Zork Grand Inquisitor

Magic has been banned from the Great Underground Empire of Zork. By edict of the Grand Inquisitor, the Empire has been sealed off and the practice of magic declared punishable by totemization (a very bad thing). Can you save the Underground? Adventurer Wanted. Expert puzzle-solver and treasure hunter sought for recovery of three sacred treasures. Experience using a map and inventory helpful but not required. Must collect spells and learn intricacies of magic to save the Underground. Inquire within.

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Readers rating

Very good

Average based on 12 ratings
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What our readers think of Zork Grand Inquisitor


Posted by Antrax on May 6, 2013

A delightful game, marred by some weird choices

Zork: Grand Inquisitor is a remarkably stylish game. That's its strongest point - almost nothing in the game feels humdrum. It's difficult to convey in writing (and the easy examples are mentioned in the AG review itself), but it's one of those... Read the review »

Game Information

Platform PC
Perspective First-Person
Control Point-and-click
Gameplay Quest
Genre Comedy, Fantasy
Theme Supernatural
Graphic Style Stylized art
Presentation -
Action (Compulsory) -
Red Flags Game-over events
Media CD, DVD

Product Details


System Requirements
Windows 95
Pentium 90 MHz processor
16-bit color, VESA local bus or PCI video card with 1 MB RAM
16-bit sound card
4x CD-ROM drive
50 MB hard disk space