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Gold Rush! Anniversary strikes again: new updates unveiled

In a surprising turn of events, Gold Rush! Anniversary is back in the spotlight. Nine years after the game's initial release, Sunlight Games, the developers behind this adventurous title, have announced a new update. This isn't just a minor tweak but a noteworthy update that promises to fix small issues that have been lingering in the game.

The update is currently available on Steam for PC users. Sunlight Games has assured that the update will soon be released for owners of the box version as well as for iOS and Android platforms. This is a testament to the company's commitment to its player base, ensuring that no gamer is left behind, regardless of their platform of choice.

But that's not all, Sunlight Games has also revealed that they're kickstarting the development of another update, this time with new features. While the specifics have been kept under wraps, this announcement has undoubtedly sparked interest and excitement among the Gold Rush! Anniversary community. Stay tuned for more updates as we continue to monitor this development.

Here's the full changelog:

  • Engine updated to a latest version.
  • Saving was developed completely new. For using old save games, a converter was developed, which check at the game start if there are old save games. If so, they will be backuped and then converted. If the converted save games are making problems, please start a thread in the forum, then we can convert your old ones (backuped), you then send to us. Until now, converted save-games didn’t make any problems in all tests.
  • The new save games have endings and we fixed the problem in the directory with the possible added file by Steam, Cloud Save should work again in the future. In a while we will make it available again!
  • Bug in parser fixed when Jerrod gets stuck from the harbor into the direction of the bank.
  • Some artworks were better trimmed in a few the scenes.
  • Some collisions were optimized in a few scenes.
  • Some layer problems were fixed in a few scenes.
  • The mouse-cursor is now kept in the game-screen.
  • After changing from P&C to parser and back, sometimes the mouse cursor was not in the menu, fixed!
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