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Text Adventure Playthrough #7: Christminster
>Open curtain
>Give Elixir to Malcolm (or pour into mouth)
Put him down first if not possible
>stand in chair
>remove rope
>open curtain
That’s not something you can open.
The fire quickly takes hold of the bone-dry tapestries, and spreads around the room.
>get retort
Taken.
Hic!
The fire continues to spread.
>give elixir to malcolm
He makes no movement.
The rafters have caught fire, and the flames are creeping across the ceiling.
>stand in chair
You don’t need to refer to that.
>remove rope
That’s fixed in place.
The heat is oppressive.
>cut rope
> get dagger
>get dagger
(putting the rusty key into the handbag to make room)
Taken.
The roaring of the fire is very loud now, as the flames attack the rafters above your head.
>cut rope with dagger
Supporting Malcolm’s limp body as best you can, you cut the rope and lower him to the floor.
The heat is agony now. You must escape!
[Your score has just gone up by one point.]
>w
The tapestries are burning so fiercely that you cannot leave that way. You must use the door to the east, or perish!
There is a crack! and a burning rafter falls from the ceiling, narrowly missing you.
>e
Bottom of the Secret Staircase
The bottom of an ancient cramped staircase. The wooden treads creak under your feet. The staircase ascends to the north, and a large room to the west is ablaze with flame. The fire is spreading, and the treads under your feet are starting to smoke. You must escape!
Hic!
No matter how quickly you stamp on each new tongue of flame, the fire is quicker. Soon the whole staircase will be ablaze.
up
>up
Top of the Secret Staircase
The top of an ancient staircase, which descends to the south. There is a door to the north.
Doctor Jarboe stands here.
The flames are spreading from the crypt.
Jarboe throws his weight against the door in an attempt to break it down, but without success. “The cretin!” he shouts, “He locked the door on me!” Then he hears your footsteps and whirls around. “You again!” he screams, “This is all your fault!”
He looks as though he is about to attack you, but then he stops. “Give me the knife, little girl,” he says softly. “You shouldn’t be carrying such a dangerous thing.”
>Stab Jarboe
>cut jarboe with knife
Jarboe reaches for your dagger, trying to disarm you, but you slash at him. He screams, and clutches at his injured wrist. “Let me by,” he yells. “Let me by, I must fetch the key, or we’ll die in here.” You stand aside, still pointing the knife at him, and he runs past you down the stairs into the blazing crypt.
The wooden treads under your feet are starting to smoke.
Didn’t we forget Malcolm? Seems we left him in that room with the flames…
nothing to do but wait for Jarboe
> z
I thought we were carrying him? Maybe not…
>z
Time passes.
The heat is oppressive.
>z
Time passes.
No matter how quickly you stamp on each new tongue of flame, the fire is quicker. Soon the whole staircase will be ablaze.
>z
Time passes.
The roaring of the fire is very loud now, as the flames attack the treads under your feet and the rafters above your head.
>z
Time passes.
The heat is agony now. You must escape!
>z
Time passes.
There is a crack! and the treads collapse under your feet, plunging you down into the inferno.
*** You have died ***
In that game you scored 43 out of a possible 50, in 1020 turns.
Would you like to RESTART, RESTORE a saved game, give the FULL score for that game or QUIT?
Ok, so we need to find the key when we enter the room. Seems that bungay has it according to Jarboe..
So let’s do this when we enter the room.
> get dagger
> search bungay
> cut rope with dagger
> give elixir to malcom
>get dagger
(putting the rusty key into the handbag to make room)
Taken.
The flames continue to creep across the ceiling.
>search bungay
You beat at Bungay’s burning robes, and manage to quell the flames for long enough to pick his pocket. You retrieve a silver key which is almost too hot to hold. You briefly wonder if Jarboe knows about this key.
The roaring of the fire is very loud now, as the flames attack the rafters above your head.
You’re having trouble hanging onto all your possessions. You put the peanut into the handbag.
[ The sixth key teaches the multiplication of the
stone, by the reiteration of the same operation,
which consists but in opening and shutting,
imbibing and drying; whereby the virtues of the
stone are infinitely multiplied.
—“Six Principal Keys of the Secret Philosophy”]
>cut rope with dagger
Supporting Malcolm’s limp body as best you can, you cut the rope and lower him to the floor.
The heat is agony now. You must escape!
[Your score has just gone up by one point.]
>give elixir to malcolm
You open Malcolm’s mouth and pour the elixir into it. He gives a sudden convulsive movement and then his chest begins to rise and fall. He is alive!
There is a crack! and a burning rafter falls from the ceiling, narrowly missing you.
[Your score has just gone up by one point.]
if Malcolm is still out of it
>pull malcolm e
> pull malcolm up
>pull malcolm up
Top of the Secret Staircase
The top of an ancient staircase, which descends to the south. There is a door to the north.
Doctor Jarboe stands here.
The flames are spreading from the crypt.
Jarboe throws his weight against the door in an attempt to break it down, but without success. “The cretin!” he shouts, “He locked the door on me!” Then he hears your footsteps and whirls around. “You again!” he screams, “This is all your fault!”
He looks as though he is about to attack you, but then he stops. “I see you have the key to the door,” he says. “Give it to me!”
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