11-24-2005, 11:18 PM | #1 | |
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KQIII review
Really nice review, Emily! Made me want to replay the game (which I haven't in ages). I especially liked how you managed to convey that the timed parts, the numerous deaths or the spellmaking were definitely frustrating, and yet did manage to increase the tension and, somehow, enhance the game. The supporters of the so-called "pure adventures" would do well to play this game, and not as an imperfect relic from the past (a mere sketch of better things to come) but as a good game in itself, timed sequences and all.
And the conclusion on the interweaving of story and puzzles was spot on, at least for graphic adventures (I'm sure someone will be terribly outraged because you forgot to mention that this or that Infocom IF did the same thing years earlier ). Oh, and what were you referring to when you wrote: Quote:
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11-24-2005, 11:43 PM | #2 | |||
Rattenmonster
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Glad you enjoyed it.
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11-25-2005, 12:47 AM | #3 |
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I have to say, I admire your restraint in talking about the frustration of the cliff-climbing. If I were writing the review, it would have gone something like "The most frustrating part of the game was the, the frustration, uh, in, well see it was frustrating because... be...because... AUUUAUGHHGUHG STUPID STUPID CLIMBING SEQUENCES GARRAAAAAHHHH I HATE AUUUUUUGGHAIEHGGGYHHHHHH. PERIOD."
The path to and from Manannan's bastion wasn't so hard, but I was tormented by those mountain sequences at the end. Why would you ruin a perfectly good adventure game with a sequence that requires bafflingly stupid dexterity? It was far too easy to fall off -- you didn't even have to touch an edge, just go near it, and poor Alex goes tumbling to his death. Otherwise, I agree with the review. I wasn't particularly fond of the timed sequences or the entire ingredient-gathering part in the first half of the game, but it was still a fun adventure, and as I said (and you said), AGI never looked better. I would also like to point out, though -- you briefly mentioned this in your review, but I feel it warrants a closer look -- the fact that some copies of the manual actually have misprints in the spell incantations. Man, this burned me up. For example, in the 15th Anniversary Collection, which I have, the manual completely fails to point out which spell is on which page. I made a fool of myself asking a friend how to get to the spells in the spellbook because I wasn't aware there were page numbers. "Look in book," "Read book," "Turn page," nothing worked. I thought I was going insane. I remember hearing about other misprints in different editions, too. While no fault of the game itself, it would have helped for the whole spell bit to not be as strict as it was. I wouldn't put KQ3 high on my list of favorites in the series, but then again, King's Quest isn't really my bag to begin with, and few of the games really appeal to me. I'm more of a Space Quest guy. I'd write reviews for those suckers any day of the week.
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11-25-2005, 01:06 AM | #4 | |
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11-25-2005, 03:17 AM | #5 |
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King's Quest III is the only game in the series that I utterly gave up on - I just couldn't cope with the frustrating large number of different timed ideas, tasks and death sequences that early on in the game. Which is a shame, because you're obviously suggesting that it's a good'un.
Maybe I'll have another go at it this Christmas. If there's one King's Quest game that I really did want to see remade, though, it was this one, and not one of the first two . :EDIT: I feel I ought to compliment the review properly. I think this is the first time I've been given any idea of what happens after the escape from the wizard! So thank you, fov . |
11-25-2005, 05:18 AM | #6 |
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This is one series that I wouldn't mind replaying.
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11-25-2005, 05:22 AM | #7 |
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Yeah, I would love to see see a remake of this one.
Thanks for this review, Emily. I really enjoyed it and I have an itching to go back and play it now. Those were good days when you didn't have ready access to walkthroughs, you'd nut it out with friends until you did it. Damn cliffs/caves at the end, though. I didn't mind the ones at the start going up and down the mountain but I have still never finished the game because no matter how many walkthroughs I read I still can't figure out the bit at the end. I'm going to go play it from the start now, though. I don't recall ever having had trouble with the Spoiler: It's been a while, though. I could be hideously wrong, I'll find out soon enough though.
