07-31-2006, 03:39 PM | #21 |
LA-S-LE
Join Date: Sep 2003
Location: Snow Country
Posts: 549
|
The demo, with all bugs and camera problems, looks really promising. You catch the atmosphere of KQ series, wich was lost after KQ 7-8. Fantastic!
Yonkey cesarbittar But how the controls will look like in the final release? As far as I understand, it will be in Grim Fandango/Syberia style, rather then KQ8/Gabriel Knight 3? Or maybe something like Broken Sword 3/Ankh, where camera follows the steps of our hero? Thank you for your game. |
07-31-2006, 04:03 PM | #22 |
Hitch-Hiker
|
And if I may ask why is it that most 3D games always have 2D cursors, that always seems like a waste, I've like more interesting looking cursors if its possible, something 3D and animated perhapes?
__________________
Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
07-31-2006, 05:47 PM | #23 |
Member
Join Date: Apr 2005
Posts: 43
|
The game is point&click. Purely point&click. Cameras only move when we want them to move
|
07-31-2006, 06:32 PM | #24 |
Junior Member
Join Date: Mar 2005
Location: Inland Empire
Posts: 28
|
What I loved about the demo was that it really felt like a KQ game. The dialogue and the humor, the whole tone of the game seemed just right! I felt like I was a kid again playing KQVI for the first time. :-D The royal castle in the Green Isles was always my favorite place so it was quite exciting to be there again.
|
07-31-2006, 06:35 PM | #25 |
gaybrush threepwoody
|
Yea. Great character and environmental design. Can't wait to play the full version!
|
07-31-2006, 09:19 PM | #26 | |
Junior Member
Join Date: Jul 2004
Location: Canada
Posts: 3
|
I just played the demo and wanted to share that I thought it was great too. I noticed the same things eriq mentioned but so much of it seemed like things that would easily be fixed (and sounds like they already have been) that I wasn't too worried about the overall quality of the final production. It was a LOT of fun and definitely captured the spirit of the original games but with very impressive graphics and character designs. I also really enjoyed how the credits were displayed as you made your way through the castle... it reminded me a lot of "Indiana Jones and the Fate of Atlantis" where you play your way through the opening credits.
Overall I'm very happy with the look and feel of the game so far and hope the sound issues get solved (it is possible to have the audio quickly fade out when you skip it rather than have it sound like it's been chopped and produce a strange sharp clipping effect? Maybe this is related to the .ogg files as well) and the floating Graham (his legs were moving too slow while his body was moving too fast) is fixed for the later versions. I'm definitely going to be playing it the day it's released and all the time I've spent following this game has been worth it thus far! . EDIT: I almost forgot, but I had some trouble getting Graham to leave certain frames. In particular, I couldn't get Graham to go back to the fork in the road from the Pawn shop for the longest time. Everytime I clicked for him to walk that way, he just stood there and did nothing. I tried a lot of different angles and but it just seemed to want to go back to the other screen. I had a similiar experience trying to leave the area in front of King Graham's room down into the ground level below. It just didn't want to listen to me . EDIT 2: The problem I mentioned is actually the exact same problem eriq had here: Quote:
|
|
08-02-2006, 05:33 PM | #27 |
Rogue Agent
Join Date: Jul 2005
Location: California
Posts: 122
|
Hmm, box art...... We wouldn't be planning a commercial release would we? Also, how much say does VU have in this? The fact that the release date might change due to what they want disturbs me.
|
08-02-2006, 10:06 PM | #28 |
Member
Join Date: Dec 2003
Posts: 40
|
Just to let eveyone know, I've now uploaded RC1 Patch v.1.0 to our Trilogy page, which fixes many of the major and minor bugs that were reported in the past 3 days, as well as overall improvement on smoothness, and a few new added things. Be sure to test it out and let us know what you think.
|
08-02-2006, 11:58 PM | #29 |
hello
Join Date: May 2005
Posts: 379
|
just finished the demo. Wow, great work guys! best fan project i have ever seen by a long shot. Cant wait for the first chapter to be released
i did encounter one major bug. i was unable to exit the palace in 1280 x 720 resolution, i changed it down to 1024 768 and could exit fine. |
08-03-2006, 12:26 AM | #30 | |
Junior Member
Join Date: Jun 2006
Posts: 19
|
Quote:
Michael A. Bright PR & Web Assistant The Silver Lining Development Team Phoenix Online Studios www.tsl-game.com [email protected] |
|
08-03-2006, 12:28 AM | #31 |
Biomechanoid
|
I installed the demo last night, and I was pleasantly surprised! The demo even kept me from playing WoW for a while and that's saying something
I loved the weather effects and the general look and feel of the game. Ok somethings had to be fixed but the demo was really impressive. I'm sure that this new KQ game will be well received by both Sierra and non-Sierra adventure fans It was good the be back on the Isle of the Crown!
