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Reader reviews for Paradise

Adventure Gamers Reader reviews, read what other adventure gamers think of Paradise.

Average Reader Rating for Paradise

Average based on 14 ratings

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Latest reader reviews

Stars - 10

Rating by thorn969 posted on Jun 28, 2017 | edit | delete

Almost stopped playing this beautiful disaster

It was visually very nice. Some hauntingly beautiful graphics, although the animations weren’t great.

But even with their patches, the game was very buggy. I experienced the stairs bug at the beginning, where Ann would go back down the stairs on her own. The cursor wasn’t animated and changed instantly, but inconsistently. With the graphics, it was very difficult to see hotspots and sometimes hotspots would activate the cursor incorrectly or not at all. The puzzles generally consistent of clicking all the available hotspots until you found the correct order. More or less. There were rarely hints from characters of what to do and lack of persistence in dialogue could fail to trigger a required change while too much persistence could prematurely trigger it and screw up sequences. It wasn’t really too challenging, but the gameplay was awful. Every site was an “unintended” maze because it was a challenge to find hotspots to move from screen to screen, movement across screens was inconsistent, and there were lots of strangely configured, empty screens. The panther sequences were, if anything, more poorly conceived.

The story wasn’t awful. But it was really dark and dreary without any light at the end of the tunnel. And we really didn’t get a ton of detail for all the dialogue.

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Time Played: 5-10 hours

Stars - 30

Rating by wiadp1 posted on Mar 18, 2016 | edit | delete

Stars - 15

Rating by TimovieMan posted on Oct 3, 2013 | edit | delete

Stars - 30

Rating by Xsiah posted on Sep 10, 2013 | edit | delete

Stars - 25

Rating by scorp18 posted on Dec 14, 2012 | edit | delete

Stars - 35

Rating by Alltongue posted on Jun 10, 2012 | edit | delete

Stars - 20

Rating by emric posted on Jun 6, 2012 | edit | delete

benoit sokal's charm is almost completely obscured by very poor game mechanics & design

the voice acting was acceptable, cinematics were sometimes very strong and music was sometimes quite nice. but everything else was very disappointing!

the interface was one of the clunkiest i’ve ever seen in an adventure game. the game fully froze for 3 seconds every time you exit the inventory screen! the slowly responding animated cursor made finding hotspots even more challenging. the arrangement of screens in every location of the game created unwanted mazes. the entire game was plagued by extreme pixel hunting issues (would’ve benefited greatly from the more recent invention of a hotspot viewer).

the writing was poor. there was not nearly enough description in the game. there was no facility for getting a description of your surroundings or inventory items. puzzles weren’t presented well (or at all) so most of the time i didn’t really know what i was supposed to be doing.

the character lighting was quite suspect as ann remained somewhat bright even when walking through shadows. there were corners cut in animation. and gameplay bugs abounded—as unforgiveable as ann attempting to give an item to a female NPC and the message coming up “i don’t want to give that to him”. characters would sometimes talk about events you’d already changed as if they hadn’t been changed. QA was very poor indeed.

despite all this, some of benoit sokal’s charm still managed to get through, particularly in the design of the fantasy creatures of maurania and his trademark soft, misty lighting art style. but overall i was dumbfounded at how the creator of the syberia games could produce something as weak as this to follow-up. i suspect that much of the fault was to do with publisher deadlines and issues with production.

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Time Played: 10-20 hours

Stars - 30

Rating by Arioch posted on Jun 2, 2012 | edit | delete

Stars - 35

Rating by FearlessAdventurer posted on Jun 2, 2012 | edit | delete

Stars - 30

Rating by cbman posted on May 19, 2012 | edit | delete

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