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LSL: Reloaded

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Lucien21 - 03 August 2013 05:17 PM

I also think that LSL (the original) would probably have been a 3 or 4 out of 5 game in it’s day.

Only if reviewed by those 14-16 year old players who are graduating from National Geographic to an incredibly pixilated boob shot as a turn on.

This was not a great game when relesased. And putting a glossy coat of paint on it doesn’t make it a better game. 4/5? Incredibly overrated.

     

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Caliburn - 03 August 2013 06:54 PM

I haven’t played LSL: Reloaded (only the LSL1 VGA remake many years ago) so I have no opinion on the quality of the remake.

But whatever anyone may personally believe is the cause, the discrepancy between the critic and user scores on Metacritic for LSL: Reloaded is abnormally high.

LSL:Reloaded (PC) - critics 58/100, users 8.8/10
LSL:Reloaded (iOS) - critics 73/100, users 9.8/10

I don’t know the what the standard deviation is between critic and user scores on Metacritic, but try looking up some other games on Metacritic and compare them to the above.

To me this suggests that most critics are at least as out of touch with LSL:R’s audience as LSL:R allegedly is with modern times.

AdventureGamers is an exception to this, and actually more in line with Metacritic users, since 4/5 is not too far off from 8.8/10.

I also find it interesting that the iOS audience (both critics and users) seem more receptive to the game—especially interesting since one of the main reasons for the remake was to bring the games to the mobile audience. I would guess that a game like LSL:R looks very different competing against other games in the mobile space than it looks competing on PC. But the sample size for iOS ratings on Metacritic is so small (only 5 critics and 9 users) that there’s really not enough to say if the edge of iOS over PC is legitimate or not.

The app store rating of 4.5/5 from 75 users may also be of interest.

Caveats:
1) The opinions of those users who take the time to rate things on Metacritic and the app store may not conform to the opinions of the broader public, but then again neither may those of critics or forum members. This is by no means a scientific survey.
2) No one knows how Metacritic weights its critic scores.
3) The score of a review cannot reflect the full nuance of the substance.

User ratings on Metacritic are almost useless. A lot of users are the devs themselves, people instead of posting balanced reviews post either a 0 or a 10. It can be useful with overhyped games to see the publics reaction but in the case of LSL:R there are 14000 backers out there.

The game is a remake as they said, but that doesn’t mean its a good game.

     
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Lambonius - 03 August 2013 03:40 PM

If you think about the original game, and combine all of those factors, you have a short, relatively directionless game, with tons of surprise deaths, an excruciating money system that makes exploring the game world a chore, dead ends, save-scum grinding, etc.  That’s a lot of issues for one little game that really hamper enjoyment and playability.

For the original game, that does indeed sound a sizable list of failings. But with the dead ends and deaths (at least as a permanent repercussion) being addressed for the remake, I would think that substantially cuts down on the frustration. It certainly isn’t a story-driven, linear game, but I can see the lack of direction suiting the premise if done right (big “if” that seems to be a divisive issue). The shortness thing rather amuses me, since it seems everyone would agree that MORE of the same game would be overkill.

But thanks for explaining. I only ever played LSL7 and had no real frame of reference for people’s love/hate affair with LSL1.

Caliburn - 03 August 2013 06:54 PM

To me this suggests that most critics are at least as out of touch with LSL:R’s audience as LSL:R allegedly is with modern times.

As much as I hate to reference Metacritic, because it makes me feel all dirty inside (not because it’s bad, just because no self-respecting journalist should EVER give a crap how others rate games), I’ll point out that 16 of the 38 critic reviews (PC version) posted a 70% score or higher. AG’s rating is certainly higher than most, but it’s not some flukishly high outlier. (Not that anyone suggested it was; I’m merely pointing out the fact.)

     
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It’s funny when arguing about a games critical ratings becomes a more engaging game than the game it’s reviewing.  You’re all incepting your damn selves.

On a personal note, I found LSL reloaded to be a charming way to spend an afternoon. It is by no means one of the finest adventure games, but it’s a good, long, bad, dirty joke that gets a few guffaws and entertained me for a while.  BUT, personally, I still perfer the 1987 version, merely because it has less to do with the game, but more me sneaking onto my grandpa’s Tandy 1000 and playing it… with glorious 3-voice sound.


Bt

     
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I wish people would be able to better appreciate all the amazing things this site is doing for us for FREE, and stop bitching about things they feel entitled to. I may not agree that the game is worth 4 stars but so what? I don’t feel the urge to lambast the site policies over it.

     
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Blackthorne - 05 August 2013 08:42 AM

It’s funny when arguing about a games critical ratings becomes a more engaging game than the game it’s reviewing.  You’re all incepting your damn selves.

Bt

if i think that any review is just an opinion (which also means there is problem with that idea) i must believe by seeing the rating before start reading the review is standing somewhere next-to/on my ground .. rating is very crucial to any review ;a doorway ,a title , espcially since it wont be be reviewed by God or Roberta Williams Tongue

     
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I’d like to see Roberta Williams’ personal review of LSL1.  That’d be something.

     
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Lambonius - 05 August 2013 10:23 PM

I’d like to see Roberta Williams’ personal review of LSL1.  That’d be something.

Considering she was on the cover of Softporn, I’d guess she’d dig it.

     
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Roberta Williams hates anything she didn’t make: FACT. She is still the sexiest female game designer. Well, was.  Tongue

     
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I don’t give a blue flying fish what Roberta Williams thinks of any game. She went out, riding on the Golden Unicorn that was KQ: Mask of Eternity, and I think that speaks loudly.


Bt

     
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I bet you a hundred blue flying fishes MoE is better than Moebius turns out Smile

     
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Oscar - 06 August 2013 08:15 AM

I bet you a hundred blue flying fishes MoE is better than Moebius turns out Smile

Ooh, that’s a stiff bet, my man!!

Mask of Eternity is pretty, pretty bad.


But I wonder why anyone would wonder what Roberta Williams thinks about Leisure Suit Larry.  Honestly, I bet she thinks it bought her and Ken a really nice house in the Sierra Mountains.


Bt

     
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So, apparently LSLR didn’t sell that well after all.
At Polygon in an article about the upcoming poker game, Al Lowe tells regarding LSLR, that despite its success on kickstarter, the realities of the modern market are not in favor of the game. “Nobody knows there’s a game out”

Al Lowe at Polygon

This makes me wonder whether Trowe’s statement that they sold 250,000 copies on PC in the first week is valid?

Trowe cited by Frogacuda on this thread

What do you, fellow AGers, think?

BTW, I’m not looking forward to the poker game… :p

     

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Sam: That’s spilled beer, rockhead.
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Maybe Trowe meant to say they need 250k sales? He’s not the best communicator in the world after all.

     
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Huh. Guess they shouldn’t have held back on the nudity. The “OMG sexism” notoriety would have been far louder if they’d thrown in some more bare breasts. Free publicity.

250.000 sales should have net them some profit though, even after going over-budget with LSLR, unless their deal with Codemasters was complete balls. I’m not really sure it’d be realistic to expect more sales than that, supposing they really did manage that amount.

jaap - 23 August 2013 01:32 PM

BTW, I’m not looking forward to the poker game… :p

I might check it out if it’s a Strip Poker game. Nerd

     

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