Shuva RahaStaff Bio
Hi, and Namaste from New Delhi, India!
In 1983, my father brought home a ZX Spectrum and cassettes of Maze Chase and Horace Goes Skiing. I was almost seven, my brother was four. We spent countless breathless hours evading capture by the four monsters on our brand new colour television (though, given our tropical upbringing, the skiing was very awkward).
Then came our laptop, a Bondwell 286 with a monochrome screen, and floppies of DigDug, Pac-Man, Professional Write, and Wishbringer. The last – a text adventure – baffled us. But with a dogged perseverance now lost in the mists of time, endless walk left, search tree, open door later, we figured it out. Life has been virtually crazy since.
I must admit, we were spoiled by the heydays of adventure games. The Quest for Glory titles, Monkey Island, Gabriel Knight – affectionately embraced classics now, were the games du jour, and disciples fell to their knees at the mention of the word Sierra. In the absence of forums and walkthroughs (how did we ever manage without the ‘net?!), we took MONTHS to complete each game, bleary-eyed with pixel-hunting, confounded by inventories jam-packed with items like ‘snot’ and ‘grog’, blissfully immersed in lives that bore no resemblance to our real ones.
Till someone shouted action. Actually, a lot of people must have. The ice age (or the meteor, take your pick) hit and suddenly, adventure games were the new dinosaurs. But when one door shuts, another opens (if it doesn’t, use the crowbar). The dark night ended with the advent of RPGs, and I was back in business, trawling through endless realms chasing fantastic monsters and running mundane errands. And yet, I missed my first love.
The resurgence of adventure games brings me both relief and joy. The classic formats, of course. But I have a new interest too - the ‘casual adventures’ that are blazing a trail of glory through audiences that earlier stayed away, finding the genre boring, tedious and unapproachable. I find this development super-exciting, because these fun-blends are taking adventure games mainstream at an unprecedented rate, stripping off the cloak of pseudo-exclusivity and blowing the lid off the myth that intelligent = uncool. That revelation was long overdue.
I joined AdventureGamers in 2010. I was browsing the site, and sent Jack a note, and he wrote back. It’s been a pretty epic adventure, worthy of a (short) review of its own. I’d rate it 4.5/5. Half-star knocked off for me making a hash of my deadlines.
In my spare time, I serve as Head - New Initiatives, Energy & Infrastructure at the Confederation of Indian Industry at New Delhi. Founded in 1895, CII works with industry, government and civil society to drive India’s socioeconomic development. My work covers renewables, hydrocarbons, e-mobility, and sustainability in core infra such as roads, railways, shipping, civil aviation and Smart Cities.
Overall, I have 20 years’ experience in energy policy advocacy, stakeholder interactions, and project, client, team, communication and brand management. I also have in-depth knowledge of websites, intranets, content management and social media.
Articles by Shuva Raha:
Bigger but not better, the second installment is plagued by both technical issues and poor design choices.