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AG Community Playthrough #33: Scratches

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Nope! Playing the DC as I think everyone else is. I’ll get through it. I think because the graphics are much crisper than they were in Pandora Directive. It’s a bit easier, and I use that word with a grain of salt, to “zero” in on an object in this game. Not easy. Just easier.

     

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rtrooney - 15 May 2015 09:26 PM

Nope! Playing the DC as I think everyone else is. I’ll get through it. I think because the graphics are much crisper than they were in Pandora Directive. It’s a bit easier, and I use that word with a grain of salt, to “zero” in on an object in this game. Not easy. Just easier.

I’m willing to bet this is a technical problem as the interface is supposed to be slow. It should be darned easy to play the game—in fact, people used to demand a faster camera.

Make double sure that your video card drivers are fully updated and downloaded directly from the vendor (ie: Nvidia or ATI). Do not use the Microsoft drivers which historically have had lousy support for OpenGL. I believe the problem is that the game can’t enable vertical sync, which results in an hyperactive framerate and camera movement. Some video cards used to force vertical sync off for obscure reasons, so you might want to check that setting in your control panel. If it’s on “force vertical sync off”, then you know that’s the problem.

     

Senscape // Founder // Designer | Working on: Asylum | Twitter: @AgustinCordes

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TimovieMan - 15 May 2015 03:36 PM

Had a small glitch in the game when looking out of the tower windows: in the regular screen, the sky is normal (daytime), but when looking out the window at the detail screen, the sky is black. This happens at both windows.

Yup, missing texture. We had the chance to fix that in the re-release of the game a few years ago, but honestly forgot about it. Although I know that people have been unsettled by this eerie bug, so maybe it would be best to let it be Grin

     

Senscape // Founder // Designer | Working on: Asylum | Twitter: @AgustinCordes

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Anyway, the game absolutely deserves top marks for its creepy atmosphere

I find this game to be similar to a classic horror movie - starts out slowly…........then builds and builds…....then the real terror begins!

As for animations - the lack of them add to the morbid atmosphere of the house.

A very enjoyable game that I will treasure in my game collection!

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I enjoy playing adventure games on my Alienware M17 r4 and my Nintendo Switch OLED.

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Agustín Cordes - 15 May 2015 09:25 PM

but first something I wanted to say about that tense first visit to the basement: the credit goes 99% to Cellar of Rats. Sure, we created the scene and that moment was scripted in the story, but CoR insisted on using that unnerving chord upon entering the basement. Personally, I felt it was lackluster—I wanted a more “traditional” approach with a less abstract layer of sound, something more movie-like, a suspenseful theme. But CoR insisted on using that damned chord and, well, you see how that turned out.

I’m marveled (and even a bit envious) at how people were so easily scared with one room and a simple, yet perfectly engineered chord. I sincerely wish I could experience fear like that. I don’t know how it worked, but it did—that basement is one of the most terrifying moments of the game in broad daylight, and all thanks to CoR’s acute sense of mood and dread.

A chord like that makes us expect to be scared *any second now*. Having it throughout the scene makes sure that we’re anticipating a jump scare at every turn, at every action. It puts us on edge like nothing else. And the longer the jump scare stays away, the more we expect it to happen next. It’s the ultimate terror. Tongue

Personally, I’m rarely scared with horror movies, but I’m easily scared in horror games. Probably because of being in control it feels like *I* am in danger, and not just the character on the screen. That’s why a game with an atmosphere like Scratches easily rivals the best and scariest horror movies for me.
And that’s also why I’ll never look away in a horror movie or be truly frightened, but a game with actual danger for the main character (like Amnesia) would leave me a blubbering mess with uhm… “brown pants” within five minutes… Tongue

     

The truth can’t hurt you, it’s just like the dark: it scares you witless but in time you see things clear and stark. - Elvis Costello
Maybe this time I can be strong, but since I know who I am, I’m probably wrong. Maybe this time I can go far, but thinking about where I’ve been ain’t helping me start. - Michael Kiwanuka

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Agustín Cordes - 15 May 2015 09:25 PM

but CoR insisted on using that unnerving chord upon entering the basement.

