Zork: Grand Inquisitor

Zork: Grand Inquisitor - Cover art

Magic has been banned from the Great Underground Empire of Zork. By edict of the Grand Inquisitor, the Empire has been sealed off and the practice of magic declared punishable by totemization (a very bad thing). Can you save the Underground? Adventurer Wanted. Expert puzzle-solver and treasure hunter sought for recovery of three sacred treasures. Experience using a map and inventory helpful but not required. Must collect spells and learn intricacies of magic to save the Underground. Inquire within.

Available at

GOG
Amazon
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Readers rating

Very good

Average based on 13 ratings
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Walkthrough for Zork: Grand Inquisitor

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What our readers think of Zork: Grand Inquisitor


Posted by Antrax on May 6, 2013

A delightful game, marred by some weird choices


Zork: Grand Inquisitor is a remarkably stylish game. That's its strongest point - almost nothing in the game feels humdrum. It's difficult to convey in writing (and the easy examples are mentioned in the AG review itself), but it's one of those rare games...

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Game Information

Platform Mac, PC
Perspective First-Person
Control Point-and-click
Gameplay Quest
Genre Comedy, Fantasy
Theme Supernatural
Graphic Style Live Action, Stylized art
Presentation Full motion video, Panoramic nodes
Action (Compulsory) -
Red Flags Game-over events
Media CD, DVD

Product Details


System Requirements
Windows 95
Pentium 90 MHz processor
16-bit color, VESA local bus or PCI video card with 1 MB RAM
16-bit sound card
4x CD-ROM drive
50 MB hard disk space

Zork: Grand Inquisitor by - A Point and Click Adventure Game

Zork: Grand Inquisitor is an adventure game, released in 1997 by . Zork: Grand Inquisitor has a Live Action, Stylized art style and uses a Point-and-click control scheme. Adventure Gamers have published a review of Zork: Grand Inquisitor and rate it as Excellent, meanwhile the community rating for Zork: Grand Inquisitor is Very good.