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there doesn't seem to be any real need for the real-time backgrounds?
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Because you can do a lot more with a realtime engine. True 2.5D is very limiting.
If you switch from OpenGL to DX while in the game, most of the textures disappear. I'm using an Nvidia GeForce FX 5200 and in 32-bit mode at 1024x768.
EDIT: Correction...this happens even if you restart the game and it's in DXD mode.