TGP is a wonderfully-executed old school game. It’s done well enough that it doesn’t fall too short of the obvious comparison to Day of the Tentacle.
The game is absolutely hilarious. Dialogue is top notch throughout. Moreover, there’s a lot of attention to detail - there are almost no stock responses. Once I figured that out I spent 10 minutes using everything on everything just to see what jokes were hidden there.
The game is also packed with references to the classics, including a great running gag about Fate of Atlantis’ multiple paths, where Ben and Dan continuously try to figure out which path they’re on.
Graphics are deliberately crude but are quite serviceable. With very few exceptions, hotspots stand out so there is no pixel hunting despite the lack of highlighting.
Puzzles are harder than modern adventures, which I found very welcome. The programmers did a great job of including subtle hints in many failed attempts, so there’s always a sense of progression. At worst if you’re stuck you can just wander around and talk to everyone again, very often you’ll suddenly notice a clue. However, for most part the game has its own brand of cartoon logic which you can adapt to, which lets you breeze through while enjoying the multiple times the characters try to excuse the illogical solutions, breaking the fourth wall.
The game could use less linearity though - you’d expect a game modeled after the classics to turn into a series of three-part quests, but instead it remains linear throughout. That also lends itself to a point that’s slightly unfair, as very late in the game you’re meant to tackle an obstacle you’re likely to have forgotten about by then, especially since the quick travel map ensures you never have to visit that location again. I do strongly disagree with the AG review though - there is no “scan everything again to see what arbitrarily changes” anywhere - the one time you influence things in the future the game shows it via a cutscene.
The game ramps up considerably in difficulty for the last couple of puzzles, which I found unwelcome. The “boss fight” of sorts was somewhat poorly clued (in fact, confusingly clued) and relied on an unremarkable hotspot.
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Time Played: 10-20 hours
However, that and the linearity are the only flaws in what is otherwise an awesome game. Highly recommended to fans of the genre.