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Review of Post Mortem by emric

Stars - 25

Rating by emric posted on Jun 8, 2012 | edit | delete


strong story & atmosphere are seriously hindered by significant design flaws


Usually I avoid 1st-person perspective adventure games. I made an exception for Post Mortem because it’s the prequel to Still Life (a 3rd-person adventure which is one of my all-time favourite games!). And what i found was quite a mixed experience where some elements were exceptional and others were woeful.

It was exceptional for it’s atmospheric feel of 1920s Paris, involved and intriguing story & memorable music (which often had very tasteful samples cut into the score!!).

It was majorly let down by an extremely convoluted conversation system. So the wonderful story was almost completely ruined because of dreadful implementation of character conversations. The inventory and document management system was also markedly poor. A bug in document management meant that one file i found in the game could never be read!

The cutscenes were adequate but not memorable. And the graphics in general were quite unremarkable. Puzzles were mostly OK except towards the end where they suddenly became super-difficult and poorly-presented to the point that you didn’t even know what you were supposed to be achieving.

Unfortunately, Post Mortem’s implementation of anti-aliasing was not supported by my system, and i’m particularly bothered by jagged edges… so all the characters looked awful.

For me there was more bad than good in this release, but if 1st-person perspective is your thing, and you have more tolerance for some of its design flaws, then you may enjoy it a lot more than i did.


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Time Played: 10-20 hours

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