Latest User Reviews

Review of The Secret of Monkey Island: Special Edition


Rating by Lucien21 posted on May 27, 2012


Never pay more than $20 for a video game


I loved the remake of the classic Lucasfilm game on the iPad. The new graphics were cool, the new full voice work for every character was fitting and the touch screen interface that is really easy to use. The Scumm icons are along the bottom and tapping the screen interacts with the world. All of the original goodness is still there, including the "Ask me about LOOM" dialogue. Swiping the screen switches instantly back to the original graphics and interface. It is a fascinating journey helping Guybrush Threepwood on his quest to become a Pirate. From Insult Sword fighting to the funniest behind a wall robbery ever there are many classic moments to be had. So after eight hilarious hours I became a pirate, found Monkey Island, saved the girl from the Ghost Pirate LeChuck and learned a life lesson ("Never pay more than $20 for a video game" ) Classic Time Played: 5-10 hours

Review of Stacking


Rating by Lucien21 posted on May 27, 2012


Charming.


This is a Double Fine game I downloaded a while ago on PSN and never really played. You play as Charlie the smallest member of the Blackmore family. They are a family of chimney sweeps during the American industrial revolution. The family is tricked by an evil moustache twirling Baron into slavery to pay off their debts and it's left to you to rescue the family one by one. The game has a very cartoony 30's asthetic and is portrayed as a silent movie. The characters are all based around Russian matryoshka dolls that stack on into each other in sets. As the smallest matryoshka doll in your family set you can wander the world, but ultimately can't do a lot. So you can "stack" into the next size doll and upwards until you are a large character of 6 dolls. Using which ever doll is the largest you can use it's skills to solve the puzzles within the game. All of the puzzles have multiple solutions making for great replayability. Need to clear out a room you could use a character to fart in a vent, or seduce the guard and sneak in and slap the beejesus out of the waiter. Gameplay video http://www.youtube.com/watch?v=gWh2o...eature=related I loved it. It did feel a bit drawn out towards the end, but it was a lot of fun. Time Played: 5-10 hours

Review of The Last Express


Rating by Lucien21 posted on May 27, 2012


Choices, choices.


A $5million game that famously flopped on it's initial release. Mainly due to bad timing and a company going bust. The game takes place on the Orient Express on the eve of WWI. You jump on the train to meet a friend and find him dead. Taking his place on the train you have to investigate his death. This game has a unique gameplay feature that is one of the games biggest strenghs and one it it's weaknesses. The game takes place in an accelerated real time world. Characters move about independantly of your actions, important events happen at certain times whether you are there or not. So you walk around and evesdrop on conversations, pick up items, talk to people or sneak into their cabins when they are otherwise engaged. There is a wealth of story and background to be found by being in the right place. The characters are rich and varied, from the overweight letcherous German to the beautiful musician, the lesbian couple or the African royal. They all have secrets to unfold. It certainly lends a lot of replayability to the game however it also makes the game hard to know what to do next. Do I sit here and listen to Sophie dominate and manipulate poor Rebecca, do I watch Madame B complain about the Dog for the 10th time or do I try and sneak into the young Russians room and find out what he is up to? Choices, choices. It this leads to multiple endings and a branching storyline that makes each play through slightly different. Make a mistake and you will have to rewind time and try again. Mechanically the game is a 1st person flip style game with some great graphics. The characters are all animated in a rotoscope fashion with the real actors being fillmed and then animated. It make for some decent if choppy as hell animations. Most of the puzzles are situational and require you to be in the right place at the right time and hear the next clue or talk to the right person, but there are occassional inventory puzzles. There are also some action fights in the game that require you to do some basic QTE type button mashing to win. These are extremly frustrating and could probably have been left out of the game. Overall, This is a game with a fantastic story and a superb set of realistic characters (the game is not afraid to have them all speak their native language). It is slightly held back by the dodgy fight sequences, the choppy graphics and a weird ending that I never thought fit with the rest of the game. Time Played: 5-10 hours

Review of Day of the Tentacle


Rating by Lucien21 posted on May 27, 2012


More fun than a jumpsuit full of weasels


A travesty that this game wasn't in the top 5 of the Adventure Gamers Top 100 adventure games of all time. IMO it is by far the best adventure game ever and "More fun than a jumpsuit full of weasels". It has a unique premise that works so well that it's amazing that nobody has tried to emulate it over the years. Set in three distinct time periods and controlling three different characters it very early on sets out the rules for interactions. Small inanimate items can be passed from character to character either directly or through the passage of time to solve some ingenious 4th dimensional puzzling. The time frame setting really brings out the depth of creativity in the puzzles. You are constantly trying to think where and in what time frame are the items relevant. It's a brightly coloured world with a skewed art style that is perfect for the host of hilarious and kooky characters in the game. Including some great US historical figures and Mr Ed Overall it's a game that tickled the funny bone like no game before it or since, stretches the brain matter with some lateral thinking and has some of the funniest sound effects in video gaming. Adventure gaming Nirvana. Time Played: 5-10 hours

