• Log In | Sign Up

  • News
  • Reviews
  • Top Games
  • Search
  • New Releases
  • Daily Deals
  • Forums
continue reading below

Adventure Gamers - Forums

Welcome to Adventure Gamers. Please Sign In or Join Now to post.

You are here: HomeForum Home → Gaming → Adventure → Thread

Post Marker Legend:

  • New Topic New posts
  • Old Topic No new posts

Currently online

Becky

Support us, by purchasing through these affiliate links

   

Dreamfall: Chapters

Total Posts: 298

Joined 2008-06-24

PM

I don’t back or support episodic gaming because it is a flawed format.  All of the sales are frontloaded, so all the work goes into the first episode.  Then, sales fall off a cliff and either episodes get delayed forever or they get pumped out and consistency is very spotty.  It also creates a disjointed and uneven gaming experience and breaks apart what could be a large, cohesive world.

Add in the fact that Tornquist hasn’t made a good game imo, since TLJ…His “games” are now almost all exposition and no game… even The Secret World is like this.

I also hate the gameplayless trend in adventure gaming.

     
Avatar

Total Posts: 7109

Joined 2005-09-29

PM

darthmaul - 19 June 2016 12:29 PM

I don’t back or support episodic gaming because it is a flawed format.  All of the sales are frontloaded, so all the work goes into the first episode.  Then, sales fall off a cliff and either episodes get delayed forever or they get pumped out and consistency is very spotty.  It also creates a disjointed and uneven gaming experience and breaks apart what could be a large, cohesive world.

Add in the fact that Tornquist hasn’t made a good game imo, since TLJ…His “games” are now almost all exposition and no game… even The Secret World is like this.

I also hate the gameplayless trend in adventure gaming.

If we look at Lifeisstrange,Siren ps3 and Hitman, it can work.
If planning and schedule is divided as structure not as funding and time resource.

Who would have thought old masters like Tim and Ragnar will copy TTG.

 

     
Avatar

Total Posts: 3933

Joined 2011-03-14

PM

I have now completed book 5, so it is time to sum up my opinions on this game.

Overall I have some mixed feelings about it and feel very ambivalent, both very excited and very disappointed at the same time - let me try to explain why.

Story
The story is indisputably the strongest part about the game.
It is a sequel to The Longest Journey and Dreamfall which has some of the best storytelling ever seen in a game, not just Adventure games but games in general, and even though Dreamfall Chapters perhaps doesn’t quite reach the same level of excellence, then it continues in the same path and takes place in the same rich universe.

Perhaps even more important, it is the second half of the story started in Dreamfall and brings a much needed conclusion to the story, something that we have been waiting for for 10 years! So even if it had only been mediocre in itself then it was something that we absolutely needed.

BUT there is also a rather large unbalance (pun intended) in the story or at least in the way that the story is told.

Dreamfall not only ended on a cliffhanger, but there was also quite a few balls left hanging in the air, but instead of simply gradually revealing these or letting Zoë discover this throughout the game, they decided to completely ignore all of that for the first 4 books, and then dump it all of us in one large exposition in book 5 - And that is simply not good storytelling in my book!

I mean would it really have been so bad if we had learned what had happened to the white of kin in the dark peoples library earlier in the game? Perhaps when Zoë first meets Crow. Obviously RTG wanted to keep the suspense and not reveal anything before the very end, but there are plenty of other revelations to be revealed, no need to save absolutely everything for a large endgame exposition.

And there are other problems, like in order to actually save these things for later, they have to pull the amnesia card on Zoë, and even to some degree on Crow - A cheap trick imo and something that was also completely unnecessary. Having Zoë remember what happened in Dreamfall would have changed the story, especially in the first two books, but not in any major way, you could still more or less have the same main plots without pulling the amnesia card.

On top of that there are also many story-arcs from the first game and even some started here in DC, that are just left hanging in the air, perhaps not outright retconned but instead just abandoned. Now I’m all for open ended endings and not explaining everything in minute details, but there is a rather large difference between leaving something open-ended and simply abandoning a story-arc completely.

