Obduction review

Obduction review
Obduction review
The Good:
  • Large, astonishingly creative places to explore
  • Delightfully offbeat soundtrack
  • The secret-dense plot gradually draws you in
  • Many clever, multi-stepped puzzles
The Bad:
  • Loading screens are (currently) overly long
  • The labyrinth is a form of purgatorial punishment
Our Verdict:

Obduction is clearly not aimed at impatient gamers with older hardware. But Myst enthusiasts and exotic-world explorers will find a whole new stupendous universe to fall in love with, and fans of mind-bending challenges will find themselves in paradise… most of the time.

Obduction is the latest puzzle-laden, first-person 3D adventure game to be released by Cyan, makers of the iconic Myst series. I’ve played all the Myst games (even the triple-iteration of Myst, realMyst, and realMyst Masterpiece Edition). Plus I have frittered away goodly chunks of my time enjoying Myst Online: Uru Live. So I admit to being slightly disappointed when I first learned that Cyan was Kickstarting a “spiritual successor” to its seminal adventure, not a physical successor. But any lingering disappointment lasted about five minutes into the beginning of Obduction, when my longing for another Myst dissolved into a sneaking sense of admiration for the surreal graphics and a raging curiosity as to what was going to happen next.

In fact, I’m now firmly convinced that Cyan was spot-on in conceiving a new mythos, new characters, and a new explanation for how you have been catapulted into the role of discoverer, problem-solver and savior of alien worlds. As the game begins, you are enjoying an evening in a forest on Earth when you see an unusual lightshow in the sky. As you move closer, a glowing, seed-like object appears and you are caught up in a swarm of light. You are then plopped down... somewhere else, in the middle of a town called Hunrath with crazy railway tracks, purple rock formations, and squishy, pock-marked spheres.

Soon you stumble across holograms of Hunrath’s mayor describing how previous abductees have banded together to create a new culture in this bizarre landscape. But the town seems deserted – homes and workplaces are empty. A door with a welcome mat is ironically boarded up, and the community garden is dry as dust. The only human you encounter is a cranky mechanic named Cecil, who’s locked behind a glass door. He tells you he’s the sole survivor of a recent war and the only way to return home is for you to reactivate a super-powered organic structure that was recently decommissioned.

At first I thought the title Obduction was an artistic-licensed way of spelling “abduction”, since its inhabitants have been snatched one-by-one via alien seeds like the one that kidnapped you. But it turns out that “obduction” describes the “…upwards movement of…a crustal plate over the margin of an adjacent plate.” This also fits the situation in the game, as fragments of other planets have been mysteriously transported and layered together in, under, and around Hunrath.

You’ll find books and papers left behind that provide some explanation as to what is going on, including details about the exotic lifeforms that your fellow humans have encountered here. Cecil also gives brief details, though he complains more than he explains. As my knowledge increased, and the sense of tackling a mystery kept building, I also began to admire the resourceful ways the abductees responded to their situation.

Human characters are presented in full-motion video, sometimes as holograms or on video screens. You’ll also find bits and pieces of what once were aliens: an arm here, shreds of scaly skin there. The mayor has a pleasant accent and a political way about him. (Apparently politics are the same no matter where you end up in the universe.) Cecil’s southern accent is reasonably believable, as is his crusty manner which is burnished by an eccentric choice of words. “Karffin.” That’s a word that should come in handy someday.

The realistically rendered environments in Obduction are as vast as those of any Myst game, but you won’t find any stained glass, elaborate carvings, or characters in fancy robes. Instead you’ll find some interiors that feel more like a community center just after a Scout troop meeting. These American frontier-like rooms contrast with the sleek, futuristic alien pods and chambers. Giant machines provide the structure for one area, with huge metal chains evoking a crushing brutality. Elsewhere, magnificent rock formations and untamed foliage combine in wild, spontaneous landscapes.

I experienced a few double-takes. The purple banners are actually something else entirely, for instance. And remember the rollercoaster rides in Riven? There are tram-like vehicles here as well. Ambient sound and animations bring the environments to life: the howl of a blustery wind with mist swirling, the ripple and roar of water in a stream, a flock of flamingo-like birds flapping across the sky with endearing awkwardness. Footsteps sound with a crunch or clank or clomp depending on the surface you’re crossing. I was amazed at the depth, detail, and extent of three of the regions. They’re an explorer’s dream come true, and I spent many hours drifting along the paths, gawking at it all.

A diverse soundtrack accentuates the atmosphere. Sometimes I could hear eerie techno music with unnerving electronic pulses or bombastic rhythms with almost a touch of rock ‘n’ roll. A moody piano tune brings a sense of loneliness and longing in a young woman’s private hideout; and delicate, celebratory string music augments the sequence in which organic structures are brought finally and joyfully back to life.

Like the Myst games, Obduction dodges the necessity for an inventory system. Most of the puzzles involve working with machines, figuring out (or bumbling through) an alien numbering system, or finding your way through large, complex environments using portals and transporters. Power must be restored, doors opened, buttons pushed, obscure codes finagled, and time spent puttering about on a rail car.

Finding the connections that work to make all this happen is an adventure in itself, as there are power and rail lines crisscrossing everywhere, tunnels underneath, and craftily blocked upper rooms. Your actions have immediate consequences right where you are. But often they also spark outcomes in another area, and you have to go there to figure out what (or, even better, why). Keeping track of where everything is and what it leads to is absolutely essential. You’ll discover a couple of maps of Hunrath, but they are primitive and not particularly helpful. A quick travel map would have reduced some of the traipsing, but with so many portals and transporters gradually becoming available, it might actually have made overall travel even more complicated.

Continued on the next page...

What our readers think of Obduction

Posted by My Dune on Oct 18, 2016

Definitely a perfect successor to the Myst series

I took my time playing the game and I wanted to finish without consulting a walkthru.....and I really did it!!! To be honest though, after beeing stuck for days(1-2 hours a day), I almost googled 'Obduction walkthru' a couple of times. The hardest puzzle for...

Posted by skoypidia on Oct 5, 2016

The maze can be solved in minutes if you understand the reasoning

The game is amazing. The end is difficult, but reasonable. I went back to a walkthrough (a bad walkthrough) for a couple of puzzles but this was because I am not good enough. 5 Star....

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