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11-25-2005, 05:33 AM | #8 | |
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A little piece of trivia: unlike what's said in the "Bottom-line" section of the review, there are actually 4 AGI games in the KQ series - KQ4, much like KQ1, has both an AGI release as well as an SCI release.
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11-25-2005, 08:41 AM | #9 |
gaybrush threepwoody
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I haven't played King's Quest 3 all the way through myself. I think I may be picking it up soon to try again.
Great review as always FOV! Now you need to review "Conquests of Camelot"!!! |
11-25-2005, 10:51 AM | #10 | |||||
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Thanks for all the comments, guys.
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EDIT: Sorry, yes, it's a nice piece of trivia (and one I planned to address in my KQ4 review... thanks for stealing my thunder. ) But since it was not intended as a true release, I don't think it makes the bottom-line statement incorrect. Quote:
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Last edited by fov; 11-25-2005 at 12:16 PM. |
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11-25-2005, 12:48 PM | #11 |
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fov, are you absolutely sure that KQ4 AGI was never sold in stores? Where did you got that information?
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11-25-2005, 01:13 PM | #12 | |
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Various places on the web. Here's one:
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(Another point of interest -- to me, anyway -- is that the Apple IIGS version was a lot closer to the DOS AGI version than the DOS SCI version. No SCI engine was ever created for the Apple IIGS, so they made KQ4 with its own sort of in-between engine.) |
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11-25-2005, 01:33 PM | #13 | |
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Emily, great review to read, if I may say so, but you can hardly convince me to this series, I'm afraid. Too many things that I'm sure will irritate me, especially after my hard time with KQ1&2. It would be good if a Tierra-quality remake appeared, with more user-friendly design, because I understand the story is worth playing (of course, it's not like the twist isn't obvious from today's perspective, but it was very nice of you not to reveal it, or hint at it, in the review ).
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11-25-2005, 01:59 PM | #14 | |
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That boxshot on Vintage Sierra seems convincing though... I don't think Sierra will produce boxes for a replacement game that was supposed to be sent via mail... |
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11-25-2005, 02:10 PM | #15 | |
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Aurebesh, whether it was only sent out as a replacement for the SCI version or was available on the shelves for a very short time, it doesn't really change my opinion. The AGI and SCI versions of KQ4 were developed at the same time, with the intention being only to make the AGI version available to those who could not play the SCI version. When it became clear that the SCI version was working for most people, the AGI version was discontinued. Knowing that Sierra's top priority was the SCI version, I personally don't put much stock in the AGI version as an "official" release. Yeah, it's a neat relic, but for all intents and purposes, when people think of the AGI games in the KQ series, they think of the first three games. KQ4 is a different beast entirely. Not that any of this really has anything to do with the KQ3 review. |
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11-25-2005, 02:13 PM | #16 | |
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King's Quest III remake Oh, and speaking of King's Quest: if you're a fan of the games but don't know about the campaign to Save King's Quest IX, please visit the website. Save King's Quest IX Website |
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11-25-2005, 08:08 PM | #17 |
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Interesting... I just came across a scan of the original manual at ReplacementDocs, and it does not contain the "mold" typo that the Collector's Edition manual does. I wonder how the wording got changed... just a mistake someone at Sierra made? It seems odd that it would be correct in the original and wrong in a rerelease.
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11-25-2005, 09:18 PM | #18 | |
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11-26-2005, 03:20 AM | #19 |
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Great review, i wanted to play the game at once (and for the first time ). But i think i will wait for a re-creation.
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11-27-2005, 10:47 PM | #20 | ||
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Or if I was meant to type something to get Alexander to climb the cliff. Or if there was meant to be a certain spot where I just hopped onto the cliff and climbed down. With none of these combinations could I get anywhere. Maybe I just ain't so bright. Quote:
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