Log In | Sign Up
Auto-login on future visits
Show my name in the online users list
Forgot your password?
Logged in as (0 ) | Log Out
The innovative indie developer looks to make a name for himself with his first commercial adventure, even if that name isn't really his own.
Two former LucasArts artists, one of whom co-designed The Curse of Monkey Island, talk about their new project -- and their past work.
With the turn of the calendar, the adventure genre itself should commit to these ten resolutions for improvement.
Insight and incisors abound, as the acclaimed LucasArts veteran tells us why his hot new vampire adventure won't suck.
The walls have ears, and now everyone can eavesdrop as Hal Barwood talks up his new espionage thriller.
"Project Climate Change" finds a name, and Daedalic takes us behind the scenes of its upcoming eco-thriller.
Deck13's Creative Director finds a few breathless moments to talk about a whirlwind year and what's in store.
A new team of LucasArts veterans has announced Insecticide, a noir detective thriller set in a world full of bugs. Read our world exclusive interview!
What's new at Frogwares? Elementary, my dear readers! The latest Sherlock Holmes adventure, plus some intriguing new developments still to come.
The acclaimed indie developer reflects on his move to commercial projects from the freeware Underground community.
Often seen but rarely heard, AG goes behind the scenes with the most prolific current adventure game developer.
With this hot new adventure blazing trails through the genre, the game's lead designer shares his thoughts.
AG goes behind the scenes for the latest on Aquarica, Sinking Island, and a reflection on Paradise.
With two key projects in the works, Revolution's Charles Cecil squeezes in a few moments to share his thoughts with AG.
Bone Week wraps up by returning us to where it all began, as AG chats with series creator Jeff Smith.