I think that the main reason for this unbalance basically comes down to the time between the releases of the two games. RTG very clearly tried to make a game that would appeal to players that has never played the original Dreamfall. The problem however is that Chapters simply isn’t a new story taking place in the same universe, like what Dreamfall was to The longest Journey, it is the second half of the story started in Dreamfall, and in their eager to appeal to new players, RTG kind of forgot this - at least that is my interpretation.

Puzzles
When RTG pitched Chapters in the Kickstarter they referred to it as an adventure game, but sometime during the development they changed it to “a story driven game with adventure elements”, and that unfortunately shows.

The first book actually started out perfectly fine. It was perhaps not the most engrossing or difficult puzzles, but there where plenty of them, and the special dreamer abilities Zoë had in Storytime showed a lot of potential for excellent puzzles.

BUT already in the second book the TTG tendency started to show its ugly face, and even though there still was puzzles, then they started to take a backseat and decline in numbers, and by the third book we are down to something like one single puzzle per chapter.

The puzzles that there are are not necessarily bad, but they are most definitely on the easy side, and perhaps more important, there are several sequences that just begged to be a puzzle and could have been excellent puzzles imo, but for some inscrutable reasons instead ended up as cutscenes or boring non-puzzle tasks.

Well, at least they didn’t go the full monty and completely removed all puzzles, for that I’m grateful.

Choice & Consequences
Unlike in the TTG games the C&C system actually worked quite well. For the most part you choices actually made a difference, even if it was mostly only minor consequences. But in some cases it actually had some large influence and in one case you even had two completely different paths (shitbot vs. kidbot) based on your choice. So kudos to RTG for actually making a meaningful C&C system.

BUT I also can’t help wondering if this is really a game that is suited for the C&C style gameplay? The story is or at least should be strong enough to stand on its own without the need for this extra element. Also RTG has spend a lot of time, energy and resources on it, that perhaps would have been better spend on improving other aspect of the game.

<Continued in next post>

     

You have to play the game, to find out why you are playing the game! - eXistenZ

Avatar

Total Posts: 3933

Joined 2011-03-14

PM

<continued from previous post>

Open world(ish)
The game is a direct control 3D game using the standard controls know from so many other genres, but only rarely used in adventure games. And more importantly it is fairly open world-ish, with two large hubs that you can freely explore at leisure, something that you only see very rarely in AG nowadays.

When they pitched the game in the kickstarter, this was actually the one thing that excited me the most, as this is something that I have been longing for in AG for a long time.

And at least in the first too books it didn’t disappoint!
I actually spend quite a long time just running around the two cites simply enjoying the scenery and the freedom of not being guided on rails and cramped into claustrophobic one room locations.

BUT this unfortunately didn’t last for the whole game. It is really only the first two books that takes advantage of this, and by the time we reach book 5 everything is back on rails with no free movement whatsoever. At one point they even had the perfect opportunity to let us run freely a bit, when we have to get from point A to B in Marcuria, but instead of letting us run ourselves, they instead teleport us directly to location B.

Whether they changed this because of all the whiners who were complaining about having to spend 2 minutes running to a destination yourself, instead of automatically being teleported as they are used to from other games, all the other whiners who apparently are severely directionally challenged and kept getting lost, or they changed it for some completely different reasons, that is an open question. But it is a sad thing that they were not able to maintain this vision for the duration of the game.

Graphics
In general the game looks incredible good, both in the character models and the backgrounds, and in the beginning I spend a lot of time simply running around enjoying the beautiful scenery in both Europolis and Marcuria.

Or at least it used to look incredible good, BUT then they updated the engine from Unity 4 to Unity 5!

This update was probably necessary for many reasons, and it did result in a large performance increase, but it unfortunately also completely broke all the graphics because of changes to the lightning model etc. This was something that RTG was never able to recover fully from, and they never managed to remake the graphics to that same high quality that it was before the update.

