You are viewing an archived version of the site which is no longer maintained.
Go to the current live site or the Adventure Gamers forums
Adventure Gamers



 
 
LinkBack Thread Tools
Old 06-15-2004, 03:53 PM   #1
Physicist
 
Dylan_Dog's Avatar
 
Join Date: Sep 2003
Posts: 122
Default Background Art for Adventure Games

Up until now I have been creating 2 kinds of pre-rendered background art - LucasArts "DOTT" style, and 3D. Now the problem here is that 3D backgrounds I've been making look too "plastic" i.e. they look more suited for an architectual model than a game; and the 2d art seems too "clownish" i.e. you can't be expected to make a serious dark-gritty game with Sam & Max style art. So what I am looking for is the balance between the two so I can make something with more serious themes.

Now, Benoit Sokal does this well in Syberia, so I am wondering if anybody knows the techniques involved in making such art. Is it a combination of 3D and 2D, is it 3d with 2.5d i.e. ZBrush painting software. Or is it all 2D but done with some "Benoit magic". I know the man is a legend and his art will always be dazzling but I just want to go in the right direction with my next project.

Also, I think BS1 and BS2 artwork is quite nice but I believe that it was all done in 2D painting.
Dylan_Dog is offline  
Old 06-18-2004, 01:13 AM   #2
Physicist
 
Dylan_Dog's Avatar
 
Join Date: Sep 2003
Posts: 122
Default

41 views, no replied. Hmmm, I'm baffled as you are lol.
Dylan_Dog is offline  
Old 06-18-2004, 01:35 AM   #3
Citizen of Bizarro World
 
Maquisard's Avatar
 
Join Date: Mar 2004
Location: Htrae
Posts: 4,219
Default

Quote:
Originally Posted by Dylan_Dog
Up until now I have been creating 2 kinds of pre-rendered background art - LucasArts "DOTT" style, and 3D. Now the problem here is that 3D backgrounds I've been making look too "plastic" i.e. they look more suited for an architectual model than a game; and the 2d art seems too "clownish" i.e. you can't be expected to make a serious dark-gritty game with Sam & Max style art. So what I am looking for is the balance between the two so I can make something with more serious themes.

Now, Benoit Sokal does this well in Syberia, so I am wondering if anybody knows the techniques involved in making such art. Is it a combination of 3D and 2D, is it 3d with 2.5d i.e. ZBrush painting software. Or is it all 2D but done with some "Benoit magic". I know the man is a legend and his art will always be dazzling but I just want to go in the right direction with my next project.

Also, I think BS1 and BS2 artwork is quite nice but I believe that it was all done in 2D painting.
OK, ja cu se smilovati

Syberia is, I think, entirely 3d prerendered. Benoit's involvement as an artist must have been 2d concept sketches, not the 3d itself.

As far as making a dark and gritty game... If you can faithfully imitate the style of Lucas Arts comic adventures it takes some talent to do that. I'm sure you can apply that knowledge, and make 2D art (like BS1 &2) that is not as light, but fits whatever atmosphere you want to create.
__________________
By no rocket’s blue shade am no shells dead down there,
Gave no proof all day long that the flag was unwhere!
No say does am spar-strangled shroud hang limply!
Under land of no free! Am us home coward-leeee!

~Excerpt from the Bizarro Anthem
Maquisard is offline  
Old 06-18-2004, 02:03 AM   #4
Grumpy & bitter man
 
VoodooFX's Avatar
 
Join Date: Sep 2003
Location: Slovenia
Posts: 1,171
Send a message via ICQ to VoodooFX Send a message via MSN to VoodooFX
Default

In the old days backgrounds were mostly hand drawn, then scanned into computer. Bill Tiller, man behind the background art for Curse of Monkey Island, explained his way of work. He drew some sketches with pencil, then scanned them into computer, where he painted them using photoshop.
Backgrounds in games like Grim Fandango and Escape from Monkey Islands are basiclly 3D models rendered in high resolution, but end results are still 2D pictures.
__________________
We may have days, we may have hours, but sooner or later we all push up flowers.
VoodooFX is offline  
Old 06-18-2004, 02:35 AM   #5
Physicist
 
Dylan_Dog's Avatar
 
Join Date: Sep 2003
Posts: 122
Default

Yeah, I use a similar method. Basically, starting with a sketch, scanning, then outlining or sometimes resetting contrast than painting with solid colours and adding shadows and highlights.

