It was visually very nice. Some hauntingly beautiful graphics, although the animations weren’t great.
But even with their patches, the game was very buggy. I experienced the stairs bug at the beginning, where Ann would go back down the stairs on her own. The cursor wasn’t animated and changed instantly, but inconsistently. With the graphics, it was very difficult to see hotspots and sometimes hotspots would activate the cursor incorrectly or not at all. The puzzles generally consistent of clicking all the available hotspots until you found the correct order. More or less. There were rarely hints from characters of what to do and lack of persistence in dialogue could fail to trigger a required change while too much persistence could prematurely trigger it and screw up sequences. It wasn’t really too challenging, but the gameplay was awful. Every site was an “unintended” maze because it was a challenge to find hotspots to move from screen to screen, movement across screens was inconsistent, and there were lots of strangely configured, empty screens. The panther sequences were, if anything, more poorly conceived.
The story wasn’t awful. But it was really dark and dreary without any light at the end of the tunnel. And we really didn’t get a ton of detail for all the dialogue.
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Time Played: 5-10 hours