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Adventure Game Scene of the Day — Saturday 13 July 2013

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Total Posts: 794

Joined 2003-10-05

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Xplora 1: Peter Gabriel’s Secret World (1993) is rather similar to Prince Interactive in that it has no narrative, no end, and the gameplay is just some puzzles that open up more content which consists of videos, interviews, and music.

In addition to the few puzzles, you have to search for hidden items to open up more areas as well. The scene above shows one of those items (the red pepper in the lower left of the center picture), which you carry around in a briefcase that serves as your inventory.

As Peter Gabriel seems to be moving towards World Music at the time of this game, there are sections of the game devoted to uncommon instruments, their countries of origin, and the people who play them.

Quite frankly, I thought this game was boring as all Hell. Even Gabriel’s music was more soporific than enjoyable. The only highlights are his awesome stop-motion music videos, but they are so low res due to the game’s age that you would be far better off heading over to youtube and forgetting this game ever existed. Definitely for die-hard fans only IMO.

     
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Total Posts: 1368

Joined 2012-09-28

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Probably a stretch of the imagination to call this type of interactive media “games” but you have to consider the context. I remember the early 90s era and all the excitement of the CD-ROM, with stuff like Encarta being considered the future of computing and education and books going extinct. They thought the technology had much more potential than just for games. But at the same time, that was the period when a wide range of people from other arts came closest to becoming involved in games. You had all these interactive music CD-ROMs and encyclopedias (borderline adventure games), William S Burroughs involved in The Dark Eye and Riddle of Master Lu, The Residents had a very weird adventure game based around their music. I don’t know what happened since then, probably when Doom became popular artists saw that people were more interested in mindlessly shooting monsters than exploring worlds.

     

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