Does that chord actually get louder the longer you stay in the basement?
Or is that imagination?

     
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TimovieMan - 16 May 2015 08:37 AM

Personally, I’m rarely scared with horror movies, but I’m easily scared in horror games. Probably because of being in control it feels like *I* am in danger, and not just the character on the screen. That’s why a game with an atmosphere like Scratches easily rivals the best and scariest horror movies for me.

And that’s the main reason I prefer 1st person games to 3rd person ones. The atmosphere is simply superior, be it horror or any other AG subgenre. It is the “I” factor you mentioned that makes all the difference and Scratches is the perfect example of this.

     
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Personally, I’m rarely scared with horror movies, but I’m easily scared in horror games. Probably because of being in control it feels like *I* am in danger, and not just the character on the screen. That’s why a game with an atmosphere like Scratches easily rivals the best and scariest horror movies for me.

I find a good horror movie to be quite scary actually. One that reminds me of scratches is:

http://en.wikipedia.org/wiki/The_Haunting_(1963_film)

Which I found to be very scary.

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I’m taking my time exploring. I’ve seen the grounds and the first two floors, but haven’t made it into the attic or the basement yet.

It’s been a few years since I last played Scratches. I remember the house more vividly than just about any other that I’ve explored in a game. Impressions on my third time through—everything seems vintage, with almost a sepia-toned effect. It’s as though the people who furnished the house were thinking about how to make sure that it would look beautiful fifty years later, not just what would be attractive immediately. I like being able to focus in on most of the paintings. I remember wondering the first time I played—very fancy frames just for reproductions!

I’m admiring the carved wood and the stained glass and the wallpaper. Wandering around the house is like stepping into a living memory, as though the house itself is a ghost.

     
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Agustín Cordes - 15 May 2015 09:50 PM
rtrooney - 15 May 2015 09:26 PM

Nope! Playing the DC as I think everyone else is. I’ll get through it. I think because the graphics are much crisper than they were in Pandora Directive. It’s a bit easier, and I use that word with a grain of salt, to “zero” in on an object in this game. Not easy. Just easier.

I’m willing to bet this is a technical problem as the interface is supposed to be slow. It should be darned easy to play the game—in fact, people used to demand a faster camera.

Make double sure that your video card drivers are fully updated and downloaded directly from the vendor (ie: Nvidia or ATI). Do not use the Microsoft drivers which historically have had lousy support for OpenGL. I believe the problem is that the game can’t enable vertical sync, which results in an hyperactive framerate and camera movement. Some video cards used to force vertical sync off for obscure reasons, so you might want to check that setting in your control panel. If it’s on “force vertical sync off”, then you know that’s the problem.

My drivers are up to date from the manufacturer. I did find the vertical sync setting. I changed it to vertical sync on. We will see if that does the trick when we start playing Day Two. Thanks.

     

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Hi to all! Sorry for the prolonged silence, I only managed to dedicate time to Scratches today. It seems I still suffer from the same technical glitch I suffered on my first playthrough.

I’m playing the GOG version. My OS is Windows 7 Professional Edition 64 bits. I’ve got a ATI Radeon HD5850 and my drivers are updated straight from AMD site. I’m runing with 1920x1080.

I’ve to run the game as an Administrator, otherwise when I start the game it will just show a very breif command window. However, the game starts apparently normalbut with a graphical glitch: the game seems to be out of center of my screen, and I see a cleary black stripe on the right and bottom of my screen, while the top and left side of the game seem to appear “cutted”. This becomes more obvious when I popup open the inventory screen or when there are subtitles appearing.

I’ll have to ask for GOG staff with help on this one. Anyone suffered this?

     
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TimovieMan recently changed his display to accommodate what he wanted to see. However, that was on the companion Dire Grove playthrough. Maybe he can help. I have the option to make alignment changes on my video card, Raedon, but those changes are not application specific. So, if for whatever reason, I needed to change alignment to accommodate this game, that change would apply to everything. Hopefully someone who understands this better than I will jump in.

     

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rtrooney - 17 May 2015 08:34 PM

TimovieMan recently changed his display to accommodate what he wanted to see.

