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With a brand new Tex Murphy adventure now a distinct possibility, we grabbed Chris Jones and Aaron Conners to find out what they've been keeping under their hats.
We went farming for some insight from the master storyteller herself, and harvested a cornucopia of answers, anecdotes, and never-before-seen materials past and present.
An early preview showed everything's looking up for this delightful African-tinged adventure, and we unmasked the game's creator for a behind-the-scenes interview.
We nabbed Hector's writer/director for a few questions when he came up for air from the squalid environs of Clappers Wreake.
With the fourth installment nearly upon us, we got all tied up in an early preview version and interview with the game's designer, Dave Gilbert.
With this psychological horror shooting for a June release, we grabbed an early look and a chat with the game's lead designer.
A hands-on preview let us probe deeply into this impressive sci-fi indie, then venture a little farther with game's designer, Jan Kavan.
Former LucasArts designers making King's Quest? Hector flashing his... badge on PC? We nabbed Telltale to help make sense of it all.
With his second supernatural mystery fast approaching, we fought tooth and claw for a chance to sit down with the man behind the moor.
Warping fast towards release, the comic sci-fi adventure slowed just enough for a sneak peek and an interview with its creators.
The book is reopened on this intriguing FMV mystery series today, and AG is on the case with Areo's Creative Director.
With the dark horror sequel just around the corner, we shone our spotlight behind the scenes on Zoetrope's Onur Samli (no, not pictured).
Unholy cow! Adventure Gamers caught up with half of the Ben and Dan duo to discuss the studio's rise to cult prominence.
With Puzzle Bots methodically nearing release, AG went behind the scenes with its acclaimed indie designer to find out how she's wired.
AG caught up with the adventure design legend at the Gray Matter recording studio, and did some video recording ourselves.