Adventure game articles page 143

Showing the latest articles sorted by date published on Adventure Gamers. You can also view our complete list of top reviewed adventure games or use our Games Database (A-Z).

Handheld Adventures interview

An interview with Infinite Ventures, a company producing adventures for Pocket PC and Game Boy Color.

Read interview Jun 11, 2002

E3 2002: First Looks archived preview

In our penultimate E3 article we take a brief look at some games you can expect to see more of in the future.

Dark Fall interview

Evan Dickens interviews Jonathan Boakes, chief of XXv Productions and creator of the promising new first-person adventure Dark Fall.

Read interview Jun 4, 2002

E3 2002: Psychonauts archived preview

We got a first look at the action/adventure Psychonauts, from the designer of Full Throttle and Grim Fandango.

E3 2002: Jazz and Faust archived preview

The next E3 game to pass the revue is Jazz & Faust, a point-and-click adventure with two seperate storylines.

E3 2002: Syberia & Post Mortem archived preview

In our first E3 hands-on preview, we take a look at Syberia and Post Mortem, two promising third-person adventures from European developer Microids.

Amerzone review

No upcoming adventure is more anticipated than Syberia. In this review, we take a look at Microïds' previous adventure game.

Review score - 4 Read the review » May 21, 2002

Tex Murphy: Under a Killing Moon review

Tex Murphy steps out of the third-person view of Martian Memorandum into first-person FMV in this landmark private eye adventure.

Review score - 4.5 Read the review » May 21, 2002

Shivers 2:  Harvest of Souls review

With its Native American mythology, the sequel to Shivers takes the story in a new direction--but does it out-scare the original?

Review score - 3 Read the review » May 20, 2002

Shivers review

Sierra\'s answer to Myst was this spooky first-person adventure that, faults aside, is actually an enjoyable ride.

Review score - 3.5 Read the review » May 20, 2002

Starship Titanic review

The humor of Douglas Adams is translated into a very odd and unique first-person adventure that succeeds on the visual front, but fails to be fun and playable.

Review score - 2 Read the review » May 20, 2002

Rick Gush, designer of the Kyrandia games interview

Evan Dickens sits down for an interview with Kyrandia designer Rick Gush for his thoughts on adventure gaming.

Read interview May 20, 2002

Marshall Zwicker and Richard Wah Kan of Dreamcatcher interview

Read interview May 20, 2002

Corey Cole interview

We look back at Quest for Glory with Corey Cole, one half of the brilliant husband-wife team that designed the classic adventure series.

Read interview May 20, 2002

Adam D. Bormann interview

Read interview May 20, 2002

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