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AG Community Playthrough #32: Toonstruck
Yes, this game is dangerous, Oscar. You might pull a muscle laughing.
“Rainy days should be spent at home with a cup of tea and a good book.” -Bill Watterson
Yes, this game is dangerous, Oscar. You might pull a muscle laughing.
Hehe, yeah! It’s interesting, I’m playing Toonstruck for the 3rd of 4th time, and only now I feel like I’m enjoying it fully in the comedic sense. I guess I was paying more attention to the drawings, puzzles or music than to the dialogs the last time, but you also need a somewhat solid English language knowledge for some of the puns.
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
I arrived the wolf’s den. Inventory is getting stuffed! But so far puzzles have been good (I also liked the clock puzzle in its various levels).
One thing thing I’ finding interesting is although I don’t remember much of the story and what’s going to happen I remember some puzzles solutions as they show up. For example, immediately after entering the Jim’s Gym I knew I had to use the butter there even before talking to him.
Cow and sheep after transformation is a classic! weird scene to be playing when someone steps in the room
Cow and sheep after transformation is a classic! weird scene to be playing when someone steps in the room
She’s a victim of bad cow disease.
Speaking of creatures, I do feel sorry for the poor elephant, especially since I’ve been back and forth so many times. My inventory is also getting full. I finally found a strategy that worked for the arcade machine after losing 6 or 7 times.
Oh, and I tried putting things in the cutifier, but Bricabrac always gives them back.
“Rainy days should be spent at home with a cup of tea and a good book.” -Bill Watterson
weird scene to be playing when someone steps in the room
Hehe… How about using Flux on squirrel’s door:
- Go up there and ask the squirrel if you can grab his nuts.
- I thought you’d never ask.
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
Oh, and I tried putting things in the cutifier, but Bricabrac always gives them back.
Yeah, until you’re completely done (12 objects in the correct place), you’ll be hanging on to your stuff as regular inventory items.
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
I just love when adventure games reward you for solving a puzzle with a beautifully rendered and hilarious cut scene.
Ditto. Also, the “Meanwhile!” scenes in the style of Monkey Island or Day of the Tentacle are great addition for this sort of games. I don’t know why that feature was kinda abandoned in later humorous offerings.
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
Guard - The Outhouse Guard. Prevents “toileting with intent”. Hasn’t left his post for years, apparently.
Jim - “Get To The Choppa!”
Cat - A minor character. Well, not really a character at all, but we can hear it.
Vulture - Likes blues music. And signs. (“You mean an omen?”)
Lizard - The Lizard King, baby!
Woof & Warp - Flux: WACME! Drew: Maybe later.
Cuckoo - “Cuckoo clocks!” (Do it in Gabriel Knight 2 accent)
Swordfish - Not much is known about the Swordfish. It’s quite an important character in the game, though. Can you spot him?
and
My pal Flux.
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
I’m giving you a greenlight to:
You’ll have 6 days to do so. An extra day is because we’re starting it one day earlier so everyone who reached the wolf’s den can get going with the game, and those who’re behind can easily still catch up.
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
I have been playing for several hours but can’t figure out how to get the nuts. I think I should find a girlfriend for the squirrel, but so far, no luck. It took me about 15 tries to finally get the sole from the fish toilet. (I don’t think I have a fast twitch muscle left in my body anymore.)
“Rainy days should be spent at home with a cup of tea and a good book.” -Bill Watterson
Ah-ha! I forgot about the cabinet! Only 2 more items to go, I think. I understand now why we hold onto our stuff.
“Rainy days should be spent at home with a cup of tea and a good book.” -Bill Watterson
Can someone give me a slight hint with the clock puzzle? Not the flat out answer but just a tiny little nudge
I think I need to set it so that the guard will leave the entrance. I called his phone number and got the answering message that he is home at 6:30. But I tried setting it to 6:30 and nothing happened. Am I missing something?
Can someone give me a slight hint with the clock puzzle? Not the flat out answer but just a tiny little nudge
I think I need to set it so that the guard will leave the entrance. I called his phone number and got the answering message that he is home at 6:30. But I tried setting it to 6:30 and nothing happened. Am I missing something?
You’re on the right track but there is something else you need to take into account when figuring out the time he leaves
[spoiler]I called his phone number and got the answering message that he is home at 6:30.[/spoiler]
You said it all.
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
[spoiler]I called his phone number and got the answering message that he is home at 6:30.[/spoiler]
You said it all.
I finally got it Thanks for the hint, that puzzle was really clever.
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