So what we ended up with instead was grossly over-saturated images that looks like an explosion at a paint store, especially in Marcuria, plastic like textures instead of realistic looking masonry and steel, and filters like peripheral vision blur, bloom and lens flare that perhaps can serve their purpose when used with moderation, but is clearly overused and completely destroys what otherwise was and could again have been beautiful scenery. And you can’t even turn these filters off in the settings, not anymore, that was actually possible in an earlier version but was removed in book 5 for some unknown reason!

Okay .. I’m probably exaggerating a bit here, and it mostly still looks okay, especially the characters, but seriously, I pity the players that never got to experience the graphics in its full glory before the Unity upgrade!

Episodic game
When the game was pitched in the kickstarter it was sold as a single game release, but for various reason RTG later changed it to an episodic release, something that also pissed a lot of people off.

The positive thing about this, is that it also allowed RTG to expand the game and make it much longer. Where it was originally planned as a 10-15 hours game, we now instead have a game that took me more that 30 hours to complete. So I can’t and will not complain about this decision.

BUT it is also very clear that this is not really a game suited for an episodic release. In order for an episodic game to work, each episode has to be a full game on its own, with a beginning, middle and end to each episode, and only an overall story arc across the episodes, but this is clearly not the case here, instead we have one large continued story.

It has also caused other problems, like some very noticeable design changes during the episodes, which gives it some consistency issues. In fact, with the release of book 5, they also remade some parts of the very first chapter, mainly to alleviate some of those consistency issues, and they are planning more changes before the physical and PS4 release. Something that imo should never happen for an episodic release, and is a clear sign they see the game themselves, as one whole and not as individual episodes.

Final verdict
4 out of 5 stars!

This might seem like a high rating based on the many issues mentioned above, but the simple truth is that the positive still by far outweighs the negative, and .. for Christ sake .. its a new game in the The Longest Journey series, my all time favourite series and a game we have been waiting for for 10 years!

     

You have to play the game, to find out why you are playing the game! - eXistenZ

Avatar

Total Posts: 3933

Joined 2011-03-14

PM

TL;DR summery:

Pros:
The Story
The Puzzles (that there are any at all)
Choice & Consequences.
Open World(ish) game.
Beautiful Graphics.
Length.

Cons:
The Story (unbalanced as the second half of Dreamfall)
Too light in the puzzle department.
Perhaps not really a game suited for a Choice & Consequences?
Too much on rails in the later books.
Degraded graphics after Unity update.
Episodic release.

Verdict:
4 out of 5 stars.

     

You have to play the game, to find out why you are playing the game! - eXistenZ

Total Posts: 298

Joined 2008-06-24

PM

nomadsoul - 19 June 2016 06:35 PM
darthmaul - 19 June 2016 12:29 PM

I don’t back or support episodic gaming because it is a flawed format.  All of the sales are frontloaded, so all the work goes into the first episode.  Then, sales fall off a cliff and either episodes get delayed forever or they get pumped out and consistency is very spotty.  It also creates a disjointed and uneven gaming experience and breaks apart what could be a large, cohesive world.

Add in the fact that Tornquist hasn’t made a good game imo, since TLJ…His “games” are now almost all exposition and no game… even The Secret World is like this.

I also hate the gameplayless trend in adventure gaming.

If we look at Lifeisstrange,Siren ps3 and Hitman, it can work.
If planning and schedule is divided as structure not as funding and time resource.

Who would have thought old masters like Tim and Ragnar will copy TTG.

I thought it was pretty obvious that both would go the dumbed down tl the max route.  That is why I avoided both projects.  Cashing in on past successes(from nearly a decade or more than a decade before) rarely means good things.  Also, use their more recent work as an example.  Dreamfall was a clear move away from compelling gameplay and the secret world even more.  An mmo with a miniscule amount of gameplay and tons of dialogue sequences!  As for Tim, aside from abandoning the genre completely for well over a decade, well, his ks pitch was all nostalgia driven, and imo, he hasn’t made something good since…and I play nearly every genre of game.

