Aaron started playing adventure games when he was six years old. His parents told him that games could make him smarter, which they did by helping him learn to read and write on classic Sierra parsers. He is still always looking for new and old adventures to play and has even made a non-commercial point-and-click as a hobbyist. He is interested in the psychological benefits of adventure games, and has even done some research looking at certain types of puzzles to see if they improve IQ.
One day Aaron hopes to release a game and use it in his research to show that adventures help us think creatively and logically.
Though its story isn't particularly rousing, this side-scrolling puzzler is as challenging as it is beautifully surreal.
This culturally distinctive comic point-and-click adventure puts its best foot forward with a short but rousing opening number that needs a second act.
This single-sitting Celtiberian origin myth blends FMV with slideshow-style adventuring for a simple but compelling sensory experience.
On its 25th anniversary, we revisit the series' first graphic adventure for equal parts fun and frustration.
This charming and often funny point-and-click adventure inspired by an obscure Norse myth is but the first link an episodic chain.