I tried doing BS style background by using variations of paint brush and air brush tools in PSP with different opacity, density, step size etc. but I can't get the right look.
Dylan_Dog is offline  
Old 06-18-2004, 06:43 AM   #6
Tactlessly understated
 
Kingzjester's Avatar
 
Join Date: Sep 2003
Location: Niceshire
Posts: 2,045
Send a message via AIM to Kingzjester
Default

The thing is, the technique doesn't matter. You can make it work with crayons or in ink wash or in 3DMax. The problem with the 3d program is that you have to spend a lot if time tweaking your color correction and textures and lighting to make it not look stiff, the problem with crayons is that it will look flat, and you have to be very skilled to push ink wash around the paper.

I prefer drawing the shit out in pencil, scanning it and Photoshopping it.

Kingzjester is offline  
Old 06-18-2004, 06:49 AM   #7
gaybrush threepwoody
 
eriq's Avatar
 
Join Date: Sep 2003
Posts: 1,567
Send a message via AIM to eriq Send a message via Yahoo to eriq
Default

stop teasing us with those wonderful images Kingz! You've obviously got some talent. I'd say "LucasArts" quality too. Show us more of your game!!! Or at least me in private. You have my email. Show me some of yours and I'll show you some of my game.
eriq is offline  
Old 06-18-2004, 08:46 AM   #8
Tactlessly understated
 
Kingzjester's Avatar
 
Join Date: Sep 2003
Location: Niceshire
Posts: 2,045
Send a message via AIM to Kingzjester
Default

It is nowhere near the showing phase...
Kingzjester is offline  
Old 06-18-2004, 08:49 AM   #9
merely human
 
Intrepid Homoludens's Avatar
 
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
Default

But Kingz is definitely in the teasing phase.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien
Intrepid Homoludens is offline  
Old 06-18-2004, 09:35 AM   #10
gaybrush threepwoody
 
eriq's Avatar
 
Join Date: Sep 2003
Posts: 1,567
Send a message via AIM to eriq Send a message via Yahoo to eriq
Default

Quote:
Originally Posted by Intrepid Homoludens
But Kingz is definitely in the teasing phase.
ha! Yea, what is that little "venus flytrap" ? hmm... it must be something you have to pick up and use in a puzzle in order to get that glowing jewel.

oooh, innovative. I like that! I've never seen a venus flytrap used in a game before as an item!

edit: wait... there was a big ass venus flytrap in Maniac Mansion.
eriq is offline  
Old 06-18-2004, 09:37 AM   #11
merely human
 
Intrepid Homoludens's Avatar
 
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
Default

Quote:
Originally Posted by eriq
ha! Yea, what is that little "venus flytrap" ? hmm... it must be something you have to pick up and use in a puzzle in order to get that glowing jewel.

oooh, innovative. I like that! I've never seen a venus flytrap used in a game before as an item!

edit: wait... there was a big ass venus flytrap in Maniac Mansion.
Dammit, I was gonna credit Kingz for being highly innovative. Ah well, maybe if he makes his flytrap bigger and badder than MM I can credit him for that.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien
Intrepid Homoludens is offline  
Old 06-18-2004, 09:41 AM   #12
gaybrush threepwoody
 
eriq's Avatar
 
Join Date: Sep 2003
Posts: 1,567
Send a message via AIM to eriq Send a message via Yahoo to eriq
Default

Back on topic,

I personally scan in a concept sketch and then I digitally paint it in Painter and Photoshop. I've never been a big fan of Painter but I'm trying to learn it because it really is quite a powerful tool once you've mastered it. The learning curve is just ridiculous. Photoshop is my tool of choice.

Developing the scene digitally is much easier than just painting it all by hand like the older Sierra and LucasArts games. I like to colour the scene fully with solids and when I'm satisfied with the lighting, I go back and add all the detail. During this process, more often than not, I tweak a lot of what's going on in a scene. For instance, a big rock might just turn into a tree if it suits the scene better. It's all about the mood!

Here is an example of how a sketch was eventually transformed into a scene. You can see I originally wanted the scene to have a "jungle" atmosphere. It really became something else after about the fourth step. A big change in the colour palette gave the scene a whole new look.
eriq is offline  
Old 06-18-2004, 06:48 PM   #13
Citizen of Bizarro World
 
Maquisard's Avatar
 
Join Date: Mar 2004
Location: Htrae
Posts: 4,219
Default

Wow, eriq--that looks awesome. It reminds me of the more serious Lucas Arts games, like Indy and Dig. I also like the purplish mood you went for there, good call.
__________________
By no rocket’s blue shade am no shells dead down there,
Gave no proof all day long that the flag was unwhere!
No say does am spar-strangled shroud hang limply!
Under land of no free! Am us home coward-leeee!

~Excerpt from the Bizarro Anthem
Maquisard is offline  
Old 06-18-2004, 08:29 PM   #14
gaybrush threepwoody
 
eriq's Avatar
 
Join Date: Sep 2003
Posts: 1,567
Send a message via AIM to eriq Send a message via Yahoo to eriq
Default

Quote:
Originally Posted by Mares
Wow, eriq--that looks awesome. It reminds me of the more serious Lucas Arts games, like Indy and Dig. I also like the purplish mood you went for there, good call.
Yea, I thought so too. Thanks!

