I've always been wondering why so many people use
AGS. So, with this freaky Poll as the moodsetter, tell us why you use or don't use AGS.
Why don't I use AGS? (At the moment, I might convert). Back when I started looking into the different adventure game creation programs, I went to the AGS page, and it was, first of all, quite bad. I don't remember if there was a Windows version yet - probably not, or if there was one, it was the first beta or something similar, with a big red text warning that it was unstable and ate people. Also, the support for different resolutions wasn't really that grand back then - 320*240 was the highest, if I remember correctly - and besides, according to the AGS system specifications, my PC would still have problems in running any game that uses high resolution. I tried some AGS games, and they had flickering sprites. The way files HAD to be named in a certain way made me think that AGS was obviously something very special, and chose
Agast.
I believe that a thousand AGS fans will prove me wrong with an added-features list. Hit me. I'm not afraid.
To be fair, I must add that nowadays AGS is a lot better. The amount of casualties has dropped significantly.