Lost: Via Domus review

The Good:
  • Interesting Lost-style story
  • Loaded with fun references to the show’s history and mythology
  • Great graphics and sound
The Bad:
  • Extremely easy and a bit too short
  • Puzzles and gameplay lack variety
  • Voice acting ranges from so-so to very poor
  • Contains almost zero interest for non-fans of the series
Our Verdict: If as much effort had been put into the “game” part as to the atmosphere and set dressing, we might have a new classic on our hands, but instead the lackluster and dull gameplay make Lost: Via Domus a title for fans of the show only.

Throughout the history of video games, titles licensed from movie or TV properties have typically been rush jobs, meant to capitalize on the property’s success while it’s still hot and make a quick buck in the process. However, adventure games have usually fared better than most, with some great games based on Ripley’s Believe It or Not!, Sam & Max, and even Beavis & Butthead. So is Lost: Via Domus the next Superman 64 or the next Indiana Jones and the Fate of Atlantis? It all depends on your perspective. This is a game for Lost devotees first and foremost, and those of you who don’t know the Pearl Station from the Swan Station won’t find any enlightenment here.

Before you get your hopes up, Lost fans, you won’t find any enlightenment either. Lost: Via Domus offers no answers for the many mysteries that plague you, and even the few pleasantly baffling plot twists in the game are nothing more than that, as the producers of the show have said the game’s story isn’t canon. What you will find is a virtual tour of the island’s many unique features, from the Black Rock slave ship to the Others’ submarine. If you carefully explore your environment, you’ll even find smaller touches like Walt’s Spanish-language comic book discarded on the beach and the cursed Valenzetti numbers hidden in the environment itself.

For those unfamiliar with the series but still tempted by the game, it would be impossible to give a brief description to what is maybe the most complicated (and some would say, convoluted) show on television, but I’ll try anyway. A plane flying from Sydney to Los Angeles goes off course and crashes on an uncharted island, with several dozen people surviving. Soon they realize the island is not your average run-of-the-mill Pacific paradise as it has polar bears, monsters made of black smoke, the ability to cure you of any illness (if it wants to), several half-hidden experimental laboratories run by the mysterious Dharma Initiative, and a group of mysterious “Others” whose hobbies include kidnapping and being cryptic. The show follows a core group of the castaways as they seek answers and/or a way back home, while the rest of the survivors are basically cannon fodder for the island’s many perils.

As opposed to taking control of one of the familiar protagonists from the show, in Via Domus you play as an original character named—oh, but that would be telling. You find yourself waking up on the jungle floor after the plane crash with total amnesia. The plot from there progresses in a similar fashion to the Paulo and Nikki episode from the series, where you see the events of the first three seasons through the eyes of a new character who’d been in the background all along. Your quest is to find out who you are and why someone on the island wants to kill you. The game is broken up into seven episodes, each with a flashback segment where you learn a little bit more about your life and what you did to earn a place on Lost island. If you enjoy playing a morally ambiguous character, you’ll welcome some of the darker revelations. While the amnesia angle is a good way to make the player an active participant in the character’s life story, in a medium rife with similar tales of forgetfulness, the cliché can feel a little played out.

Lost: Via Domus experiences an identity crisis of its own, as an adventure game in action game clothing. While your character does acquire a gun early on, and is even capable of aiming it in an over-the-shoulder perspective just like a real action hero, the only times you actually use the gun are in the service of puzzle-solving. In fact, the number of electrical panel fuse puzzles outnumbers the total bullets fired by 2-to-1. Absurdly, the opportunity exists to acquire almost 100 bullets when less than a half-dozen will suffice, causing you to keep waiting for the grand shoot-out around the next corner that never comes. There are also a couple chase sequences and several times when you’ll have to hide from the smoke monster, but the difficulty level is so low that even the most reflex-averse among you will skate through with ease. Oh, and occasionally mysterious people you can’t see start to shoot at you for some reason, but no matter how leisurely I wandered through the jungle, they never even grazed me. If you do manage to die somehow, you automatically warp back to the last autosave, which is usually no more than five minutes back.

The inability of the bad guys to kill even a slowly moving target is emblematic of Via Domus’ overall simplicity. With an abundance of people willing to suggest your next move, including the protagonist himself, and even a notebook that automatically keeps track of your objectives, the chances of you getting stuck are slim. The only puzzle I encountered that seemed really devious was also completely optional, with the reward being another wink to the TV series with no serious in-game consequences. For the most part, you’ll travel from place to place in a linear fashion, talking to castaways, picking up items you can use for trade, and triggering new cutscenes. Wandering off the beaten path occasionally yields neat stuff you can look at, but just as often leads to the game suggesting you retrace your steps.

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