What makes it even worse is that selling a game eelpisodically generally kills sales as people either wait to see what the end product is, and don’t buy it or people lose interest.  Then, the crazy sales come and water down any profit, and there is no motivation to continue making a quality product.  The hype and money train ended…  Just rush it out to get it done.  It is a flawed format.

     
Avatar

Total Posts: 4011

Joined 2011-04-01

PM

darthmaul - 19 June 2016 12:29 PM

I don’t back or support episodic gaming because it is a flawed format.  All of the sales are frontloaded, so all the work goes into the first episode.  Then, sales fall off a cliff and either episodes get delayed forever or they get pumped out and consistency is very spotty.  It also creates a disjointed and uneven gaming experience and breaks apart what could be a large, cohesive world.

That isn’t true of certain games like The Dream Machine. In fact that series continues to get better. But it is also one perfectly adapted to the episode format.

You could say the same about Sam & Max and Wallace & Gromit.

     
Avatar

Total Posts: 8720

Joined 2012-01-02

PM

Oscar - 19 June 2016 09:18 PM

You could say the same about Sam & Max and Wallace & Gromit.

i think those are at a different position than the episodic AGs which take long development time and unclear schedule to what is going to be done.

gotta give ttg that they are very established at what they do, while purists adventure games makers just cant seem to get the correct formula to whatever the heck they think is innovative when/while tatering with te release dates and scrambling the classic adventure gaming recipe for successful adventures; and yet want -with all these shaky motives and unclear plans- their games to appeal to old adventurers and new-comers or those who are starting enjoying story-driven games, maybe more.

i think the scene now is having one of those years where standards are being shaken hard. which will definitely lead to some major turns to the adventure gaming standards and the audience as well, its like watching the history of the genre changing, and we will remember these days and maybe will have the longest journey talking about it and trying to figure what the heck had happened .

     
Avatar

Total Posts: 3933

Joined 2011-03-14

PM

They have removed quite a few puzzles from the first book, and are probably planning on removing more from the game *sigh*

     

You have to play the game, to find out why you are playing the game! - eXistenZ

Avatar

Total Posts: 2653

Joined 2013-03-14

PM

I have to replay the whole thing as soon as I’ve completed the final episode. The more the episodes have been progressing, I’ve had a feeling that Ragnar would have wanted to turn Chapters into a proper TV-series instead of a game.

     
Avatar

Total Posts: 4011

Joined 2011-04-01

PM

Great, now the whole thing’s out I can start to play. But I need to replay TLJ and DF before embarking on DFC. I’m someone who was confused why I was playing this strange “Zoe” girl all those years ago when I wanted to see April.

     
Avatar

Total Posts: 2653

Joined 2013-03-14

PM

Chapters has a recap for both previous games, so playing them again is not strictly necessary. But any reason to play TLJ again is a valid one.

     
Avatar

Total Posts: 5837

Joined 2012-03-24

PM

Iznogood - 19 June 2016 08:32 PM

Open world(ish)
The game is a direct control 3D game using the standard controls know from so many other genres, but only rarely used in adventure games. And more importantly it is fairly open world-ish, with two large hubs that you can freely explore at leisure, something that you only see very rarely in AG nowadays.
..........
I actually spend quite a long time just running around the two cites simply enjoying the scenery and the freedom of not being guided on rails and cramped into claustrophobic one room locations.
...........
Whether they changed this because of all the whiners who were complaining about having to spend 2 minutes running to a destination yourself, instead of automatically being teleported as they are used to from other games, all the other whiners who apparently are severely directionally challenged and kept getting lost, or they changed it for some completely different reasons, that is an open question. But it is a sad thing that they were not able to maintain this vision for the duration of the game.

Thanks Iznogood for your very good & passionate review!  Thumbs Up (of which I’ve obviously only quoted certain parts of)
I’ve waited patiently for the series to complete, downloaded the whole lot in one hit & started playing today but haven’t finished the 1st Book yet as a person that suffers from motion sickness the interface of the game makes me feel physically ill & I’ve had to abandon it for now. 

