PRE:Cursor
The story begins as you are introduced to three of the main characters: Ashleigh, Arya and Linky. What begins as an ordinary day for young siblings, turns into a life-changing, mind-bending trip into an unknown world. After sneaking into their father’s office, the trio soon find themselves dropping off to sleep. When they come to, they discover they are no longer in the same room. While they seem to still be in an office, this one feels much older and the atmosphere is vastly more foreboding. On closer inspection of this mysterious room, they are able to make out a faint glow outlining a door on the far side of the room. However, they are abruptly interrupted by the terrified whimpers of a young boy who appears to be in his early teens. Curiosity wins out over fear as they speak to the young man. Their interaction leaves them even more confused as he is has no memory of who he is or how he came to be in this situation. The only memory he is able to recall is a name; an unusual name to match his unusual clothing. He is also unable to say how long he has spent in this room. The further you proceed through the many layers of the story, collaborating and switching between your party members, the more you will begin to unravel your true purpose within this exciting fantasy world. A world where beings of amazing and terrific power reside. Beings that could not possibly exist in the world you know - the world of normalcy and reason.
There is currently no target release date for this game due to a failed crowdfunding campaign.
Updates
Classic-styled, multi-character point-and-click fantasy adventure aiming for November 202 launch.
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Game Information
Platform | PC |
Perspective | Third-Person |
Control | Point-and-click |
Gameplay | Quest |
Genre | Fantasy |
Theme | - |
Graphic Style | Illustrated realism |
Presentation | 2D or 2.5D |
Action (Compulsory) | - |
Red Flags | - |
Media | Internet download |