11-25-2008, 03:57 PM | #181 |
Certified Peter Pan
Join Date: Oct 2008
Location: New Jersey
Posts: 24
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lol, I knew someone would say that. My avatar is not meant to be funny, pretending to be a sophisticated game, up for sale, or exaggeratedly hyped. It's just an illustration of Don Quixote chasing his windmills, as we all do.
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11-25-2008, 04:09 PM | #182 |
Junior Member
Join Date: Oct 2006
Posts: 11
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I just finished the castle portion of the game today and so far I am loving it! I had been looking forward to So Blonde for quite awhile and this game was completely off my radar. Ironically, I heavily disliked So Blonde and really like this game. To be honest, when I read the So Blonde review I felt like I must have played completely different game than the reviewer and I get the same feeling after reading all the complaints in this thread.
Obviously the art style is amazing, but I also think almost all of the voice acting is top notch (a relief, since I decidedly DID NOT have that opinion from the demo), the puzzles are clever without being overwhelming, and the story is cute if not original or exciting. Everything seems super polished, I LOVE that you can instantly skip to the next screen or hit space to skip the moving animation. Overall, a really solid game. Probably one of my favorite modern adventure games since Runaway. |
11-26-2008, 03:50 AM | #183 | |
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11-26-2008, 06:26 AM | #184 |
Senior Member
Join Date: Feb 2008
Posts: 196
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Ok, I was closer to the end than I had hoped. I wouldn't say it's a short game, but "A Vampyre Story - Chapter 1" would have been a better name for it. That said, I loved the first part, and would rather see it split into two or three games, than have a rushed ending to finish it up. Has there been any word on when release of the sequel is planned?
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11-26-2008, 06:58 AM | #185 | |
Spoonbeaks say Ahoy!
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Location: Poland
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11-26-2008, 07:17 AM | #186 |
Senior Member
Join Date: Dec 2003
Posts: 1,167
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I haven't played A Vampyre Story, but there should be a law that tells you if a game ends with a cliffhanger ending, not really finishing off anything, the sequel should be out within a couple of months or so. I hate waiting for years (in some cases) just to see how a game ends.
This is the best things about Monkey Island series, or Broken Sword. It'll end, but there's still some kind of continuation. A game shouldn't be written with a sequel in mind - an open ending is fine, but don't force us to play the sequel to see something we should've seen in the first game (which is what we pay for afterall). If they're not going to start a story that doesn't end with the first game, they better well be releasing the game sooner rather than later. Even one year is way too long to wait, imo. |
11-26-2008, 07:20 AM | #187 |
Dread Pirate
Join Date: Sep 2003
Location: Beverly, Massachusetts, USA
Posts: 452
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Nice. That seems to indicate that some of the work on it has already been completed? Do you know if AVS was originally planned as a single story and then broken up into two parts for technical or monetary reasons?
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11-26-2008, 07:29 AM | #188 | ||
Dread Pirate
Join Date: Sep 2003
Location: Beverly, Massachusetts, USA
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On the other hand, as a publisher I can understand why sticking a "part one" on the package would be a problem. I suppose I don't mind as much as long as part two is certain to come out. Quote:
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11-26-2008, 07:31 AM | #189 | |
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
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Seems so! Exclusives have a pretty short shelf life. |
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11-26-2008, 07:53 AM | #190 | |
Spoonbeaks say Ahoy!
Join Date: Apr 2008
Location: Poland
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A-T: "We were also told that A Vampyre Story is just the beginning of a larger story. What is the current state of part two? Can you already tell us something about the sequel?" Bill: "We designed AVS1 and 2 at the same time, so a lot of the art and preproduction art was already done for it. So it is under production now and I hope will be out this time next year since we don't have to make a new engine. But I have reportedly been wrong about release dates sometimes in the past, so don’t consider this a release date announcement or anything like that." |
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11-26-2008, 08:17 AM | #191 |
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Join Date: Feb 2006
Posts: 61
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May I again inquire, please, if the AVS makers are going to patch the lack of subtitles in the cutscenes? I still find it hard to understand everything that's being said, and I like to do so in an AG. It's not Doom or Quake after all...
