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Best rated Adventure Games for PC page 36

Below you'll find an overview of Adventure Games that have received a very high rating based on our reviews, the list is sorted based on highest rated Adventure Game first combined with recency of the review we've done.

Pan-Pan  (2016)

While the story is anything but deep, underneath Pan-Pan’s pretty face beats the heart of a solid puzzle-adventure that provides a couple hours of light-hearted entertainment.

Wailing Heights  (2016)

Wailing Heights is a stylish ballad of comic horror. The plot could be stronger and there are a few technical bum notes, but it’ll leave you with a wolfish grin.

Kelvin and the Infamous Machine  (2016)

Much like its classic inspirations, Kelvin and the Infamous Machine is a fun romp through a wacky history that is good for anyone looking for a lighthearted adventure.

The Eyes of Ara  (2016)

Dishing up triumphs and frustrations in equal measure, The Eyes of Ara is a game no puzzle lover should miss, while story-driven adventurers should consider themselves sufficiently warned.

Slap Village  (2016)

Slap Village is a ray of Western sunshine whose whimsical charm overcomes its approximate English and short length.

Lifestream (Interactive Fiction remake)  (2016)

Remade as a modern text adventure, Lifestream is a clever supernatural mystery that is not without its flaws but manages to be better than the sum of its parts.

Panmorphia  (2014)

An impressive first entry from Indie developer Lydia Kovalenko, Panmorphia straddles the divide between traditional and casual adventure, providing a leisurely, dream-like journey through a puzzle-dazzled world.

P.O.L.L.E.N.  (2016)

P.O.L.L.E.N is a slick, atmospheric and unnerving experience that is let down by its short length, confused plot and tired storytelling devices.

A Short Tale  (2016)

Although it wastes most of its narrative potential, for anyone who just wants to play a game chock-full of fun and unusual puzzles while exploring a charming and nostalgia-inducing environment, A Short Tale provides plenty of entertainment for a few hours.

Order of the Thorne: The King’s Challenge  (2016)

With its hand-painted 320x200 backgrounds, modest pacing and exploration focus, The King’s Challenge is a solid Golden Age-style fairy tale adventure that stumbles only in its overly serious tone.

The Land of Lamia: World of Monsters  (2015)

The Land of Lamia is a quiet yet intriguing little project featuring a fantastical world and satisfying puzzles, but it doesn’t feel like a full game and will ultimately leave you wanting more.

Message Quest  (2015)

Message Quest is great for a lite adventure breather in between heavier games, offering an hour or two of fun without too much thinking involved.

Game of Thrones  (2015)

Game of Thrones is as engaging as its source material, though its actual gameplay elements are stretched even more thinly than perhaps other Telltale stories. For a game centered on player choice, it seems more of an interactive visual novel with few actual examples of player agency.

Game of Thrones: Episode One - Iron from Ice  (2014)

Game of Thrones is as engaging as its source material, though its actual gameplay elements are stretched even more thinly than perhaps other Telltale stories. For a game centered on player choice, it seems more of an interactive visual novel with few actual examples of player agency.

Game of Thrones: Episode Two - The Lost Lords  (2015)

Game of Thrones is as engaging as its source material, though its actual gameplay elements are stretched even more thinly than perhaps other Telltale stories. For a game centered on player choice, it seems more of an interactive visual novel with few actual examples of player agency.

Game of Thrones: Episode Three - The Sword in the Darkness  (2015)

Game of Thrones is as engaging as its source material, though its actual gameplay elements are stretched even more thinly than perhaps other Telltale stories. For a game centered on player choice, it seems more of an interactive visual novel with few actual examples of player agency.

Game of Thrones: Episode Four - Sons of Winter  (2015)

Game of Thrones is as engaging as its source material, though its actual gameplay elements are stretched even more thinly than perhaps other Telltale stories. For a game centered on player choice, it seems more of an interactive visual novel with few actual examples of player agency.

Game of Thrones: Episode Five - A Nest of Vipers  (2015)

Game of Thrones is as engaging as its source material, though its actual gameplay elements are stretched even more thinly than perhaps other Telltale stories. For a game centered on player choice, it seems more of an interactive visual novel with few actual examples of player agency.

Game of Thrones: Episode Six - The Ice Dragon  (2015)

Game of Thrones is as engaging as its source material, though its actual gameplay elements are stretched even more thinly than perhaps other Telltale stories. For a game centered on player choice, it seems more of an interactive visual novel with few actual examples of player agency.

else Heart.Break()  (2015)

Pushing the envelope in several key ways that will appeal to those who are adequately equipped, else Heart.Break() is that rare game that’s enjoyable and yet can’t be outright recommended for all to play.

Armikrog.  (2015)

Those who appreciate outrageous locales will be thrilled with Armikrog’s out-of-this-world visuals, and puzzle lovers will find plenty to entertain, but anyone looking for a smooth gameplay experience will find themselves sometimes stuck in the mud.

Black Sails: The Ghost Ship  (2010)

The haunting nautical adventure from Deck13 hasn’t benefited at all from its long-delayed localization, but it’s worth a whirl for spooky game enthusiasts.

Why Am I Dead at Sea  (2015)

Why Am I Dead at Sea is a solid and complex supernatural whodunit, recommended for those who don’t mind plenty of reading and old-school production values.

Bunker: The Underground Game  (2015)

Appropriately, Bunker feels like a time capsule from the ‘90s. Even if the humour doesn’t always hit home, the puzzles may entice you back in(to) the USSR.

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