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Pay attention to the man behind the curtain, as the indie developer shares his insights into Emerald City Confidential and beyond.
A peek beneath the Strong Bad mask reveals the cool, attractive series creators Mike and Matt Chapman.
As So Blonde begins to spread its roots, we discuss the highlights with the game's lead writer and designer.
Arberth Studios' co-founder takes us beyond the Mabinogion for a glimpse of the haunting Welsh-based adventure.
The final countdown to Perry Rhodan's first PC adventure has begun, and we go behind the scenes with BrainGame and 3d-io to discuss it.
As we wait a while longer for her next adventure, we probed the highly acclaimed writer's own gray matter for her thoughts on a long and storied career.
Joel deYoung and Ron Gilbert of Hothead Games talk about their work on Penny Arcade Adventures and the Monkey Island creator's new episodic game series.
As the countdown to Overclocked begins in earnest, AG dares to probe the inner psyche of HoT's Creative Director.
The innovative indie developer looks to make a name for himself with his first commercial adventure, even if that name isn't really his own.
Two former LucasArts artists, one of whom co-designed The Curse of Monkey Island, talk about their new project -- and their past work.
With the turn of the calendar, the adventure genre itself should commit to these ten resolutions for improvement.
Insight and incisors abound, as the acclaimed LucasArts veteran tells us why his hot new vampire adventure won't suck.
The walls have ears, and now everyone can eavesdrop as Hal Barwood talks up his new espionage thriller.
"Project Climate Change" finds a name, and Daedalic takes us behind the scenes of its upcoming eco-thriller.
Deck13's Creative Director finds a few breathless moments to talk about a whirlwind year and what's in store.