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You are here: HomeForum Home → Gaming → Adventure → Thread


   

What game have you just finished?

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Joined 2013-08-26

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Veovis - 06 August 2019 09:43 AM

Obra Dinn was really good, although I did not completely understand why some of the people onboard acted the way they did. For example, why did the Swedish guy (the captain’s steward) chop the leg off that other crew member? Because he knew something about the “monster thingies” that the rest didn’t? I noticed that he was there to see Nichols bring the things to the ship, but what happended then that made him attack one of the men who had carried one of the monsters towards the lazarette? Or did he do it in order to be locked in with the “things”? If so; WHY?

It’s one of the few unsatisfying scenes for me, but I guess Dahl wanted to set the mermaids free and found Naples in his way. You can see him running in the direction of the lazarette when they are carrying the mermaids down the stairs and the cook gets killed. He told the captain “throw them back or doom us all!”, which was of course very sensible advice.

     

I will kill every last one of you monsters!  Return of the Obra Dinn

Total Posts: 147

Joined 2005-07-07

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Karlok - 06 August 2019 12:13 PM
Veovis - 06 August 2019 09:43 AM

Obra Dinn was really good, although I did not completely understand why some of the people onboard acted the way they did. For example, why did the Swedish guy (the captain’s steward) chop the leg off that other crew member? Because he knew something about the “monster thingies” that the rest didn’t? I noticed that he was there to see Nichols bring the things to the ship, but what happended then that made him attack one of the men who had carried one of the monsters towards the lazarette? Or did he do it in order to be locked in with the “things”? If so; WHY?

It’s one of the few unsatisfying scenes for me, but I guess Dahl wanted to set the mermaids free and found Naples in his way. You can see him running in the direction of the lazarette when they are carrying the mermaids down the stairs and the cook gets killed. He told the captain “throw them back or doom us all!”, which was of course very sensible advice.

Yeah, that seems to make the most sense. I did notice Dahl in that other scene, running toward the lazarette, but it’s a bit odd that only he among all those supposedly superstitious seamen reacted the way he did. But maybe that is explained by the fact that he was one of the few who were at the scene of Nichol’s return with the lifeboats and witnessed what was brought onboard. Well well, terrific game and one I will return to soon.

     

Total Posts: 147

Joined 2005-07-07

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Just finished The Town of Light, a walking simulator kind of game set in the remains of an italian asylum where the mentally ill were treated in ways that were supposedly standard around the time between WW1 and WW2. Once the fun of roaming around the building and its exterior wears off there’s little left to draw you in. Not bad but pretty forgettable.

     

Total Posts: 298

Joined 2012-03-13

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I just finished Eastshade, or The Adventures of the Eastshade Candle Thief, and enjoyed it enough that I didn’t want it to end. As was said before, it is a comfortable game, not much angst or excitement about it but not every game needs that. My least favorite parts included a certain amount of mouse dexterity but not enough to really impact my enjoyment. i got frustrated at one point because it seemed ludicrous that the raft required sealant and the reed boat did not. Seems to me it should be the other way around because the bloomsacs don’t need sealant to provide flotation. There were a few minor glitches but not so much that I couldn’t recover. For me the game would rate 4/5.

     
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Joined 2018-01-10

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furgotten - 09 August 2019 02:44 PM

I just finished Eastshade, or The Adventures of the Eastshade Candle Thief, and enjoyed it enough that I didn’t want it to end. As was said before, it is a comfortable game, not much angst or excitement about it but not every game needs that. My least favorite parts included a certain amount of mouse dexterity but not enough to really impact my enjoyment. i got frustrated at one point because it seemed ludicrous that the raft required sealant and the reed boat did not. Seems to me it should be the other way around because the bloomsacs don’t need sealant to provide flotation. There were a few minor glitches but not so much that I couldn’t recover. For me the game would rate 4/5.

If the bloomsacs are airtight how would the bees get to the pollen? I always thought of the sealant as binding the bloomsacs together, not to seal the air in. If the reeds were already floating ones, then they just need to be tied together with a rope.

Anyway, you must admit it’s an odd criticism considering we’re talking about a game with giant bears and monkeys who live together, build large cities and talk

Beautiful game anyhow.

     

Total Posts: 298

Joined 2012-03-13

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Grue22 - 09 August 2019 05:36 PM
furgotten - 09 August 2019 02:44 PM

I just finished Eastshade, or The Adventures of the Eastshade Candle Thief, and enjoyed it enough that I didn’t want it to end. As was said before, it is a comfortable game, not much angst or excitement about it but not every game needs that. My least favorite parts included a certain amount of mouse dexterity but not enough to really impact my enjoyment. i got frustrated at one point because it seemed ludicrous that the raft required sealant and the reed boat did not. Seems to me it should be the other way around because the bloomsacs don’t need sealant to provide flotation. There were a few minor glitches but not so much that I couldn’t recover. For me the game would rate 4/5.

If the bloomsacs are airtight how would the bees get to the pollen? I always thought of the sealant as binding the bloomsacs together, not to seal the air in. If the reeds were already floating ones, then they just need to be tied together with a rope.

Anyway, you must admit it’s an odd criticism considering we’re talking about a game with giant bears and monkeys who live together, build large cities and talk


Beautiful game anyhow.

I assumed that the bloomsac plants were pollinated and the bloomsacs were the result of that pollination. They grow larger and larger until they, and the seeds, are ripe and then they burst. I envision masses of tourists descending on Eastshade in the fall to watch the mass bloomsac explosions.

Your reed theory would work if they swelled in contact with water so became somewhat watertight. You would then have a floating, if soggy, boat. Otherwise some sealant would be needed.


Oddly I had no trouble with talking bears, owls and monkeys; maybe because I wish they would.

 

     
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Total Posts: 14

Joined 2017-08-27

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Just finished The Call of Cthulhu: Shadow of a Comet (1993). Sheesh!! Talking about a difficult game… I rarely resort to walkthroughs, but I certainly wouldn’t finish it without it. Certain puzzles are so obscure that I still don’t believe the solution; and the maze… The maze!
I think this might be one of the most difficult classic adventure games (quests, dialogues and inventory puzzles only)I’ve ever played. And certainly the one that tries to kill you off the most.

     

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