View Poll Results: Why do you use AGS? | |||
Because everybody else uses it, it must be good. | 1 | 3.45% | |
Because it's the engine that suits me best. | 15 | 51.72% | |
I just picked it up more or less randomly. | 4 | 13.79% | |
Because it's the best engine there is. | 10 | 34.48% | |
Because it has the best (and largest) community and the best user support. | 12 | 41.38% | |
It happened to be the only decent engine when I took up amateur game development. | 7 | 24.14% | |
I was forced to use AGS by my mother/goons/Yufster/the development team/other party. | 2 | 6.90% | |
I don't use AGS, thank you very much. | 6 | 20.69% | |
Awesome obstacle courses. remaxor is the best! | 5 | 17.24% | |
-Other- | 4 | 13.79% | |
Multiple Choice Poll. Voters: 29. You may not vote on this poll |
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04-30-2004, 10:57 PM | #1 |
Doctor Watson
Join Date: Sep 2003
Location: The Catacombs
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The Question is... Why do you use AGS?
I've always been wondering why so many people use AGS. So, with this freaky Poll as the moodsetter, tell us why you use or don't use AGS.
Why don't I use AGS? (At the moment, I might convert). Back when I started looking into the different adventure game creation programs, I went to the AGS page, and it was, first of all, quite bad. I don't remember if there was a Windows version yet - probably not, or if there was one, it was the first beta or something similar, with a big red text warning that it was unstable and ate people. Also, the support for different resolutions wasn't really that grand back then - 320*240 was the highest, if I remember correctly - and besides, according to the AGS system specifications, my PC would still have problems in running any game that uses high resolution. I tried some AGS games, and they had flickering sprites. The way files HAD to be named in a certain way made me think that AGS was obviously something very special, and chose Agast. I believe that a thousand AGS fans will prove me wrong with an added-features list. Hit me. I'm not afraid. To be fair, I must add that nowadays AGS is a lot better. The amount of casualties has dropped significantly.
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Don't worry, I'm a doctor. Last edited by deadworm222; 05-01-2004 at 12:21 AM. |
05-01-2004, 01:10 AM | #2 |
The Threadâ„¢ will die.
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Well, despite not ever having finished anything, I picked AGS because I was introduced to it through playing the Rob Blanc games.
I was put off the other engines through the need for even more scripting than AGS requires. And AGS does have a nice, large, supportive community that doesn't yell at me when I ask stupid questions ... |
05-01-2004, 01:37 AM | #3 |
Doctor Watson
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Why do you dislike scripting?
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05-01-2004, 02:16 AM | #4 |
More slaw!!!
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I use AGS because so far it's been the best, and easiest program for me to use to make adventure games. (If there's a better/more efficient program/whatever/, please don't hesitate to suggest me one. I sort of stumbled upon AGS one day, and didn't bother to look for anything else). Oh. And I couldn't script/program if my life depended on it.
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05-01-2004, 02:22 AM | #5 | |
A search for a crazy man!
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Quote:
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05-01-2004, 02:29 AM | #6 |
Helooooo Bessie!
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i like it because it has the mix of script/user interface that makes it easier to use. you dont have to be a wizz at programming to use it.
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05-01-2004, 03:09 AM | #7 |
AdventureGameAficionado
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Location: Cardiff, Wales
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AGS has an amazing amount of features, more than any one game developer will ever need to use. With some creative scripting, almost anything is possible. It also has a great, supportive community. Plus, if you bug CJ (the creator) enough, he'll add any new features you might require eventually... Why go with the rest, when you can go with the best?
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Berian Williams - [SIZE=1]Visit agagames.com for free adventure games! |
05-01-2004, 06:47 AM | #8 | |
Doctor Watson
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Quote:
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Don't worry, I'm a doctor. Last edited by deadworm222; 05-01-2004 at 06:56 AM. |
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05-01-2004, 06:49 AM | #9 | |
Doctor Watson
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Quote:
Maybe not. I believe the real reasons are 1) People are scared of scripting 2) AGS might be the engine that's been around for the longest period of time => it has always had the most users => it will attract more and more users. People like to belong to as large a group as possible, or something. The amount of people using it is also thought of as saying something about its goodness. For me good scripting support is THE most crucial thing in an engine. I think everything should be script-controlled.
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Don't worry, I'm a doctor. Last edited by deadworm222; 05-01-2004 at 06:55 AM. |
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05-01-2004, 07:00 AM | #10 | |
Under pressure.
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Quote:
--Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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05-01-2004, 07:37 AM | #11 |
Dismembered
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I just picked it up more or less randomly. Of the few engines that I checked out way back when I took up amateur game development it happened to be the only decent engine, but I don't actually use it. I only stick around because of the community.
I don't know enough about the other engines to claim AGS is the best. |
05-01-2004, 08:36 AM | #12 | |
Under pressure.
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Quote:
*runs off to the SLUDGE forums to suggest a new feature for the engine* --Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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05-01-2004, 09:48 AM | #13 |
Citizen of Bizarro World
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Does AGS, like SLUDGE, support light effects?
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05-01-2004, 11:27 AM | #14 | |||
A search for a crazy man!
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Quote:
Quote:
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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05-01-2004, 11:39 AM | #15 | |
AdventureGameAficionado
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Quote:
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Berian Williams - [SIZE=1]Visit agagames.com for free adventure games! |
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05-01-2004, 01:06 PM | #16 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
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Quote:
--Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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05-01-2004, 01:20 PM | #17 |
Citizen of Bizarro World
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I remember that. I thought it was kinda excessive though.
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By no rocket’s blue shade am no shells dead down there, Gave no proof all day long that the flag was unwhere! No say does am spar-strangled shroud hang limply! Under land of no free! Am us home coward-leeee! ~Excerpt from the Bizarro Anthem |
05-01-2004, 02:23 PM | #18 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
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Quote:
--Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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05-01-2004, 10:03 PM | #19 |
Unreliable Narrator
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At first, I didn't use AGS because of the reasons deadworm222 specified. Then, I didn't use AGS because I had already paid for SLUDGE!
Really, though, SLUDGE was worth every penny. It's the perfect engine for me, just as I'm sure AGS is the perfect engine for a whole bunch of other people. |
05-02-2004, 07:51 AM | #20 | |
Doctor Watson
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Quote:
EDIT: DOn't worry, Mnemonic, Genesis will use WME And the new GUI editors are actually very good. I never thought I would say anything like that. We live and learn.
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Don't worry, I'm a doctor. Last edited by deadworm222; 05-02-2004 at 09:21 AM. |
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