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Old 08-03-2006, 11:47 AM   #38
Mordalles
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Join Date: Jul 2005
Posts: 113
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Quote:
Originally Posted by Orange Brat
Because you can do a lot more with a realtime engine. True 2.5D is very limiting.

If you switch from OpenGL to DX while in the game, most of the textures disappear. I'm using an Nvidia GeForce FX 5200 and in 32-bit mode at 1024x768.

EDIT: Correction...this happens even if you restart the game and it's in DXD mode.
yeah, obviously i know you can do a lot more with realtime. but do THEY do a lot more with the realtime backgrounds? was it necessary for THEIR game. do they let you rotate the backgrounds anyway you like, or stuff like that? or do we see every background in their game from a certain angle, making realtime pointless, because it would have been the same pre-rendering it then. which could have lead to more polygons on the characters, and higher quality backgrounds. please read my posts more carefully if you are going to quote me.
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