Shuva Raha Staff Bio

Hi, and Namaste from New Delhi, India!

In 1983, my father brought home a ZX Spectrum and cassettes of Maze Chase and Horace Goes Skiing. I was seven, my brother was four. We spent countless breathless hours evading capture by the four monsters on our brand new colour television (though, given our tropical upbringing, the skiing was definitely awkward).

Then came our laptop, a Bondwell 286 with a monochrome screen, and floppies of DigDug, Pac-Man, Professional Write, and Wishbringer. The last – a text adventure – baffled us. But with a dogged perseverance now lost in the mists of time, endless walk left, search tree, open door later, we figured it out. Life has been virtually crazy since.

I must admit, we were spoiled by the heydays of adventure games. The Quest for Glory titles, Monkey Island I, Gabriel Knight I – affectionately embraced classics now, were the games du jour, and disciples fell to their knees at the mention of the word Sierra. In the absence of forums and walkthroughs (how did we ever manage without the ‘net?!), we took MONTHS to complete each game, bleary-eyed with pixel-hunting, confounded by inventories jam-packed with items like ‘snot’ and ‘grog’, blissfully immersed in lives that bore no resemblance to our real ones.

Till someone shouted action. Actually, a lot of people must have. The ice age (or the meteor, take your pick) hit and suddenly, adventure games were the new dinosaurs. But when one door shuts, another opens (if it doesn’t, use the crowbar languishing in the inventory). The dark night ended with the advent of RPGs, and I was back in business, trawling through endless realms chasing fantastic monsters and running mundane errands, helped by my AI pal through combat sequences. And yet, I missed my first love.

The resurgence of adventure games thus brings me both relief and joy. The classic formats, of course. But I have a new interest too - the ‘casual adventures’ that are blazing a trail of glory through audiences that earlier stayed away, finding the genre boring, tedious and unapproachable. I find this development super-exciting, because these fun-blends are taking adventure games mainstream at an unprecedented rate, stripping off the cloak of pseudo-exclusivity and blowing the lid off the myth that intelligent=uncool. That revelation was long overdue.

In my spare time, I serve as the Chief Operating Officer of a medium-sized company that develops corporate communication portals.

My faves:

Adventures: Gabriel Knight I, Quest for Glory IV, Monkey Island I, Indiana Jones and the Fate Of Atlantis, Syberia I, Black Mirror I & II, Broken Sword I, Secret Files: Tunguska

RPG: Baldur’s Gate II, KotOR I, The Witcher, Fallout II, Dragon Age: Origins, Planescape: Torment, Arcanum

Others: Age of Empires, Star Wars: Galactic Battlegrounds, Star Wars: Empire At War, Emperor: Rise of the Middle Kingdom, Company of Heroes, Desperadoes: Wanted Dead Or Alive

My blog:

Play and let play!

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Articles by Shuva Raha:

Broken Sword 5: The Serpent’s Curse - Part One archived preview

The series makes a welcome return to its traditional roots with a rousing opening installment, but slices the fifth adventure into two distinct parts.

Secret Files: Sam Peters review

This spin-off adventure reclaims some of the series' lost magic, though it peters out with an abrupt ending that arrives all too soon.

Read the review » Nov 13, 2013

The Inquisitor: Book 1 - The Plague review

The opening volume introduces a compelling anti-hero and complex medieval mystery, though a rash of minor ailments mars the experience somewhat.

Read the review » Jul 29, 2013

The Night of the Rabbit review

Daedalic's gorgeous fantasy adventure is a truly magical journey until the charm wears off in ill-advised detours towards the end.

Read the review » Jun 3, 2013

Reversion: Chapter 2 - The Meeting review

The first commercial follow-up to the free series debut shows plenty of promise, but hasn't yet overthrown its shallow introductory nature

Read the review » Mar 18, 2013

The Book of Unwritten Tales: The Critter Chronicles review

KING Art's fantasy prequel is a fun way to chill with some traditional adventurey fun, but it slips a little from its predecessor's towering standards.

Read the review » Dec 21, 2012

Lost Chronicles of Zerzura review

Almost lost in publisher limbo, you'll find this 16th century globetrotting adventure a thoroughly entertaining excursion.

Read the review » Dec 7, 2012

The Odyssey HD review

Homer's epic tale gets a fun comic treatment, but expect a bumpy ride on the return trip from Troy.

Read the review » Nov 20, 2012

Secret Files 3 review

File the third game under "disappointment", as the scaled-back gameplay and character interaction add up to the weakest adventure in the series.

Read the review » Sep 24, 2012

May’s Mysteries: The Secret of Dragonville review

There isn't much actual mystery, but this surprisingly challenging lite adventure may very well appeal to puzzle lovers.

Read the review » Jul 23, 2012

Botanicula review

The seed of delight is planted early in Amanita's creative new adventure, and its abundant charm and surreal game world never stop growing on you.

Read the review » Apr 19, 2012

Yesterday review

Forget what you know about Pendulo Studios and embrace this impressively dark, disturbing mystery thriller.

Read the review » Mar 22, 2012

Shadows on the Vatican: Act 1 - Greed review

This religio-political thriller will leave you lusting for more, because the debut episode is mainly a teaser for greater rewards to come.

Read the review » Mar 12, 2012

The Jolly Gang’s Spooky Adventure review

We've doubled up a pair of casual reviews, but even two offbeat, cartoon Jolly Gang adventures don't add up to a single good one.

Read the review » Feb 13, 2012

The Jolly Gang’s Misadventures in Africa review

We've doubled up a pair of casual reviews, but even two offbeat, cartoon Jolly Gang adventures don't add up to a single good one.

Read the review » Feb 13, 2012

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