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The humor of Douglas Adams is translated into a very odd and unique first-person adventure that succeeds on the visual front, but fails to be fun and playable.
Sierra's answer to Myst was this spooky first-person adventure that, faults aside, is actually an enjoyable ride.
Evan Dickens sits down for an interview with Kyrandia designer Rick Gush for his thoughts on adventure gaming.
We look back at Quest for Glory with Corey Cole, one half of the brilliant husband-wife team that designed the classic adventure series.
When first released this game was touted as the future of gaming because of the use of its Video Reality engine. Now three years later its developer has exited the game market.
Only for masochists, world-beaters and other people who believe they need a cape.
Is the third Monkey Island game a worthy predecessor of the eagerly-awaited Escape from Monkey Island?
Grim Fandango won almost every award given out the year it was released. Fans swoon over it and reviewers fall all over it with praise. Is it deserved it? Damn right it is.