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Review of INFRA by MoonBird

Stars - 50

Rating by MoonBird posted on Apr 21, 2020 | edit | delete


Crown of solitary exploration


I’ve always wanted to visit abandoned factories and industrial areas. In a real life, however, it’s a kind of complicated matter. First of all, it’s really dangerous (as this game neatly demonstrates!) and also partly illegal (because those properties are always owned by someone and if you have an accident there, it would be a huge debate for the insurance company) Therefore, I’ve never dared to visit them in reality, so I started to wish a game that would patch that hole in my life.

Some 10 years back, I started a forum topic here in Adventuregamers.com, that I would like to play a game, which takes place in an abandoned environment, where you can move from place to place, feel, see and get the vibes of urban exploration. At that time, those kind of games just simply didn’t exist.

Then came INFRA.

Guys. I’m telling you. For me this was certainly a gaming dream come true. Let me just say, that i’m utterly, thorougly, and completely so freaking tired of games, that include demons, zombies, spirits, wizards, magic, scifi, or other unworldly, fictional elements. They do not interest me that much to start with, and when every single game is full of them, you just long for something else for a change.

That, my dear friends, is INFRA.

Let me get this straight. I love reality. Mundane tasks and exploration do not bore me. Quite the contrary. Tension and excitement can be built without cheap scares, ghosts or other such nonsense. For me, the feeling of reality and the knowledge, that this world could be real and all of this could be really happening, adds a whole lot more of emotional charge and excitement to it, than anything else.

I also hate too short games, which are over before they even properly start. Fortunately, INFRA, is NOT one of those. It’s lenghty, and yet, always interesting, and really moving forward. Some critics say that this game lacks direction and clues to the puzzles. Sure. I agree with that. But for me, it isn’t a problem. I don’t like games that are too hand-holding. After all, it’s a game from a viewpoint of Structural Analyst. You are expected to know how to do your work, for crying out loud. Also, INFRA rewards you greatly, when you achieve things. And the puzzles really aren’t that hard anyway. They do NOT contain any complex alien code cracking and they are not based on a knowledge outside the game. They are merely flipping switches and turning valves in order to get forward. Still they are inventive, and clever, and never, ever feel out of place.

INFRA’s world is really a beautiful one, and yet, still run-down and partly decayed. Overlength was mentioned as a con in the original review of this game. I have to disagree there. I’ve clocked over 20 hours of gameplay, and the intensity simply doesn’t die. I’m always waiting for a new location and puzzles.

This is one of the best games ever made. Game engine is smooth and clever. Everything works beautifully. If I had to find some points of critic, there are two things that come to mind:

First; The voice acting from Mark is quite bad, but fortunately there is not a huge amount of dialogue.

Second; Camera and flashlight batteries die way too quickly. Sure, there are a lot of them around to find, but still.

Those 2 small things are so minor, though, that it doesn’t change a thing. INFRA is certainly the shining crown of solitary exploration games. If you also happen to like abandoned environments, all the better. This is definetly a game not to miss.

And by the way: It comes from my own country! I’ve rarely been so proud of FINLAND! Go Loiste Interactive!

Rock-solid five stars from here! <3


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Time Played: Over 20 hours
Difficulty: Just Right

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