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Post Mortem

After returning to the quiet streets of Paris to pursue a life of painting, Gus Macpherson could not escape his true art… The former New York detective finds himself walking the beat once again, when hired by a sensuous woman to investigate the gruesome beheadings of her sister and brother-in-law. In the dark and mysterious streets of Paris, and plagued by his clairvoyant sixth sense, Gus will uncover a conspiracy written in blood, with rituals and artifacts as old as time itself.

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2.5 25 5 0 Post Mortem


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Walkthrough for Post Mortem

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Screenshots and Trailers for Post Mortem

What our readers think of Post Mortem

Posted by Antrax on May 27, 2013

Pompous and Buggy

Post Mortem attempts to be a multi-pathed detective mystery. However, numerous flaws make the story difficult to follow, and a variety of design choices considerably lowers the motivation for trying to do so. For some reason, the studio is quite proud of...

Posted by emric on Jun 8, 2012

strong story & atmosphere are seriously hindered by significant design flaws

Usually I avoid 1st-person perspective adventure games. I made an exception for Post Mortem because it's the prequel to Still Life (a 3rd-person adventure which is one of my all-time favourite games!). And what i found was quite a mixed experience where some...

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Game Information

Platform PC
Perspective First-Person
Control Point-and-click
Gameplay Investigative
Genre Thriller
Theme -
Graphic Style Illustrated realism
Presentation Panoramic nodes
Action (Compulsory) -
Red Flags -
Media CD

Product Details

System Requirements
Win 98
Pentium II
470 hard disk space (720 recommended)
DirectX 8.1
16 MB DirectX compatible sound card
16x CD-ROM drive
3D accelerator

Post Mortem by Microïds - A Point and Click Adventure Game

Post Mortem is an adventure game, released in 2002 by Microïds. Post Mortem has a Illustrated realism style and uses a Point-and-click control scheme. Adventure Gamers have published a review of Post Mortem and rate it as Underwhelming, meanwhile the community rating for Post Mortem is Uneven.
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