It reminded me of having to ‘battle’ through a couple of Sherlock Holmes with the same 3D direct control games which Frogwares in their wisdom of recognising the problem of motion sickness in a lot of players actually remastered the games & so that’s probably why you see that approach very rarely nowadays.

I don’t mind spending 2 minutes running to a destination or getting lost in such wonderful lively & interesting environments but I’d like to do it without feeling nauseous! It’s a shame that RTG ‘dumbed down’ the experience in later books on account of reasons from those you perceive as ‘whiners’ but trust me that the interface is no fun for anyone that is afflicted with motion sickness & I would rather that RTG had followed FW’s route. 
I’ve enjoyed the story so far & the lovely environments as much as I can for now but I’m disappointed in that I’m not going to enjoy this game as much as I hoped on account of the interface.     

 

     
Avatar

Total Posts: 2653

Joined 2013-03-14

PM

So, I finished the final episode and the first thig that came to mind was wow. Now, Chapters isn’t necessarily greatest game out there, but as a story, it ended up being pretty stunning. And what’s more, they tied up threads that go as far as to the first Longest Journey and they managed to tie up the threads from the Dreamfall as well.

All in all, I’d say Chapters was worth the wait. Red Thred didn’t rush it and while it is at places short in typical gameplay, I was thinking they did do a kind of a talking simulator instead of a walking one. The narrative and dialogue is definetly the main focus here and in many places it felt like there was other kind of game elements which were removed. Especially in the end part with Kian it seemed to me, that there could have been some arcade or QTE events there originally, but they were streamlined off.

I’m not complaining though. As an ending, and hopefully as a potentital beginning for something new, this was pretty fantastic. I even got a bit teary eyed at the end.

     
Avatar

Total Posts: 3933

Joined 2011-03-14

PM

chrissie - 20 June 2016 04:17 PM

Thanks Iznogood for your very good & passionate review!  Thumbs Up

Thanks!

chrissie - 20 June 2016 04:17 PM

I don’t mind spending 2 minutes running to a destination or getting lost in such wonderful lively & interesting environments but I’d like to do it without feeling nauseous! It’s a shame that RTG ‘dumbed down’ the experience in later books on account of reasons from those you perceive as ‘whiners’ but trust me that the interface is no fun for anyone that is afflicted with motion sickness & I would rather that RTG had followed FW’s route.

It wasn’t really people with motion sickness I was poking at with that “whiners” remark. Motion sickness is in my book both a more valid reason for whining, and in my experience people that does suffer from it tend to not whine about it, but instead just either avoid the games that they know will cause problems, or soldier through it if they want to play the game badly enough.

But chapters has received a lot of flack from people that simply didn’t like all the running, and it was them I was kicking at Tongue

Anyway:

There are already some bits and pieces in the works — Book Two has some really long and often dull stretches that we hope to ‘optimise’, we’re going to make an in-game map and a teleport functionality where you can jump to locations previously visited - Ragnar Tørnquist

So it seem like the “whiners” will get their way, even if it perhaps will be a bit late Wink

tomimt - 20 June 2016 05:26 PM

And what’s more, they tied up threads that go as far as to the first Longest Journey and they managed to tie up the threads from the Dreamfall as well.

Yes, on one hand it was impressive how much they actually manage to tie up, and how many revelations they managed to squeeze into on single book without making it feel too forced, I actually expected that much more would just be left hanging in the air.

But on the other hand there were also quite a few story arcs that was not even mentioned. The one that annoys me the most is that we never learned how Cortez fits into the whole story, sending Brian through storytime to Arcardia, and thereby getting him possessed by the undreaming, was after all Cortez’s doing - but why did he do it, and did he knew the consequences?

     

You have to play the game, to find out why you are playing the game! - eXistenZ

You are here: HomeForum Home → Gaming → Adventure → Thread

Welcome to the Adventure Gamers forums!

Back to the top