Well, I had a 4:3 game that became stretched when viewed fullscreen on my 16:9 widescreen. I just looked at all the settings my video card had to offer and simply had to toggle the “maintain aspect ratio” option. Now the 4:3 game plays fullscreen in 4:3 with black bars on the side, like I wanted.


TechnoSpike’s problem sounds like something that’s very specific to Scratches, and has probably got nothing to do with the aspect ratio, so I’m not sure I could help… Meh


Edit: unless it’s a 16:10 vs 16:9 issue. Can’t hurt to check?

     

The truth can’t hurt you, it’s just like the dark: it scares you witless but in time you see things clear and stark. - Elvis Costello
Maybe this time I can be strong, but since I know who I am, I’m probably wrong. Maybe this time I can go far, but thinking about where I’ve been ain’t helping me start. - Michael Kiwanuka

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TimovieMan - 18 May 2015 06:45 AM

Edit: unless it’s a 16:10 vs 16:9 issue. Can’t hurt to check?

I have a 16:10 and I’m not seeing his issue.
I think Technospike’s problem is due to something else besides the monitor’s aspect ratio.

I’m using the GOG version of Scratches.
I can’t remember if the install automatically set the game to “Run As Administrator” or whether I set it to do that. I’ve had problems with some GOG games not saving properly unless I “Run As Administrator” so sometimes I set older games to “Run As Administrator” even before starting to play.

However there is a setting for
“Disable display scaling on high DPI settings”
on the compatibility tab which is checked.
(right-click the Scratches shortcut, Compatibility tab, check checkbox)
I know I did not put that check there, so GOG’s installation must have.

So maybe check the compatibility tab for Scratches as well as the video card settings.
Maybe checking some of those checkboxes would help.

     
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TimovieMan - 15 May 2015 07:18 PM

@ Agustín: based on the books I found in-game, you’re a fan of Lovecraft and a hater of Myst, right? What’s your issue with “overrated bloke” King, though? Do you simply not like him, or do you just feel like he’s getting far too much attention within the genre?
Personally, I think he’s great IF you get rid of more than half of his bibliography. He’s just too productive and it has a “quantity over quality” feel. Usually, out of ten books or short stories he writes, 6 are bad/mediocre, 3 are good and one is genius. It’s this last category that does indeed make him the master of horror, imo. When he hits his stride, he has the capacity to truly haunt you, and that’s the mark of a great writer, imo.

I owed you this answer: it’s not that I hate Myst as in hatred, I just found it to be exceptionally boring and sterile. It certainly didn’t offer much of what I seek in adventures, other than perhaps that sense of wonder and exploration. I thought that Riven, on the other hand, was egregiously bad with the exception of the pretty graphics. To put things in perspective, I’ve replayed Myst twice (really) but I refuse to approach Riven again.

As for King, well… He’s clearly a good storyteller. He knows his prose and tends to flesh out his characters tremendously well. The thing about King are his universally bad endings. They’re SO bad they hurt, and to me an ending can make or break a good story. The prime example is It—amazing movie until the incredibly poor last ten minutes. I refused to believe this was King’s fault, blaming the movie producers instead. So I went and purchased the book…

Holy crap… HOLY CRAP. Not only the ending is several dimensions worse, the infamous scene with Beverly in the sewers where the whole team proceeds to have sex with her out of nowhere are the most inexplicably random pages I’ve read in a horror story. They stink of badness and amateurishness.

Yet I still kept reading King, hoping another of his books would impress me like The Dark Tower series or The Dead Zone did. Heck, I even liked The Dark Half to some extent. But then one day I read Bag of Bones with yet another baffling lame ending where King essentially poops on all the time and feelings you invested in his book, and that was the end of it. I realized this was a good decision when I watched Dreamcatcher, which turned out to be a retelling of It. King is so productive he’s already plagiarizing himself.

I guess I agree with you to some extent—thing is, I grew tired of seeking that genius book among all the mediocrity Frown

     

Senscape // Founder // Designer | Working on: Asylum | Twitter: @AgustinCordes

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