Latest User Reviews

Review of Day of the Tentacle Remastered

Rating by My Dune posted on May 14, 2017

Not for nothing the best adventure all time

The game is of-course the same as the original, but with better grafics, audio and gameplay. That's why the remastered version should deserve, in my eyes, a slightly better rating Time Played: 10-20 hours
Difficulty: Just Right

Review of Thimbleweed Park

Rating by My Dune posted on May 10, 2017

That was about 15 hours of pure enjoyment

That was about 15 hours of pure enjoyment and I can't agree more with the written review by Ivo. I really hope another story will be told because this team did an amazing job! Personally I hope the earnings of this game will be used to make even a better one and despite I like pixel art....when the funding is there.....I'd love to see it in a better graphical version. Time Played: 10-20 hours
Difficulty: Just Right

Review of Candle

Rating by thorn969 posted on May 9, 2017

Puzzle-Platformer with too much puzzle and too much platforming

My primary interest in gaming is story. And playing this... the story felt thin. I often felt like I didn't know why I was going forward and didn't feel invested in the world. And so the repeated deaths in platforming elements, that sometimes had to be repeated in retracing steps, were annoying. And sometimes things that felt and looked like platforming challenges would turn out to be button presses. So is this game good for platform lovers? Well... it has a few puzzles that require putting together pretty complicated, fiddly, and somewhat annoying bits of information. I don't particularly like those puzzles in pure adventure games... I don't think platform-players will want to be taking notes to solve puzzles. So while it is beautiful and obviously crafted with love, I don't feel like there is a good audience for this game. Time Played: 5-10 hours

Review of Lume

Rating by thorn969 posted on May 3, 2017

Nice little sample/demo casual game

It... devilishly difficult for how short it is with well-done tricky hints for good puzzles. And the paper design is beautiful. But it is a 60 minute flash game that should have been released for free. Selling it for $5.99 is highway robbery. Time Played: Under 1 hour

Review of Brothers: A Tale of Two Sons

Rating by thorn969 posted on May 3, 2017

A beautiful game... very nice story

The game was lovely and original and told a very nice story. I thought the puzzles were relatively well integrated if quite easy and... despite being totally linear, the game often made you feel like you had a choice. The world felt open. I would have appreciated dialogue... I think it would have strengthened the connection with the characters and the relationship between the brothers. The brothers really only interacted on a couple of puzzles and... it would have been nice to see them... at play a bit. But the ending is devastatingly sad and you get a lot despite the lack of dialogue. Time Played: 2-5 hours
Difficulty: Easy

Review of The Uncertain: Episode 1 - The Last Quiet Day

Rating by thorn969 posted on May 2, 2017

Very short and linear, bad puzzle design.

The story of this game was very interesting... A future where robots rule and world and humanity has died out... but robots are... gaining some of foibles of humanity. The graphics were nice enough... although... they lacked a bit of detail that I might expect from a 2016 game. It looks like it could be a decade old... they somehow reminded me of Portal. Not much lighting or shadow detail. The controls were a bit clunky. Left-shift was for running, but that is never explained in the game and the walking speed is painfully slow. WASD is for navigation, but when you change rooms and change perspectives, the directions corresponding to the keys change... it's a fixed 3D perspective. These controls are similar to those from Grim Fandango, just not a great implementation. The puzzles... there are a few quick-time events... the most annoying to me was a circle you had to shoot red dots off of. This was a... code(?) to deactivate a machine. There was also a car chase, but it was relatively easy and forgiving. But none of the puzzles were particularly well-integrated into the world. They were almost all just artificial constructs to give the player a challenge or sense of involvement. One involves de-scrambling numbers to find a combination. Another involves recognizing musical notes. Linearity... Some items can't be clicked on or picked up until you need them. You can only converse with each individual once. You have up to four conversation choices, but if you pick one, you don't get to hear the others so sometimes you miss bits of the story. Every area can't be exited until you are done with that area and cannot be re-entered once it is exited. You never really have more than one choice of what to do or where to go. Time Played: 2-5 hours

Review of Samorost 2

Rating by thorn969 posted on Apr 30, 2017

Pretty... far too short

So... yes... this game is like Machinarium. But much shorter and more simple. Almost all the puzzles are just pixel hunts, because essentially all you need to do is hit the few hotspots in the right order. I got trapped in one level and had to restart because I did things in the wrong order and had to repeat a puzzle several times for the same reason. I call the puzzles "Just Right" because of that... for the most part, they were far too easy, but there were a few complications that made them annoying and I guess... too hard. But after this experience and my experience with Machinarium, I probably will not buy Samorost 3, despite all the great demos. Time Played: Under 1 hour
Difficulty: Just Right

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