Review of Portal 2


Rating by Lucien21 posted on May 27, 2012


Superb


Portal 2 takes the premise of being trapped in a facility with a insane AI called GlaDOS and fleshes out the characters and back history of Aperture Science testing. This time you have a few new companions along the way from the hilarious Wheatly to Cave Johnson in the old historical parts of the facility. There is a lot more variety in the puzzles with new element like Gels and light bridges etc to be used to solve puzzles. The 2nd Playthrough has the same issues as replaying most adventure games. Once you know how the puzzles are solved it is pretty easy to breeze through the game reasonably fast. So sans difficulty what are you left with.... 3 Fantastic characters in Glados, Wheatly and Cave Johnson. A hilarious script The puzzles are still fun. A bonkers mad ending ...... A superb game. Time Played: 5-10 hours

Review of Riven: The Sequel to Myst


Rating by Lucien21 posted on May 27, 2012


Beautiful, but empty experience


It's no secret I was never the biggest fan of Myst. However tell people that you hate Myst is normally interpreted as a hatred for all first person puzzles games of that type. That's not true I just never got into the whole D'Ni history and the worlds were always far too barren for my liking. Riven being the sequel to Myst isn't a game I've played twice. Until now that is. Getting the game to run on my PC was an adventure all on it's own. The 5 disc version I have isn't windows 7 friendly. I ended up having to install it on the Virtual PC set up that I have and then manually copying the CD files to the hard drive so that I didn't have to swaps discs when you go to another island. Anyway, the game itself....... The world itself is or at least was in it's day, beautifully rendered with a nice variety of locations between the islands. Moving between them treats you to a fun roller coaster ride on rails or mine cart. The screens are far too static though. Apart from the occasional insect or a couple of times you see some wildlife or native there is precious little happening on screen. Moving around is clunky flip screen movement but is fine for that type of game. Although it was frustrating that the turn radius changed all the time and sometimes you turned 90 degrees and sometimes 180 which lead to a couple of occasions getting confused and going in circles on the forest island while trying to find a particular location. The atmosphere is nice and there is something to be said about exploration in a stranger in a strange land scenario. Slowly having to learn everything about a totally new environment would be fun. In this it is mainly reserved to learning the numbering system or some animals and their noises. I yearned for more information on the background to the islands, the plants and animals, the machinery, the characters etc etc There is precious little in the way of story except for the 3 or 4 journals that you read in the game. Puzzles were harder than Myst and a couple of them are very obscure (blooming placing marbles on a 25x25 grid comes to mind). It did remind me of the good old days of playing adventure games with a pad of paper and a pen and scribbling down a lot of useless information in the hope it solves a puzzle. A lot of the time it was a case of randomly pulling levers in the hopes that something would happen. Overall I can see how people revere this game as highly as they do. It has a peaceful charm, it is challenging and it looks very good. I had some fun playing it. However it just ain't my thing. It's too empty and not enough of a plot to be any where near my top 5. Time Played: Under 1 hour

Review of Broken Sword: Shadow of the Templars - The Director's Cut


Rating by Lucien21 posted on May 27, 2012


Ruined the Intro


I got this free on GOG a while ago and hadn't played it so on my quest to play some of the Top 100 adventure games, it was next on the list. When they released the Directors Cut they added about 2 hours of content to it and changed some of the graphics and audio of the game. The original game had a classic opening sequence that is ruined in this directors cut of the game. Instead of starting with a birds eye flight over Paris and meeting George we start the game controlling Nico on a investigation of a murder by Mime. Although it is nice getting more of a back story on Nico, it kinda ruins the flow of the story for me. Nico was a mysterious sassy journalist that you slowly get to know in the first game, building up the relationship between her and George. The story that starts this game ends up going nowhere and fizzles out as the game switches to the original George controlled game. It seems like a pointless exercise that doesn't add a lot to the plot. It would probably have been better if they had included it at the end of the game as a DLC flashback Nico centric adventure rather than try unsuccessfully to integrate it into the main game. That aside the new graphics and audio are reasonably well done and the original game is still a cracking story with decent characters in it and some challenging puzzles. Time Played: 5-10 hours

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