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11-26-2008, 10:29 AM | #192 |
Senior Member
Join Date: Feb 2008
Posts: 196
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A bit early to start discussing AVS2 maybe, but I can't help wondering if there will be an option to merge the installation of the two games. It would make sense because (small spoiler about how the game cuts to credits):
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11-26-2008, 11:15 AM | #193 |
Member
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I hope they'll fix the wide screen issues as well as some other interface bugs. Actually, the only thing that annoys me is the white lines over the edges of the screen. But I bet they're still working on those old 4:3 monitors and no one on 16 or 16:10 wide ones.
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11-26-2008, 11:21 AM | #194 |
Senior Member
Join Date: May 2006
Posts: 314
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Just completed this today.
I really enjoyed it, and thought it caught the spirit of classic adventure games perfectly. Beautiful music and sound effects, gorgeous backgrounds and great character design. (I don't even think that the characters are especially Disney-ey, as the designs are slightly more exaggerated and stylised.) Inky the lake Monster was rubbish though. I do agree that the writing wasn't entirely top notch. The first few puns really grated and I feared the worst, but they settled into a satisfying rhythm fairly quickly. There were still lots of jokes that fell flat, which I find frustrating, because with just a little more quality control the writing could've been great. Someone cutting the occasional painful pun or rewriting a meandering gag would've really helped. The puzzles were sound. I didn't struggle at all, but the game never felt overly simple - although there were quite a few occasions where I'd completed several steps of a puzzle before appreciating what it was I was doing. I warmed to Mona and Froderick and I didn't find any of the voices especially annoying, although I do think they shot themselves in the foot by having Tim 'Mole Man' Talbot voice every male character you met in the castle, especially when they had several other actors later on. He does a great job, but it would've been wiser to mix things up a bit, just for variety. The ending is frustrating, particularly as it feels like the game is building up for the next stage, before suddenly dropping the credits onto you. The game is longer than my pessimistic predictions had estimated though. I'm sure they could've created a more satisfying conclusion while simultaneously setting up the potential for future adventures. As it stands, we get shown the next area, but aren't allowed to play it, which is a rotten trick. Overall though, I really like this game. While it doesn't break any new ground, it's charming, entertaining and fun to play. |
11-27-2008, 10:13 AM | #195 |
Ale! And keep 'em coming!
Join Date: Oct 2004
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The game arrived with me...yesterday I think. I am currently installing it. The first impression upon opening the plastic wrapper around the DVD case was "By the gods! That's the stinkiest DVD case I've ever encountered!", as a cloud of chemical odour wafted my way...
Impressions on the actual game later. -
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11-28-2008, 01:20 PM | #196 |
Citizen of Bizarro World
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Location: Htrae
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I find I have little patience for this game, regardless of the beautiful graphics and interesting premise. The bat sidekick annoys the shit out of me, and the over reliance on puns (all of which the voice actors took pains to make painfully obvious) as the primary vehicle for humor is just cringe inducing.
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By no rocket’s blue shade am no shells dead down there, Gave no proof all day long that the flag was unwhere! No say does am spar-strangled shroud hang limply! Under land of no free! Am us home coward-leeee! ~Excerpt from the Bizarro Anthem Last edited by Maquisard; 11-28-2008 at 01:31 PM. |
11-29-2008, 05:02 AM | #197 | |
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11-30-2008, 03:57 AM | #198 |
Junior Member
Join Date: Apr 2006
Posts: 28
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I've been playing little bits here and there as I've heard it was short and want the experience to last. I'm enjoying it immensely, thanks AME, can't wait for more.
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11-30-2008, 11:23 AM | #199 |
Senior Member
Join Date: Dec 2006
Posts: 172
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I'm on the same page as Maquisard. It's one thing to borrow your interface from games of yore, but it's another thing entirely to reuse old jokes. I think this game is Jack Keane levels of awful in the writing department. If it had the same graphics as well, it'd probably be regarded the same.
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11-30-2008, 04:36 PM | #200 |
Senior Member
Join Date: Dec 2003
Posts: 1,167
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Reusing jokes is something that you can't get away from. If you don't want to hear jokes you've heard over and over again, you probably can't watch anything that's supposed be funny today. Comedians - they use the same jokes over and over again. Sit-coms, same thing. Movies, we laugh at the same things over and over again, just different situations. There are absolutely no jokes that haven't been told before.
And personally, I haven't played many games with characters that tells you bad jokes on purpose, and more importantly specifically emphasise that - but A Vampyre Story does. And if you don't see that, then you completely miss the point. If you don't find it funny, okay. But don't expect anything or anyone to bring anything new to the table when it comes to humour. |
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