courage, in which Kirm and his "power animal," a meerkat, must work together to reach "The Beast's Cave;" and Spirit, where Kirm will learn to enter the spirit world in order to reach the highest point on Kaykala, the "Volcano's Crater." Upon completion of the three paths, there will be a fourth and final challenge for Kirm to overcome before he is judged a full member of the Makoa tribe.

Developed by Spanish indie Risin' Goat, A Rite from the Stars will be played from a mouse-driven, third-person perspective and features whimsical 3D graphics that might initially seem suited for a comic adventure. Despite a few lighthearted moments, though, the publicly-available alpha demo reveals that outright comedy is kept to a minimum. Tasks that players are faced with will differ depending on which path they have embarked upon, and the demo provides examples of gameplay for each path. Courage seems to be "light action"-oriented, whereas the Wisdom path involves solving environmental puzzles (think repairing ancient machinery to open stone doors), and Spirit requires interacting with the unusual supernatural beings found along the way in order to overcome obstacles in the physical world.

In order to bring A Rite from the Stars to reality, Risin' Goat is seeking a total of $40,000 on Kickstarter, with a deadline of September 5th. Early bird copies of the game can be had for $10 and $12, and once these are gone gamers can still get a download of the game for $15. In an interesting twist on the increasingly-popular "get yourself in the game" perks, Risin' Goat is giving all backers at tiers $10 and above a star located somewhere in the game that features a personal quote of the backer's choosing, in addition to featuring the name of their choice in the credits.

A Rite from the Stars is slated for release in February 2015 for a multitude of platforms, including PC, Mac, Linux, Wii U, and Ouya. Interested gamers can get more information at the project's Kickstarter page and at Risin' Goat's official website.



Where else would you put a six-year-old boy who believes he's the son of the devil but in a hospital's psychiatric ward? Unfortunately for his fellow patients, Lucius really is Satan's spawn, and he's ready to wreak havoc once again in the upcoming Lucius II: The Prophecy.

The sequel picks up where the original left off, with Lucius the "lone survivor of the burning wreckage his parents once called home, unscathed from the ruthless slaughter he had unleashed." But Lucius's work is not done, as a prophecy in the Book of Revelation foretells the "birth of a child that would end up ruling the world with an iron rod." The next step in fulfilling this prophecy is for Lucius to regain his powers and punish the wicked souls in St. Benedict’s Hospital. But this time it won't be so easy as "little does he know of his new adversaries..."

As seen in the announcement trailer (definitely not for the squeamish), Lucius II promises more of the sinful, murderous mayhem of its predecessor, but the sequel will include a number of differences beyond just the change in scenery. The new game promises to be more of an open sandbox that will provide gamers much more freedom than before as you explore the five-story psychiatric ward and the small town of Ludlow. With over 100 potential victims to stalk and a variety of tools – both physical and supernatural – it is up to you to decide "when, how and who to kill."

Production on The Prophecy has been ongoing ever since the 2012 release of the original, and Finnish developer Shiver Games hope to complete the game for PC early next year. In the meantime, you can follow the progress of Lucius II through the official website.



Bill Tiller clearly has a fondness for pirates. But you can't argue with the man's success, as his credits include The Curse of Monkey Island and Ghost Pirates of Vooju Island. Now the acclaimed artist/designer is heading back to the high seas with a brand new adventure, Duke Grabowski, Mighty Swashbuckler!, currently raising funds through Kickstarter.

The titular Duke is nothing like the scrawny, bumbling wannabe buccaneer Guybrush Threepwood. Duke is "a massive, brutish pirate" who "usually solves his problems by punching". But he wants to become a "suave and sophisticated swashbuckler", and like his famous predecessor, he has three tasks to complete. In order to become "captain of the pirate ship Brazen Blade, Duke is given an impossible challenge: to win the love of three women. Or, more precisely, to 'sea-deuce' them, as old Slewface says with a leer. Duke has no idea what that means and embarks on a mission to obtain three kisses."

Much like Tiller's previous games, Duke Grabowski will feature gorgeous hand-painted 2D artwork and promises "classic point-and-click goodness" as you "enjoy tropical locations, solve amusing inventory and dialog puzzles, and revel in comic pirate mischief." Along the way, you will have to "win a wrestling match, fire a cannon, attack a fort, rescue innocents, and succeed in love. Multiple times."

Originally conceived as a tech demo, the scope of the project grew to the point of a short standalone game that needs additional funding to complete for PC, Mac, Linux, and Ouya by October 2015. Under the studio name Venture Moon Industries, Tiller and company (including Gene Mocsy, who also collaborated on A Vampyre Story) are seeking $40,000 through Kickstarter by October 6th. A $5 pledge will earn backers a digital-only OUYA download, while a minimum $10 pledge will provide a DRM-free download on the other platforms.

To learn more about Duke Grabowski, Mighty Swashbuckler! and to support the project, visit the Kickstarter page for full details.



The mind of a sadistic killer is undoubtedly a frightening, twisted place. Which is exactly what makes it perfect as the setting for a horror game, as it will in the upcoming The Corridor: On Behalf Of The Dead, currently raising funds through Kickstarter.

The Corridor's world itself is pretty terrifying. Following a "cataclysic event", violence and murder have become so commonplace that the survivors have turned to an "experimental form of justice" called "The Corridor". This program allows particular individuals to become "Custodians" trained to enter the minds of "suspected murders in an attempt to solve the most twisted and horrific murders."

Inside the killers' psyches, players must collect "memory evidence" of the crimes, but this task will be far from easy. Along with solving puzzles ranging from riddles to phsyics-based obstacles, you must also contend with "unnerving encounters and creatures that will protect key memories from you." Rather than devolving into combat, however, the goal will be to acquire the memories without direct confrontation. Not only can you suffer physical pain, but your psychological state is also at risk, which can "manifest itself as various phenomena such as corridor connection collapse, abnormal control behavior and visual and auditory deliriums." As a Custodian, you'll also need to keep yourself medicated with a drug called Cohesion, but beware the side effects of expiring doses.

The free-roaming, first-person perspective is aimed to emphasize The Corridor's focus on story-driven atmosphere and exploration, and the developers claim that the game also deals with "emotional themes such as love, death, revenge and loss." The gameplay promises to be non-linear, to the point where the ending itself will be dependent on how players approach the experience.

In order to complete the game for PC, Mac, and Linux by January 2016, indie developers Desktop Daydreams Studios have launched a Kickstarter campaign to raise £37,500 goal  by September 1st. Early backers can secure a DRM-free download of the game for a pledge of just £10. For full details, visit the Kickstarter page. You can also vote for the game on Steam Greenlight.

Page 1 of 2  1 2 >