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Text Adventure Playthrough #4: Anchorhead
>score
We just met the husband and that’s the first thing you think of?
Well, they are newlyweds aren’t they?
>score
you are at the threshold of a foreboding mystery.
lol
>open umbrella
>ask michael directions
>se
>open umbrella
That’s already open.
The game opens and closes the umbrella automatically. See descriptions.
>ask michael directions
You can’t see any such thing.
>michael, where is house
“Why don’t we talk about it later?” Michael says. “We really need to get home.”
>michael, show house
“Hmm?” Michael says absently.
>michael, go to house
“Shouldn’t we get back to the house, first?”
The clouds overhead mutter restlessly to themselves.
>se
Junction
To the north, a gap in the crowded press of gloomy buildings opens onto a country lane, heading out over a grassy heath. The main street continues to the east, while to the northwest, over the top of a steep rise, you can just make out the vaulted rooftops of the university.
Michael hurries to catch up.
Butter my buns and call me a biscuit! - Agent A
He’ll probably correct us if we go the wrong way
>n
He’ll probably correct us if we go the wrong way
>n
LOL!
>n
“Actually,” says Michael, “I think the house is in the other direction.”
Butter my buns and call me a biscuit! - Agent A
typical! Lets try that by the town square maybe
>e
>s
>s
>e
>e
>s
>s
Michael follows you.
A sudden fit of coughing from Michael makes you worry. You need to find the house soon, or your husband will catch cold.
>e
Riverwalk
A low, irregular brick wall to the north divides this street from the steep, mud-slick banks of the sinuous Miskaton, while a rusty iron gate provides access to a precarious flight of stone steps leading down the bank to the water’s edge. The street bends south here, turning into a misty avenue between the trees. The town square lies west, a vacant lot lies east.
Michael hurries to catch up.
Butter my buns and call me a biscuit! - Agent A
Seems like Michael is going straight to bed
>s
>s
Chilly Avenue
Perhaps it is merely the effect of some unwholesome vapour rising from the murky waters of the nearby Miskaton, but the temperature along this street seems perceptibly cooler than normal, even for a New England autumn. Two dirt roads lead south and southwest, into the dense woods at the edge of town.
A clammy mist hangs thickly in the air, seeping through your clothes and making you shiver.
Michael strolls along after you.
Butter my buns and call me a biscuit! - Agent A
>score
Just want to see if there is a ranking system.
In at least some of these games (including this one), you can also use “fullscore” (or “full”) to get a more detailed breakdown of your score. (This was used to nice effect in Zero Sum Game, if memory serves me.)
I wonder how long it’s been since I played Anchorhead, since I don’t remember anything of what I’ve seen so far in this thread.
>s
>score
Just want to see if there is a ranking system.
In at least some of these games (including this one), you can also use “fullscore” (or “full”) to get a more detailed breakdown of your score. (This was used to nice effect in Zero Sum Game, if memory serves me.)
I didn’t know that!
>fullscore
You have so far scored 4 out of a possible 100 points; you are at the threshold of a foreboding mystery.
The score is made up as follows:
2 points for finding the house keys
2 points for showing the keys to Michael
4 total (out of 100)
I wonder how long it’s been since I played Anchorhead, since I don’t remember anything of what I’ve seen so far in this thread.
In that case, please do join us. The more the merrier and you can always let someone else take the lead if you remember too much.
Butter my buns and call me a biscuit! - Agent A
>s
“Actually,” says Michael, “I think the house is in the other direction.”
The rain slackens off momentarily to a weak drizzle, then returns afresh in a brief, freezing downpour.
If the next move is that obvious, I will post it without waiting for the relevant command(s). Unless of course people tell me they don’t want me to do that.
>sw
As you walk through, the mists part before your husband almost deferentially, quickly dissolving away into nothing.
The ground begins to rise sharply as the road climbs up into the hills south of town.
Scenic View
The treeline falls away on the north side of this northwest-northeast bend in the road, giving way to a panoramic view of the Miskaton River Valley and the grubby little town of Anchorhead nestled within it. From here you can see the paper mill almost directly to the north; the solitary lighthouse and surrounding ocean to the northeast; and the dilapidated stone church below you to the east. Winding through it all is the oily black ribbon of the Miskaton, and almost directly in the center lies the little clearing of Town Square. You can just make out the shape of the obelisk from here.
Michael strolls along after you.
Butter my buns and call me a biscuit! - Agent A
this is big, Mill, lighthouse, church, asylum, etc
>nw (or whatever Michael says to go)
this is big, Mill, lighthouse, church, asylum, etc
Told you so.
>nw
Outside the House
The lane runs up from the southeast and ends at a wide clearing surrounded by gnarled and ancient trees. A wide, curving driveway runs up to the front door of your house, which lies north.
The fabled Verlac family mansion looms before you in the gloom, its dark creaking presence dominating the clearing and, somehow, even though it is not visible through the trees, the entire valley. The foreboding shadow of the Verlacs seems to enshroud all of Anchorhead from here.
A typewritten notice has been attached to the front door.
Michael follows you.
“Well,” says Michael, “this must be the place. We finally made it, honey. We’re home!”
>read notice
It’s a letter from the Arkham Regional Utilities Company, explaining that, due to wiring difficulties, the electricity will not be installed until next week. No phone service, either.
“Well, that’s wonderful news,” remarks Michael dryly, reading over your shoulder.
Butter my buns and call me a biscuit! - Agent A
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