Do you do backgrounds? There are so many talented people on these boards. You'd be surprised the stuff that some of these guys crank out. I, myself, am a pretty slow (but meticulous!) artist.
eriq is offline  
Old 06-18-2004, 11:09 PM   #15
Citizen of Bizarro World
 
Maquisard's Avatar
 
Join Date: Mar 2004
Location: Htrae
Posts: 4,219
Default

Quote:
Originally Posted by eriq
Yea, I thought so too. Thanks!

Do you do backgrounds? There are so many talented people on these boards. You'd be surprised the stuff that some of these guys crank out. I, myself, am a pretty slow (but meticulous!) artist.
I've tried myself out at doing backgrounds. You can see some of my practice work at my game-art album. Hopefully the link works. The pics aren't nearly as refined as your stuff. I have some talent, but am too lazy to invest much time in developing it.

But anyway:
-the "dasa" (ignore the Serbian pic names) picture was done entirely on the computer in 340x200 res (nostalgia + convenience). I played around with the lighting effects, a bit too much. It's my earliest effort.

-"garazafin" is my first (edit: change that to latest) attempt at coming up with a reproducible technique--pencil, ink, scan, color, light shade & texture. It took me about 4 hours out of one day. If I ever actually put myself down to working on a game, this amount of time almost sounds bearable, and the results are acceptable as well.

Is there a game you're developing in which that wonderful background will be featured?
__________________
By no rocket’s blue shade am no shells dead down there,
Gave no proof all day long that the flag was unwhere!
No say does am spar-strangled shroud hang limply!
Under land of no free! Am us home coward-leeee!

~Excerpt from the Bizarro Anthem

Last edited by Maquisard; 06-19-2004 at 10:31 AM.
Maquisard is offline  
Old 06-19-2004, 01:35 AM   #16
Physicist
 
Dylan_Dog's Avatar
 
Join Date: Sep 2003
Posts: 122
Default

I must say eriq that is brilliant. That's exactly the sort of art I am looking for. It is beautiful, moody, and yet it's not too cartoonish either. Well done! I must applaud your talent there.
Dylan_Dog is offline  
Old 06-19-2004, 08:49 AM   #17
gaybrush threepwoody
 
eriq's Avatar
 
Join Date: Sep 2003
Posts: 1,567
Send a message via AIM to eriq Send a message via Yahoo to eriq
Default

Quote:
Originally Posted by Mares
Is there a game you're developing in which that wonderful background will be featured?
It always surprises me that people are so taken by background graphics. When you're drawing all night, you just forget that because you've been working on the illustration for so long. Thanks! That's great to hear. Gives me that extra kick in the booty to work on more.

This is a background concept for my adventure game. It's actually been refined since I drew it back in 2002. The screens now are much more refined. You can't see all the brush "strokes" in the image. If you look at the steps you can see what I mean. In the new images, they're all much smoother. The game is a sci-fi "Day of the Tentacle" type adventure.

It will be ready to show this fall.
eriq is offline  
Old 06-19-2004, 10:34 AM   #18
Citizen of Bizarro World
 
Maquisard's Avatar
 
Join Date: Mar 2004
Location: Htrae
Posts: 4,219
Default

Yeah, I've noticed the brush strokes. Any chance of putting up the more refined version?
__________________
By no rocket’s blue shade am no shells dead down there,
Gave no proof all day long that the flag was unwhere!
No say does am spar-strangled shroud hang limply!
Under land of no free! Am us home coward-leeee!

~Excerpt from the Bizarro Anthem
Maquisard is offline  
Old 06-19-2004, 01:23 PM   #19
gaybrush threepwoody
 
eriq's Avatar
 
Join Date: Sep 2003
Posts: 1,567
Send a message via AIM to eriq Send a message via Yahoo to eriq
Default

Quote:
Originally Posted by Mares
Yeah, I've noticed the brush strokes. Any chance of putting up the more refined version?
In the wordz of Kingz,

"It is nowhere near the showing phase..."

eriq is offline  
Old 06-19-2004, 03:15 PM   #20
Under pressure.
 
Erwin_Br's Avatar
 
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
Default

Quote:
Originally Posted by eriq
In the wordz of Kingz,

"It is nowhere near the showing phase..."

Hehe, you *are* slow! I remember seeing this a very long time ago. I'm again impressed, though. Very moody image and fantastic use of colors and light. Top notch!

--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing!
> Or... Visit Adventure Developers: Everything about developing adventure games.
Erwin_Br is offline  
 




 


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.