Log In | Sign Up
Auto-login on future visits
Show my name in the online users list
Forgot your password?
Logged in as (0 ) | Log Out
With its release still over a year away, we went digging for some early behind-the-scenes treasures from the highly promising Broken Sword-inspired indie.
The host of Weird Gaming Adventure sits down for a lengthy chat with the creator (and his cat) of the upcoming multi-character time-traveling romp.
Joshua Cleveland sits down with one half of the husband and wife team behind the quirky 3D sci-fi adventure currently on Kickstarter.
Following his talk at devcom, we caught up with Revolution's acclaimed designer to talk Virtual Theatre and a return to Union City.
Our two-part interview with the acclaimed indie developer concludes with more insightful truths about about the challenges and future of interactive storytelling.
In the first half of our transcribed Skype interview, the innovative indie developer has a chance to tell his own behind-the-scenes story.
Fresh off his biggest success, we caught up with the acclaimed indie designer to talk Unavowed, Technobabylon 2 and the move to 3D.
With btf's hand-crafted sci-fi mystery nearly ready to make waves on PC and consoles, we nabbed the game's designer/director to learn more.
The Transylvanian studio may be Stuck In Attic, but we tracked down the developer to talk caustic kittens, comedy cosmic horror, and more about their upcoming game.
Adventure Corner nabbed some behind-the-scenes time with the creators of the text-based hacking adventure. Here is the transcript of that meeting.
Two of the men behind the masks were caught on camera with our friends from Adventure Corner at gamescom.
Our gamescom demo and video interview with Deck Nine producer David Hein forecast sunny skies for the three-part prequel miniseries.
With their debut adventure just released, the game's artist and writer shine some light on their retro-styled comic paranormal mystery.
From Oregon to outer space, we caught up with the acclaimed Gone Home co-creator to discuss Fullbright's upcoming game and much more.
In a rare idle moment, we caught up with the legendary designer to talk remasters, rhombuses, sad endings and happy horizons.