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Write a sentence that is present in almost every adventure game
“I could dig here.”
Difficult roads often lead to beautiful destinations.
“Those don’t work together.”
I enjoy playing adventure games on my Alienware M17 r4 and my Nintendo Switch OLED.
It’s a rope.
In case of Broken Sword - It was a rope.
Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale
“I’m not carrying that around!”
-character currently carrying a ridiculous amount of semi-randomly collected junk
It’s a rope.
In case of Broken Sword - It was a rope.
In case of Broken Sword 3, “It’s a box/crate.”
Currently translating Strangeland into Spanish. Wish me luck, or send me money to my Paypal haha
“That key doesn’t fit this lock.”
“That key doesn’t fit this lock.”
I’m always encouraged to see this one. It’s an indication that the designer was actually considering what the player might be trying to do.
Yes. One tip I always give developers when testing their game is to reconsider certain generic responses. It’s slighty uncomfortable, as it can come across as belligerent, but a well-considered response can make a huge difference in the player’s experience, or the manageability of certain puzzles.
Here’s another line:
“There’s nothing else inside the drawer.”
There’s no time for that.
Currently translating Strangeland into Spanish. Wish me luck, or send me money to my Paypal haha
“Do you want to save your game?”
“Do you want to save your game?”
And: “Are you sure?” or “Yes/No”
Difficult roads often lead to beautiful destinations.
“That key doesn’t fit this lock.”
I’m always encouraged to see this one. It’s an indication that the designer was actually considering what the player might be trying to do.
Similarly: “This stick/branch/knife/crowbar is not strong enough” as you are trying to pry/break something down (usually a panel or a door). Of course, this only brings more questions: how the hell did the character know that without even trying?
PC means personal computer
“Do you want to save your game?”
And: “Are you sure?” or “Yes/No”
“All your progress will be lost”
Currently translating Strangeland into Spanish. Wish me luck, or send me money to my Paypal haha
“Violence is not the answer.”
Butter my buns and call me a biscuit! - Agent A
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