Quote:
Originally Posted by remixor
That's a very real strength though, it's not just perceived. With such a huge community, getting help, suggestions, and constructive criticism is much, much easier. It's a huge convenience.
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I'm trying AGS, because - when my game's production starts (now in pre-production stage) - I probably need some art help and AGS is where the masses go. Besides, it can't be all that bad, since people use it
And it's interesting to be a part of a community where something happens. WME and Agast message boards have pretty low post & member counts.
EDIT: DOn't worry, Mnemonic, Genesis will use WME
And the new GUI editors are actually very good.
I never thought I would say anything like that.
We live and learn.