• Log In | Sign Up

  • News
  • Reviews
  • Games Database
  • Game Discovery
  • Search
  • New Releases
  • Forums

Adventure game interviews page 8

We talk with the minds behind the scenes, exploring the people, teams and companies behind the adventure games .

Vince Twelve - Resonance interview

The innovative indie developer looks to make a name for himself with his first commercial adventure, even if that name isn't really his own.

Read interview Feb 5, 2008

Mike Levine & Larry Ahern interview

Two former LucasArts artists, one of whom co-designed The Curse of Monkey Island, talk about their new project -- and their past work.

Read interview Jan 17, 2008

High Resolution: A Genre’s New Year interview

With the turn of the calendar, the adventure genre itself should commit to these ten resolutions for improvement.

Read interview Jan 3, 2008

Bill Tiller - A Vampyre Story interview

Insight and incisors abound, as the acclaimed LucasArts veteran tells us why his hot new vampire adventure won't suck.

Read interview Oct 5, 2007

Hal Barwood - Mata Hari interview

The walls have ears, and now everyone can eavesdrop as Hal Barwood talks up his new espionage thriller.

Read interview Sep 14, 2007

A New Beginning - Daedalic Entertainment interview

"Project Climate Change" finds a name, and Daedalic takes us behind the scenes of its upcoming eco-thriller.

Read interview Aug 13, 2007

Deck13 - Jan Klose interview

Deck13's Creative Director finds a few breathless moments to talk about a whirlwind year and what's in store.

Read interview Jun 19, 2007

Insecticide - Mike Levine interview

A new team of LucasArts veterans has announced Insecticide, a noir detective thriller set in a world full of bugs. Read our world exclusive interview!

Read interview Feb 12, 2007

Frogwares - Waël Amr interview

What's new at Frogwares? Elementary, my dear readers! The latest Sherlock Holmes adventure, plus some intriguing new developments still to come.

Read interview Jan 13, 2007

Wadjet Eye - Dave Gilbert interview

The acclaimed indie developer reflects on his move to commercial projects from the freeware Underground community.

Read interview Dec 2, 2006

Kheops Studio - Benoît Hozjan interview

Often seen but rarely heard, AG goes behind the scenes with the most prolific current adventure game developer.

Read interview Nov 14, 2006

Secret Files: Tunguska - Jörg Beilschmidt interview

With this hot new adventure blazing trails through the genre, the game's lead designer shares his thoughts.

Read interview Nov 2, 2006

White Birds - Michel Bams and Olivier Fontenay interview

AG goes behind the scenes for the latest on Aquarica, Sinking Island, and a reflection on Paradise.

Read interview Jul 3, 2006

Charles Cecil interview

With two key projects in the works, Revolution's Charles Cecil squeezes in a few moments to share his thoughts with AG.

Read interview Apr 27, 2006

Bone creator Jeff Smith interview

Bone Week wraps up by returning us to where it all began, as AG chats with series creator Jeff Smith.

Read interview Apr 14, 2006

Page 8 of 11 ‹ First  < 3 4 5 6 7 8 9 10 11 >