__________________
The box said 'Requires Windows 95 or better'. So I installed LINUX. |
08-03-2006, 12:43 AM | #32 |
OB
Join Date: Oct 2004
Posts: 662
|
Good effort. It got stuck while on the map screen when I sailed to the first Isle, though. I had to Ctrl/Alt/Del my way out of it. The WASD camera movement is still there even after the patch but it's interesting to explore the environment to get a little behind the scenes info. out of it.
__________________
The Disenfranchisedâ„¢ - A Film Noir adventure series for the PC. Coming later. |
08-03-2006, 08:11 AM | #33 |
Senior Member
Join Date: Jul 2005
Posts: 113
|
the start looks REALLY impressive! and the voice acting is really good. however, thats how far i got, since the game is just toooo slow on my pc. it seems the realtime backgrounds are making it too slow. and was wondering why you guys didn't just pre-render backgrounds. there doesn't seem to be any real need for the real-time backgrounds?
__________________
Duty and Beyond - Featuring 140 rooms! Hallway of Adventures Cool pixelart by Buloght! |
08-03-2006, 08:19 AM | #34 |
Member
Join Date: Dec 2003
Posts: 40
|
Hey everyone,
As I previously mentioned, I have released a patch last night which fixes many of what Bobske, Orange Brat and Mordalles have mentioned. Our site is dying from the amount of people hitting it, but I'm going to try to get us a VPS soon. In the mean time, here are the current locations you can download the Patch v.1.0.1 at: http://orangeloungeradio.com/phpnuke...download&cid=4 http://www.adventure-island.nl/downl...ch_v.1.0.1.zip http://www.tsl-game.com/trilogy/inde...ch_v.1.0.1.exe Last edited by Yonkey; 08-03-2006 at 11:01 AM. |
08-03-2006, 09:25 AM | #35 | |
OB
Join Date: Oct 2004
Posts: 662
|
Quote:
If you switch from OpenGL to DX while in the game, most of the textures disappear. I'm using an Nvidia GeForce FX 5200 and in 32-bit mode at 1024x768. EDIT: Correction...this happens even if you restart the game and it's in DXD mode.
__________________
The Disenfranchisedâ„¢ - A Film Noir adventure series for the PC. Coming later. Last edited by Orange Brat; 08-03-2006 at 09:34 AM. |
|
08-03-2006, 11:03 AM | #36 | |
Member
Join Date: Dec 2003
Posts: 40
|
Quote:
|
|
08-03-2006, 11:32 AM | #37 |
Explorer
Join Date: Apr 2006
Posts: 129
|
I am running 1024 x 768, Athlon 750 Mhz, 384 megs RAM, Radeon 9600 XT AGP, DirectX 9.0c, Win 98SE, and I installed the patch.
All I get, when I try to load game, is a "KQ9 Error" window that says "Video card failed to initialize." Oh, you don't support DirectX, how do I find out if my graphics card is OpenGL compatible? I don't see a setup option at all before starting the game that would allow me to pick choices that might rectify this. I am posting here hoping someone will help instead of posting at TSL because I don't want to register at yet ANOTHER forum. You've blocked viewing of the tech support forum so I can't even view it to see if someone else already answered my question for someone else without registering. Last edited by Brandon; 08-03-2006 at 11:48 AM. |
08-03-2006, 11:47 AM | #38 | |
Senior Member
Join Date: Jul 2005
Posts: 113
|
Quote:
__________________
Duty and Beyond - Featuring 140 rooms! Hallway of Adventures Cool pixelart by Buloght! |
|
08-03-2006, 11:59 AM | #39 | |
Member
Join Date: Dec 2003
Posts: 40
|
Quote:
EDIT: Thanks for letting me know! It's now fixed. =) I had no idea that Guest viewing was blocked before! I denied Guest posting, but Guest viewing was supposed to be enabled. However, your video card should work. Are you using the most up to date video card drivers? The "Video card failed to initialize" means that the engine cannot detect either OpenGL or DirectX. Most people fix this by simply upgrading to the latest version. Last edited by Yonkey; 08-03-2006 at 12:11 PM. |
|
08-03-2006, 12:01 PM | #40 |
Member
Join Date: Apr 2005
Posts: 43
|
Most of the camera work isn't in the demo.
ALthough you can't control the camera at will, in the gardens, when you pick up the cloak, and at the ending cutscene, there's camera stuff that we've used. The design of this game is planned to use camera cuts for a lot of the actions done, such as the conversations with Oberon/Titania. What I hate about 2.5 games are the static cameras. The Longest Journeys endless conversations would have been a lot more interesting if they had camera cuts. Add to that the background animations (trees swaying in the breeze by the storm, the sky, etc, etc), real lighting affecting the character, particles effect, overall dynamism in-screen. You could say we could have gone 2.5, but at the time we started working on this, it was real hard to do so, so, because this game is very plot driven, and creating the backgrounds for the game, allowed me, as a director, to create the cutscenes and place them however I wanted. 2.5 2D games, while certainly looking more polished than we, look way static. syberia is incredible beautiful, but atonishingly static. So, we compromised. |