Adventure Gamers Awards
Few games in modern memory have sparked such an outpouring of emotion from fans as Shenmue. Famous scenes of hysterical breakdowns and tearful dedications plagued the internet circa 2015 when the long-awaited Shenmue III was announced as a Kickstarter campaign, which within hours of its launch was able to surpass its target, going on to break the crowdfunding donation record for a video game in the process. This was soon followed by a rerelease of the first two games together on PC and current-gen consoles for the first time, introducing the series to a whole new audience almost two decades after the originals.
For those of you already familiar with Shenmue, you probably already know full well why the series is so beloved, but for those of you, especially the younger generation, wanting to know what all the fuss is about, first a little history lesson.
The original Shenmue, the brainchild of SEGA’s mastermind director Yu Suzuki, was beyond ambitious and astronomically expensive, even by today’s standards, and it was a complete financial failure. It is said to have even been a major contributor to the downfall of the SEGA Empire. The game launched right at the end of 1999, exclusively for the technically advanced but commercially outclassed Dreamcast console, after going through multiple iterations and platforms. Shenmue was purportedly the most expensive video game ever made and is often considered a pioneer for open world environments and interactive cut scenes, with Quick Time Events that never allow players to drop their guard – or in this case, the controller.
The base storyline is straight out of any Kung Fu action flick, where the plot serves as a somewhat forced excuse for over-the-top fighting. Set in the mid-1980s, the main character, 18-year-old Ryo Hazuki, returns home to the family dojo, where he witnesses his father (who is also a martial arts master) die at the hands of a mysterious Chinese man named Lan Di, over what seems to be a mirror trinket commonly found at any discount souvenir market.
Ryo swears revenge against his father’s killer, but as he begins to conduct his investigation, the story expands massively into an epic tale of exploration, intrigue and mythology. Ryo discovers that his father brought not one but two of these so-called mirrors home from China, and that they could form a key to an ancient Chinese civilisation, which in the wrong hands could possibly change the world order as we know it. Along the way, you’ll encounter a wealth of memorable characters who provide essential information, whether about Lan Di, the mysterious past of Ryo’s father, or the whereabouts of a martial arts master who could help uncover the truth. And as all this happens, a Chinese girl begins appearing in Ryo’s dreams, foretelling a grand prophecy.
As vast as it becomes, the story is glacially slow. Most of the entire first game is spent investigating the tiniest of leads, including a hilarious lost-in-translation hunt for sailors, and performing real-life responsibilities like going to work and feeding the community cat. While the sequel does somewhat pick up the narrative pace, the combination of real-life elements, such as giving morning service to a temple, reinforces the notion that you are living a life day by day, rather than solely experiencing a story. Another reason for the slow pacing is that the game doesn’t go out of its way to help you. There is no GPS, no waypoints or highlighted objects.
But it is this lack of instruction that helps make Shenmue a truly unique experience. Rather than having objectives handed to you one after the other, you are forced to wander the streets, talking to the local citizenry and searching literally every cabinet and drawer. And the developers have provided for this in abundance. The environment is packed with detail, both pivotal to the story progression as well as inconsequential collectibles and pop culture references.
Never before – or maybe since – has a developer approached a level of realism like that in Shenmue. The quaint suburb of Yokosuka, Japan has been authentically modeled, and despite being open in nature, this world still requires you to abide by the laws of both time and country. Ryo’s pursuit of vengeance takes a back seat to daily activities for much of the game, and there is a rigid schedule that you will have to adapt to. Businesses have certain opening and closing times. Most shops open in the morning, restaurants in the afternoon, and bars in early evening, with people changing their locations throughout the day.
There is even a functional economy here. Ryo needs to find work to pay for travel fares and other things which, like any job, takes up most of the daylight hours. The money earned is used mainly for completing elements of the main story, but in the end, if you choose to spend all your hard-earned cash at the video arcade or in the convenience store, then it’s your own prerogative.
Shenmue II, released two years after the first game, expands enormously on the environment from the original, taking Ryo to the hustle and bustle of Hong Kong, the seedy underworld of Kowloon, and along the picturesque Li River through mainland China. The sequel maintains the same level of graphical detail as the first, although even at the time the engine was starting to show its age when compared to newer titles. A consequence of this greatly extended world is that it forced the developers to sacrifice some of the details and smaller environmental interactions. The focus here is more on conversing with an interesting cast of characters that tag along with Ryo.
Both Shenmue I and II were advertised as martial arts fighting games, but the fact is that most of your time is spent walking around talking to people, or rather waiting for people to be done with their responsibilities before they are free to chat, rather than bashing your way through hordes of enemies. Despite the relative lack of action to be found, however, it is still an essential element of gameplay, as winning in hand-to-hand combat is the only way to advance though major story intersections. Failing to do so could set you back, divert you onto another story branch, or result in “Game Over”.
But even this aspect receives the Shenmue treatment. While only about 20 minutes of the first game is spent in physical altercations, it never stops reminding you that Ryo will need to engage in various forms of martial arts to quench his thirst for revenge. Much like a real fighter, you must constantly train Ryo to hone his skills and master new moves that he learns throughout his travels.
Like much of the game, the acquisition and development of new moves is optional, requiring increasingly complex button combos on the controller, and fights toward the end of each chapter will demand considerably more skill than Ryo begins the game with. Shenmue II increases the emphasis on battles as Ryo ventures into the meaner streets of Hong Kong, but thanks to the much larger scope of the overall experience, the ratio of exploration to combat remains roughly the same as the first.
While they are commonplace now, the first Shenmue is also credited with popularising Quick Time Events, or QTEs, forcing you to channel your inner warrior by staying alert at all times, whether walking casually down the street in broad daylight or even watching a cut scene, lest you miss responding to unexpected on-screen action prompts.
Ryo is also faced with a number of puzzles in order to answer some of the mysteries surrounding the death of his father. No puzzle is repeated, and although simple in nature they represent real-world situations. Some are as simple as sliding objects around a room to uncover a hidden door, while others are more intricate, tapping into the ability of others to translate scriptures to find hidden meanings. In typical Shenmue fashion, one puzzle even involves you listening to a tape recording for an hour or two for clues.Continued on the next page...