07-14-2010, 05:30 AM | #741 | ||
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PS: Two seconds isn't all that fast for the next screen to appear. So it was much longer before. No wonder the Polish reviewer complained. Last edited by Fien; 07-14-2010 at 05:38 AM. |
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07-14-2010, 08:19 AM | #742 | |
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I am trying not to let my expectations get built up too much, but pre-judging this game (including the job the developer has made of it) can work both ways. |
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07-14-2010, 08:49 AM | #743 | |
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07-14-2010, 10:05 PM | #744 | |
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So... can I borrow your copy of Gray Matter...? *post 494 in this thread Last edited by Fien; 07-14-2010 at 10:45 PM. |
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07-15-2010, 12:01 AM | #745 |
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07-15-2010, 01:12 AM | #746 |
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07-15-2010, 01:20 PM | #747 |
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Some of the posts on this page make me really, really, really depressed.
Especially because I can't stand prejudice. In any form.
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07-15-2010, 10:10 PM | #748 |
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Hey, ID, you're the best! Just for saying that.
@Andrea: Do you want to talk about it? BTW, everybody is prejudiced in one way or another. You too. Yeah, I realize you don't want to hear that. But you know it's true. |
07-16-2010, 02:32 AM | #749 |
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Actually, Fien, I played the game. I may have been prejudiced before, but now my judgement is based upon the game itself, and since I can't talk about it until it is released, you can't possibly know what my precise opinion of the game is, beside two very general senteces I wrote in this very thread.
I'm sorry that you are determined to avoid the game, both because of DTP and because of Jane's casual escapades, and it's this second point in particular that makes me wonder if your issues are genuine or if you're, on the other hand, prejudiced against Jane, or - better - prejudiced against the reverence some people, myself included, have toward her.
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07-16-2010, 09:58 AM | #750 |
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On another topic...
How did you get to playtest the game, Andrea? How did that come about exactly? Did you go someplace for the playtesting or were you sent a demo via email?
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07-16-2010, 10:13 AM | #751 |
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I had access to an entire build of the game, which I got to play through completely thrice already. I'm not sure if I can discuss how I was recruited to betatest the game, so let's just say that the Gabriel Knight community is pretty tight-knit
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07-16-2010, 10:24 AM | #752 |
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Ah! Cool.
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07-16-2010, 05:45 PM | #753 |
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There's a lot of shifty eyed people over at the CORT-X forums too. Coincidence? I think not. Though to be honest I don't think I'd like to be a beta tester. The perks of playing the game earlier in my opinion are outweighed by not having an entirely finished product. I can wait... for now.
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07-17-2010, 04:51 AM | #754 |
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I've removed my long reply to Andrea. There's no point. It's okay if he feels I'm prejudiced.
Last edited by Fien; 07-17-2010 at 06:27 AM. |
07-17-2010, 07:01 AM | #755 | ||
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@Fien:
Regarding So Blonde I would a gree on some points. But some things you mentioned never occurred to me. And Wizarbox abviously took some criticism seriously because they improved some gameplay elements with So Blonde - Back to the island. It looks like you think that So Blonde - Back to the Island is just the console port of So Blonde. But that's not true. It's a completely new game with the same background, but tells the story from a "What would have been happened if Sunny would have stranded on the other side of the island?" perspective. Puzzles and story are 90% different from So Blonde. So they didn't make a console port with new features while the PC version stayed as it was. They made a new game which just wasn't released for the PC because it was especially designed for the consoles. Quote:
Another thing they changed from So Blonde to So Blonde - Back to the island was the german voice actor of Sunny. With So Blonde many people thought the german Sunny voice was unnerving. Quote:
So I'm quite optimistic that we don't see many of the things that were criticized when So Blonde came out. Because Wizarbox already showed that they've learned when they made the next So Blonde game. And there's another technical point. Wizarbox took over the development from another developer. And it uses 3D models as characters. So I doubt that they are using the same engine like with So Blonde. From the Previews I've read and some videos I've seen there's a map to travel between different locations and that the loading times are much shorter. But I will probably visit the gamescom next month and DTP is showing Gray Matter. So I have the chance to test it myself and decide if it meets my expectations. |
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07-19-2010, 08:16 AM | #756 | ||
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That was a very informative post, Bakhtosh, thanks! And a good point about the engine, I feel more hopeful now that Gray Matter will perform well on my computer.
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07-19-2010, 04:49 PM | #757 |
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How nice for you! The rest of us are still waiting, and not waiting nicely.
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07-20-2010, 02:25 AM | #758 |
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Sorry about that, but - believe me - when you'll be able to experience the game at its fullest, whereas I had to experience it as a work in progress, you'll feel satisfied because it will be the final product. Whilst it was priceless to see the development of a game first-hand, I sometimes envy those of you who will be able to play Gray Matter for the first time with every sound effect in place, with every voice finetuned, with every visual touch polished and so on.
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07-22-2010, 12:22 PM | #759 |
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I can't wait for this game! I just wish it had a U.S. publisher already...the fact that it doesn't is making me worried that it won't come out stateside (or least, not until much later.)
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07-22-2010, 06:03 PM | #760 |
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Will it be released on the net via the European publisher? Then maybe some of us can buy it through the company's website, or an equivalent of Steam.
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